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//
// linAlg.cpp
// myFirst
//
// Created by LEANDRO A DE ARAUJO on 31/10/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
//#ifdef _WIN32
//#include "stdafx.h"
//#endif
#include "linAlg.h"
namespace oxyde {
namespace linAlg {
void multiplyMatrices(float *n, float *m, float *r) {
r[0] = n[0] * m[0] + n[4] * m[1] + n[8] * m[2] + n[12] * m[3];
r[4] = n[0] * m[4] + n[4] * m[5] + n[8] * m[6] + n[12] * m[7];
r[8] = n[0] * m[8] + n[4] * m[9] + n[8] * m[10] + n[12] * m[11];
r[12] = n[0] * m[12] + n[4] * m[13] + n[8] * m[14] + n[12] * m[15];
r[1] = n[1] * m[0] + n[5] * m[1] + n[9] * m[2] + n[13] * m[3];
r[5] = n[1] * m[4] + n[5] * m[5] + n[9] * m[6] + n[13] * m[7];
r[9] = n[1] * m[8] + n[5] * m[9] + n[9] * m[10] + n[13] * m[11];
r[13] = n[1] * m[12] + n[5] * m[13] + n[9] * m[14] + n[13] * m[15];
r[2] = n[2] * m[0] + n[6] * m[1] + n[10] * m[2] + n[14] * m[3];
r[6] = n[2] * m[4] + n[6] * m[5] + n[10] * m[6] + n[14] * m[7];
r[10] = n[2] * m[8] + n[6] * m[9] + n[10] * m[10] + n[14] * m[11];
r[14] = n[2] * m[12] + n[6] * m[13] + n[10] * m[14] + n[14] * m[15];
r[3] = n[3] * m[0] + n[7] * m[1] + n[11] * m[2] + n[15] * m[3];
r[7] = n[3] * m[4] + n[7] * m[5] + n[11] * m[6] + n[15] * m[7];
r[11] = n[3] * m[8] + n[7] * m[9] + n[11] * m[10] + n[15] * m[11];
r[15] = n[3] * m[12] + n[7] * m[13] + n[11] * m[14] + n[15] * m[15];
}
void sumMatrices(float *a, float *b, float *sm) {
// OLD
sm[0] = a[0] + b[0];
sm[1] = a[1] + b[1];
sm[2] = a[2] + b[2];
sm[3] = a[3] + b[3];
sm[4] = a[4] + b[4];
sm[5] = a[5] + b[5];
sm[6] = a[6] + b[6];
sm[7] = a[7] + b[7];
sm[8] = a[8] + b[8];
sm[9] = a[9] + b[9];
sm[10] = a[10] + b[10];
sm[11] = a[11] + b[11];
sm[12] = a[12] + b[12];
sm[13] = a[13] + b[13];
sm[14] = a[14] + b[14];
sm[15] = a[15] + b[15];
}
void multiplyMatrixByScalar(float s, float *m, float *sm) {
// OLD
sm[1] = s * m[1];
sm[2] = s * m[2];
sm[3] = s * m[3];
sm[4] = s * m[4];
sm[5] = s * m[5];
sm[6] = s * m[6];
sm[7] = s * m[7];
sm[8] = s * m[8];
sm[9] = s * m[9];
sm[10] = s * m[10];
sm[11] = s * m[11];
sm[12] = s * m[12];
sm[13] = s * m[13];
sm[14] = s * m[14];
sm[15] = s * m[15];
}
void multiplyMatrixByVector(float *m, float *v, float *rV) {
rV[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12] * v[3];
rV[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13] * v[3];
rV[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14] * v[3];
rV[3] = m[3] * v[0] + m[7] * v[1] + m[11] * v[2] + m[15] * v[3];
}
void multiplyVectorByMatrix(float *v, float *m, float *rV) {
rV[0] = v[0] * m[0] + v[1] * m[1] + v[2] * m[2] + v[3] * m[3];
rV[1] = v[0] * m[4] + v[1] * m[5] + v[2] * m[6] + v[3] * m[7];
rV[2] = v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + v[3] * m[11];
rV[3] = v[0] * m[12] + v[1] * m[13] + v[2] * m[14] + v[3] * m[15];
}
void transposeMatrix(float *m, float *mT) {
mT[0] = m[0];
mT[4] = m[1];
mT[8] = m[2];
mT[12] = m[3];
mT[1] = m[4];
mT[5] = m[5];
mT[9] = m[6];
mT[13] = m[7];
mT[2] = m[8];
mT[6] = m[9];
mT[10] = m[10];
mT[14] = m[11];
mT[3] = m[12];
mT[7] = m[13];
mT[11] = m[14];
mT[15] = m[15];
}
void invertMatrix(float *m, float *inv) {
float c[16];
c[0] = -(m[7] * m[10] * m[13]) + m[6] * m[11] * m[13] + m[7] * m[9] * m[14] - m[5] * m[11] * m[14] - m[6] * m[9] * m[15] + m[5] * m[10] * m[15];
c[4] = m[3] * m[10] * m[13] - m[2] * m[11] * m[13] - m[3] * m[9] * m[14] + m[1] * m[11] * m[14] + m[2] * m[9] * m[15] - m[1] * m[10] * m[15];
c[8] = -(m[3] * m[6] * m[13]) + m[2] * m[7] * m[13] + m[3] * m[5] * m[14] - m[1] * m[7] * m[14] - m[2] * m[5] * m[15] + m[1] * m[6] * m[15];
c[12] = m[3] * m[6] * m[9] - m[2] * m[7] * m[9] - m[3] * m[5] * m[10] + m[1] * m[7] * m[10] + m[2] * m[5] * m[11] - m[1] * m[6] * m[11];
c[1] = m[7] * m[10] * m[12] - m[6] * m[11] * m[12] - m[7] * m[8] * m[14] + m[4] * m[11] * m[14] + m[6] * m[8] * m[15] - m[4] * m[10] * m[15];
c[5] = -(m[3] * m[10] * m[12]) + m[2] * m[11] * m[12] + m[3] * m[8] * m[14] - m[0] * m[11] * m[14] - m[2] * m[8] * m[15] + m[0] * m[10] * m[15];
c[9] = m[3] * m[6] * m[12] - m[2] * m[7] * m[12] - m[3] * m[4] * m[14] + m[0] * m[7] * m[14] + m[2] * m[4] * m[15] - m[0] * m[6] * m[15];
c[13] = -(m[3] * m[6] * m[8]) + m[2] * m[7] * m[8] + m[3] * m[4] * m[10] - m[0] * m[7] * m[10] - m[2] * m[4] * m[11] + m[0] * m[6] * m[11];
c[2] = -(m[7] * m[9] * m[12]) + m[5] * m[11] * m[12] + m[7] * m[8] * m[13] - m[4] * m[11] * m[13] - m[5] * m[8] * m[15] + m[4] * m[9] * m[15];
c[6] = m[3] * m[9] * m[12] - m[1] * m[11] * m[12] - m[3] * m[8] * m[13] + m[0] * m[11] * m[13] + m[1] * m[8] * m[15] - m[0] * m[9] * m[15];
c[10] = -(m[3] * m[5] * m[12]) + m[1] * m[7] * m[12] + m[3] * m[4] * m[13] - m[0] * m[7] * m[13] - m[1] * m[4] * m[15] + m[0] * m[5] * m[15];
c[14] = m[3] * m[5] * m[8] - m[1] * m[7] * m[8] - m[3] * m[4] * m[9] + m[0] * m[7] * m[9] + m[1] * m[4] * m[11] - m[0] * m[5] * m[11];
c[3] = m[6] * m[9] * m[12] - m[5] * m[10] * m[12] - m[6] * m[8] * m[13] + m[4] * m[10] * m[13] + m[5] * m[8] * m[14] - m[4] * m[9] * m[14];
c[7] = -(m[2] * m[9] * m[12]) + m[1] * m[10] * m[12] + m[2] * m[8] * m[13] - m[0] * m[10] * m[13] - m[1] * m[8] * m[14] + m[0] * m[9] * m[14];
c[11] = m[2] * m[5] * m[12] - m[1] * m[6] * m[12] - m[2] * m[4] * m[13] + m[0] * m[6] * m[13] + m[1] * m[4] * m[14] - m[0] * m[5] * m[14];
c[15] = -(m[2] * m[5] * m[8]) + m[1] * m[6] * m[8] + m[2] * m[4] * m[9] - m[0] * m[6] * m[9] - m[1] * m[4] * m[10] + m[0] * m[5] * m[10];
//float cof0_0 = 1.0 * (m[5]*m[10]*m[15] + m[9]*m[14]*m[7] + m[13]*m[6]*m[11] - m[13]*m[10]*m[7] - m[9]*m[6]*m[15] - m[5]*m[14]*m[11]);
//float cof0_1 = -1.0 * (m[1]*m[10]*m[15] + m[9]*m[14]*m[3] + m[13]*m[2]*m[11] - m[13]*m[10]*m[3] - m[9]*m[2]*m[15] - m[1]*m[14]*m[11]);
//float cof0_2 = 1.0 * (m[1]*m[6]*m[15] + m[5]*m[14]*m[3] + m[13]*m[2]*m[7] - m[13]*m[6]*m[3] - m[5]*m[2]*m[15] - m[1]*m[14]*m[7]);
//float cof0_3 = -1.0 * (m[1]*m[6]*m[11] + m[5]*m[10]*m[3] + m[9]*m[2]*m[7] - m[9]*m[6]*m[3] - m[5]*m[2]*m[11] - m[1]*m[10]*m[7]);
//float cof1_0 = -1.0 * (m[4]*m[10]*m[15] + m[8]*m[14]*m[7] + m[12]*m[6]*m[11] - m[12]*m[10]*m[7] - m[8]*m[6]*m[15] - m[4]*m[14]*m[11]);
//float cof1_1 = 1.0 * (m[0]*m[10]*m[15] + m[8]*m[14]*m[3] + m[12]*m[2]*m[11] - m[12]*m[10]*m[3] - m[8]*m[2]*m[15] - m[0]*m[14]*m[11]);
//float cof1_2 = -1.0 * (m[0]*m[6]*m[15] + m[4]*m[14]*m[3] + m[12]*m[2]*m[7] - m[12]*m[6]*m[3] - m[4]*m[2]*m[15] - m[0]*m[14]*m[7]);
//float cof1_3 = 1.0 * (m[0]*m[6]*m[11] + m[4]*m[10]*m[3] + m[8]*m[2]*m[7] - m[8]*m[6]*m[3] - m[4]*m[2]*m[11] - m[0]*m[10]*m[7]);
//float cof2_0 = 1.0 * (m[4]*m[9]*m[15] + m[8]*m[13]*m[7] + m[12]*m[5]*m[11] - m[12]*m[9]*m[7] - m[8]*m[5]*m[15] - m[4]*m[13]*m[11]);
//float cof2_1 = -1.0 * (m[0]*m[9]*m[15] + m[8]*m[13]*m[3] + m[12]*m[1]*m[11] - m[12]*m[9]*m[3] - m[8]*m[1]*m[15] - m[0]*m[13]*m[11]);
//float cof2_2 = 1.0 * (m[0]*m[5]*m[15] + m[4]*m[13]*m[3] + m[12]*m[1]*m[7] - m[12]*m[5]*m[3] - m[4]*m[1]*m[15] - m[0]*m[13]*m[7]);
//float cof2_3 = -1.0 * (m[0]*m[5]*m[11] + m[4]*m[9]*m[3] + m[8]*m[1]*m[7] - m[8]*m[5]*m[3] - m[4]*m[1]*m[11] - m[0]*m[9]*m[7]);
//float cof3_0 = -1.0 * (m[4]*m[9]*m[14] + m[8]*m[13]*m[6] + m[12]*m[5]*m[10] - m[12]*m[9]*m[6] - m[8]*m[5]*m[14] - m[4]*m[13]*m[10]);
//float cof3_1 = 1.0 * (m[0]*m[9]*m[14] + m[8]*m[13]*m[2] + m[12]*m[1]*m[10] - m[12]*m[9]*m[2] - m[8]*m[1]*m[14] - m[0]*m[13]*m[10]);
//float cof3_2 = -1.0 * (m[0]*m[5]*m[14] + m[4]*m[13]*m[2] + m[12]*m[1]*m[6] - m[12]*m[5]*m[2] - m[4]*m[1]*m[14] - m[0]*m[13]*m[6]);
//float cof3_3 = 1.0 * (m[0]*m[5]*m[10] + m[4]*m[9]*m[2] + m[8]*m[1]*m[6] - m[8]*m[5]*m[2] - m[4]*m[1]*m[10] - m[0]*m[9]*m[6]);
//float Det = m[0]*cof0_0 + m[4]*cof0_1 + m[8]*cof0_2 + m[12]*cof0_3;
float Det = c[0] * m[0] + c[1] * m[1] + c[2] * m[2] + c[3] * m[3];
inv[0] = c[0] / Det;
inv[4] = c[1] / Det;
inv[8] = c[2] / Det;
inv[12] = c[3] / Det;
inv[1] = c[4] / Det;
inv[5] = c[5] / Det;
inv[9] = c[6] / Det;
inv[13] = c[7] / Det;
inv[2] = c[8] / Det;
inv[6] = c[9] / Det;
inv[10] = c[10] / Det;
inv[14] = c[11] / Det;
inv[3] = c[12] / Det;
inv[7] = c[13] / Det;
inv[11] = c[14] / Det;
inv[15] = c[15] / Det;
//inv[0] = cof0_0 / Det;
//inv[4] = cof0_1 / Det;
//inv[8] = cof0_2 / Det;
//inv[12] = cof0_3 / Det;
//inv[1] = cof1_0 / Det;
//inv[5] = cof1_1 / Det;
//inv[9] = cof1_2 / Det;
//inv[13] = cof1_3 / Det;
//inv[2] = cof2_0 / Det;
//inv[6] = cof2_1 / Det;
//inv[10] = cof2_2 / Det;
//inv[14] = cof2_3 / Det;
//inv[3] = cof3_0 / Det;
//inv[7] = cof3_1 / Det;
//inv[11] = cof3_2 / Det;
//inv[15] = cof3_3 / Det;
}
void vectorCrossProduct(float *v, float *u, float *o) {
// OLD
o[0] = v[1] * u[2] - v[2] * u[1];
o[1] = v[2] * u[0] - v[0] * u[2];
o[2] = v[0] * u[1] - v[1] * u[0];
}
void vectorDotProduct(float *v, float *u, float *s) {
// OLD
*s = v[0] * u[0] + v[1] * u[1] + v[2] * u[2];
}
void identity(float *i) {
i[0] = 1.0;
i[4] = 0.0;
i[8] = 0.0;
i[12] = 0.0;
i[1] = 0.0;
i[5] = 1.0;
i[9] = 0.0;
i[13] = 0.0;
i[2] = 0.0;
i[6] = 0.0;
i[10] = 1.0;
i[14] = 0.0;
i[3] = 0.0;
i[7] = 0.0;
i[11] = 0.0;
i[15] = 1.0;
}
void copyMatrices(float * n, float * m)
{
m[0] = n[0]; m[4] = n[4]; m[8] = n[8]; m[12] = n[12];
m[1] = n[1]; m[5] = n[5]; m[9] = n[9]; m[13] = n[13];
m[2] = n[2]; m[6] = n[6]; m[10] = n[10]; m[14] = n[14];
m[3] = n[3]; m[7] = n[7]; m[11] = n[11]; m[15] = n[15];
}
void printVector(float *v) {
// OLD
printf("[ %f %f %f %f ]\n", v[0], v[1], v[2], v[3]);
}
void printMatrix(float *m) {
// OLD
printf("[ %f %f %f %f ]\n", m[0], m[4], m[8], m[12]);
printf("[ %f %f %f %f ]\n", m[1], m[5], m[9], m[13]);
printf("[ %f %f %f %f ]\n", m[2], m[6], m[10], m[14]);
printf("[ %f %f %f %f ]\n", m[3], m[7], m[11], m[15]);
}
//perpendicular = lambda Vec, normV : Vec[:3] - (np.dot(Vec[:3], normV)*normV)
void perpendicular(float *v, float *normV, float *per) {
float v_dot_normV = 0.0;
vectorDotProduct(v, normV, &v_dot_normV);
per[0] = v[0] - v_dot_normV*normV[0];
per[1] = v[1] - v_dot_normV*normV[1];
per[2] = v[2] - v_dot_normV*normV[2];
}
//cosAngleFromVectors = lambda u, v: np.dot(u[:3], v[:3]) / (np.linalg.norm(u[:3]) * np.linalg.norm(v[:3]))
void cosAngleFromVectors(float* u, float* v, float *cosine) {
//np.dot(u[:3], v[:3])
float u_dot_v = 0.0;
vectorDotProduct(u, v, &u_dot_v);
float norm_u, norm_v;
norm(u, &norm_u);
norm(v, &norm_v);
*cosine = u_dot_v / (norm_u*norm_v);
}
}
}