Are you on the latest version of CinematicUnityExplorer?
Which release are you using?
BepInEx IL2CPP
Which game did this occur on?
game:https://store.steampowered.com/app/3706160/Bober_Bros_No_Means_Nothing/
Error reason:in il2cpp domain Fatal error. System AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at I12CppInterop. Runtine. Injection. Hooks. Genericllethod_Getllethod_Hook. Hook (I12CppInterop. Runtine. Runtine. I12CppGeneri cMethod*, Boolean) at I12CppInterop. Runtime. IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppInterop. Runtime. IL2CPP. i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppSystem Reflection. MethodBase. GetParameters() at I12CppInterop. Runtime. DelegateSupport. ConvertDelegate[[System. Canon, System. Private. CoreLib, Version-6.0.0.0, Cu 1ture-neutral, PublicKeyToken=7cec85d7bea7798e]] (System. Delegate) at UnityEngine. Events. UnityAction 2[[UnityEngine. Scenellanagenent. Scene, UnityEngine. Corellodule, Version-0. 0.0.0, Cult ure-neutral, PublicKeyToken-nul1], [UnityEngine. Scenellanagement. LoadScenellode, UnityEngine. Corellodule, Version-0.0.0.0, C ulture-neutral, PublicKeyToken-nul1]]. op_Implicit (Systen. Action 2KUnityEngine. Scenellanagenent. Scene, UnityEngine. Scenellanl agement. LoadSceneMode>) at MelonLoader. Support. SceneHandler. Init() at MelonLoader. Support. Main. Initialize(MelonLoader. ISupportModule_From) at System. RuntimellethodHandle. Invokellethod(System. Object, System. Span 1<System. Object> ByRef, System. Signature, Boole an, Boolean) at System. Reflection. RuntimellethodInfo. Invoke(System Object, System. Reflection. BindingFlags, System. Reflection. Binder System. Object[], System. Globalization. CultureInfo) at System Reflection. MethodBase. Invoke (System. Object, System. Object[]) at MelonLoader. SupportModule. LoadInterface(System. String) at MelonLoader. SupportModule. SetupO at MelonLoader. Core. Start) at MelonLoader. InternalUtils. BootstrapInterop. Start()
Describe the issue.
Crashes after loading
Relevant log output
Error reason:in il2cpp domain Fatal error. System AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at I12CppInterop. Runtine. Injection. Hooks. Genericllethod_Getllethod_Hook. Hook (I12CppInterop. Runtine. Runtine. I12CppGeneri cMethod*, Boolean) at I12CppInterop. Runtime. IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppInterop. Runtime. IL2CPP. i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppSystem Reflection. MethodBase. GetParameters() at I12CppInterop. Runtime. DelegateSupport. ConvertDelegate[[System. Canon, System. Private. CoreLib, Version-6.0.0.0, Cu 1ture-neutral, PublicKeyToken=7cec85d7bea7798e]] (System. Delegate) at UnityEngine. Events. UnityAction 2[[UnityEngine. Scenellanagenent. Scene, UnityEngine. Corellodule, Version-0. 0.0.0, Cult ure-neutral, PublicKeyToken-nul1], [UnityEngine. Scenellanagement. LoadScenellode, UnityEngine. Corellodule, Version-0.0.0.0, C ulture-neutral, PublicKeyToken-nul1]]. op_Implicit (Systen. Action 2KUnityEngine. Scenellanagenent. Scene, UnityEngine. Scenellanl agement. LoadSceneMode>) at MelonLoader. Support. SceneHandler. Init() at MelonLoader. Support. Main. Initialize(MelonLoader. ISupportModule_From) at System. RuntimellethodHandle. Invokellethod(System. Object, System. Span 1<System. Object> ByRef, System. Signature, Boole an, Boolean) at System. Reflection. RuntimellethodInfo. Invoke(System Object, System. Reflection. BindingFlags, System. Reflection. Binder System. Object[], System. Globalization. CultureInfo) at System Reflection. MethodBase. Invoke (System. Object, System. Object[]) at MelonLoader. SupportModule. LoadInterface(System. String) at MelonLoader. SupportModule. SetupO at MelonLoader. Core. Start) at MelonLoader. InternalUtils. BootstrapInterop. Start()
Are you on the latest version of CinematicUnityExplorer?
Which release are you using?
BepInEx IL2CPP
Which game did this occur on?
game:https://store.steampowered.com/app/3706160/Bober_Bros_No_Means_Nothing/
Error reason:in il2cpp domain Fatal error. System AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at I12CppInterop. Runtine. Injection. Hooks. Genericllethod_Getllethod_Hook. Hook (I12CppInterop. Runtine. Runtine. I12CppGeneri cMethod*, Boolean) at I12CppInterop. Runtime. IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppInterop. Runtime. IL2CPP. i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppSystem Reflection. MethodBase. GetParameters() at I12CppInterop. Runtime. DelegateSupport. ConvertDelegate[[System. Canon, System. Private. CoreLib, Version-6.0.0.0, Cu 1ture-neutral, PublicKeyToken=7cec85d7bea7798e]] (System. Delegate) at UnityEngine. Events. UnityAction 2[[UnityEngine. Scenellanagenent. Scene, UnityEngine. Corellodule, Version-0. 0.0.0, Cult ure-neutral, PublicKeyToken-nul1], [UnityEngine. Scenellanagement. LoadScenellode, UnityEngine. Corellodule, Version-0.0.0.0, C ulture-neutral, PublicKeyToken-nul1]]. op_Implicit (Systen. Action 2KUnityEngine. Scenellanagenent. Scene, UnityEngine. Scenellanl agement. LoadSceneMode>) at MelonLoader. Support. SceneHandler. Init() at MelonLoader. Support. Main. Initialize(MelonLoader. ISupportModule_From) at System. RuntimellethodHandle. Invokellethod(System. Object, System. Span 1<System. Object> ByRef, System. Signature, Boole an, Boolean) at System. Reflection. RuntimellethodInfo. Invoke(System Object, System. Reflection. BindingFlags, System. Reflection. Binder System. Object[], System. Globalization. CultureInfo) at System Reflection. MethodBase. Invoke (System. Object, System. Object[]) at MelonLoader. SupportModule. LoadInterface(System. String) at MelonLoader. SupportModule. SetupO at MelonLoader. Core. Start) at MelonLoader. InternalUtils. BootstrapInterop. Start()
Describe the issue.
Crashes after loading
Relevant log output