question regarding the best way to accomplish something in v3 lcps #205
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yeah, bonuses can't have frequencies so a manual note would be good. I'd be interested in hearing ideas for supporting them though -- maybe have them present in the item usage windows with a optional "use bonus" toggle? |
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how does overpower caliber handle it? that's the first core comparison i can think of, where it's 1/round and you get to choose what attack to apply it to if you ie overwatch with the same weapon, or attack again with overcharge or etc. having it be an optional toggle sounds like a good way to support it to me, though, and 1/round bonuses like this in general, since you always get to choose when to use them |
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i'm finally updating my homebrew lcp to the new v3 format (🎉) and having trouble figuring out the best way to represent one of my core bonuses in active mode.
the core bonus itself grants +1 save target and +1 accuracy to a tech attack 1/round. the save bonus is handled easily, but the tech attack i'm not too sure about. from what i can tell, bonuses can't have frequencies, and active effects can't apply accuracy to tech attacks unless it's part of an added action (and even then it says its only for ranged or melee attacks), and active effects can't apply bonuses. (unless i'm missing or misreading something from the data spec on the wiki, anyway, which is entirely possible)
so, what's the best way to accomplish this? is it just something that should be noted and manually tracked? and if it's not, and there's a better way that doesn't exist yet, i'd be happy to make a feature request!
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