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261 lines (234 loc) · 20.5 KB
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#include "GDraw.h"
#include "GESP.h"
#include "GMenu.h"
#include "GPlayerManager.h"
#include "GTools.h"
#include "GOverlay.h"
#include "xorstr.h"
char* keylist[] = {"", "Left mouse button", "Right mouse button", "Control-break",
"Middle mouse button", "X1 mouse button", "X2 mouse button", "Not available", "Backspace",
"TAB", "Not available", "Not available", "Clear", "Return/Enter",
"Not available", "Not available", "Shift", "CTRL", "ALT",
"PAUSE", "CAPS LOCK", "Not available", "Not available", "Not available",
"Not available", "Not available", "Not available", "ESC", "Not available", "Not available",
"Not available", "Not available", "Spacebar", "Page up", "Page down",
"End", "Home", "Left arrow", "Up arrow",
"Right arrow", "Down arrow", "Select", "Print", "Execute",
"Print screen", "Insert", "Delete", "Help",
"0", "1", "2", "3", "4",
"5", "6", "7", "8", "9",
"Not available", "Not available", "Not available", "Not available",
"Not available", "Not available", "Not available", "A", "B",
"C", "D", "E", "F", "G",
"H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "Left windows key",
"Right windows key", "Application key", "Not available", "Sleep", "Numpad 0",
"Numpad 1", "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5",
"Numpad 6", "Numpad 7", "Numpad 8", "Numpad 9", "Multiply",
"Add", "Seperator", "Subtract", "Decimal",
"Divide", "F1", "F2", "F3", "F4",
"F5", "F6", "F7", "F8", "F9",
"F10", "F11", "F12", "F13", "F14",
"F15", "F16", "F17", "F18", "F19",
"F20", "F21", "F22", "F23", "F24",
"Not available", "Not available", "Not available", "Not available", "Not available",
"Not available", "Not available", "Not available", "Numlock", "Scroll lock",
"Not available", "Not available", "Not available", "Not available",
"Not available", "Not available", "Not available", "Not available", "Not available",
"Not available", "Not available", "Not available", "Not available", "Not available",
"Left Shift", "Right Shift", "Left Control", "Right Control",
"Left Menu", "Right Menu", "Browser back", "Browser forward", "Browser refresh"};
GMenu::GMenu(char* szTitelName, int x, int y, int w, bool bOnHighlighting, bool bShowValue)
{
iElements = 0;
iSelected = 0;
this->x = x;
this->y = y;
this->w = w;
this->bOnHighlighting = bOnHighlighting;
this->bShowValue = bShowValue;
this->bMenuActive = false;
bActive = true;
strcpy(szTitel, szTitelName);
memset(&subitem, 0, sizeof(subitem));
window = NULL;
}
GMenu::~GMenu()
{
iElements = 0;
iSelected = 0;
}
void GMenu::AddEntry(char* szName, int* pValue, int iMin, int iMax, int iStep, char* desc)
{
strcpy(list[iElements].szName, szName);
list[iElements].pValue = pValue;
list[iElements].iMin = iMin;
list[iElements].iMax = iMax;
list[iElements].iStep = iStep;
if(desc) {
strcpy(list[iElements].szDescription, desc);
}
++iElements;
}
bool GMenu::KeyHandling(int key)
{
if (key == VK_INSERT) {
bMenuActive = !bMenuActive;
}
if(!bMenuActive)
return false;
if (key == VK_UP || (!window && (GetAsyncKeyState(VK_UP) & 1)))
{
if (iSelected <= 0) iSelected = iElements - 1;
else iSelected--;
return true;
}
if (key == VK_DOWN || (!window && (GetAsyncKeyState(VK_DOWN) & 1)))
{
if (iSelected >= (iElements - 1)) iSelected = 0;
else iSelected++;
return true;
}
if ((key == VK_LEFT || key == VK_RBUTTON) || (!window && (GetAsyncKeyState(VK_LEFT) & 1)))
{
if (!IsBadReadPtr((void*)list[iSelected].pValue, 4)) {
*list[iSelected].pValue -= list[iSelected].iStep;
if (*list[iSelected].pValue < list[iSelected].iMin) *list[iSelected].pValue = list[iSelected].iMax;
return true;
}
}
if ((key == VK_RIGHT || key == VK_LBUTTON) || (!window && (GetAsyncKeyState(VK_RIGHT) & 1)))
{
if (!IsBadReadPtr((void*)list[iSelected].pValue, 4)) {
*list[iSelected].pValue += list[iSelected].iStep;
if (*list[iSelected].pValue > list[iSelected].iMax) *list[iSelected].pValue = list[iSelected].iMin;
return true;
}
}
return false;
}
void GMenu::Draw()
{
textsize size;
g_pOverlay->DirectX->Draw->GetTextLength("A", &size);
size.h += 2;
g_pOverlay->DirectX->Draw->FilledQuad(x + 2, y + 15, w, size.h * iElements + 40, GColor(0, 0, 0, 180));
g_pOverlay->DirectX->Draw->Quad(x + 2, y + 15, w, size.h * iElements + 40, 2, color_white);
g_pOverlay->DirectX->Draw->FilledQuad(x + 2, y + 40, w, 2, color_white);
g_pOverlay->DirectX->Draw->TextCentered(x + w * 0.5, y + 22, color_green, szTitel);
if(list[iSelected].szDescription && strlen(list[iSelected].szDescription)) {
g_pOverlay->DirectX->Draw->FilledQuad(0, cvars.Screen.y - 20, cvars.Screen.x, 20, GColor(0, 0, 0, 180));
g_pOverlay->DirectX->Draw->FilledQuad(0, cvars.Screen.y - 20, cvars.Screen.x, 1, color_white);
g_pOverlay->DirectX->Draw->TextCentered(cvars.Screen.x / 2, cvars.Screen.y - 15, color_white, list[iSelected].szDescription);
}
for(int i = 0; i < iElements; i++) {
if(i != iSelected) {
if(!IsBadToRead((void*)list[iSelected].pValue, 4)) {
g_pOverlay->DirectX->Draw->Text(x + 10, y + 46 + (size.h * i), color_white, list[i].szName);
if (bShowValue && list[i].szName[0] != '-')
g_pOverlay->DirectX->Draw->TextFlags(x + 125, y + 46 + (size.h * i), color_white, FW1_RIGHT, /*%d*/XorStr<0x5d, 3, 0x8dbfc15b>("\x78\x3a" + 0x8dbfc15b).s, *list[i].pValue);
}
}
else {
if(!IsBadToRead((void*)list[iSelected].pValue, 4)) {
g_pOverlay->DirectX->Draw->Text(x + 10, y + 46 + (size.h * i), color_green, list[i].szName);
if(bShowValue && list[i].szName[0] != '-') {
g_pOverlay->DirectX->Draw->TextFlags(x + 125, y + 46 + (size.h * i), color_green, FW1_RIGHT, /*%d*/XorStr<0xe4, 3, 0xe047e17d>("\xc1\x81" + 0xe047e17d).s, *list[i].pValue);
if(list[i].iMax == 255) {
if(*list[i].pValue <= 0xA8 && strlen(keylist[*list[i].pValue])) {
g_pOverlay->DirectX->Draw->FilledQuad(x + 137 + 17, y + 44 + (size.h * i), 120, 17, color_black);
g_pOverlay->DirectX->Draw->Quad(x + 137 + 17, y + 44 + (size.h * i), 120, 17, 1, color_white);
g_pOverlay->DirectX->Draw->Quad(x + w + 5, y + 44 + (size.h * i) + 8, 12, 1, 1, color_white);
g_pOverlay->DirectX->Draw->TextCentered(x + 137 + 77, y + 46 + (size.h * i), color_green, keylist[*list[i].pValue]);
}
}
}
}
}
}
}
void GMenu::Do()
{
if (!window && (g_pInput->IsKeyDown(VK_INSERT) &1))
bMenuActive = !bMenuActive;
if (bMenuActive)
{
Draw();
KeyHandling(0);
iElements = 0;
AddEntry(/*-Aimbot*/XorStr<0x4A, 8, 0xF1C010E2>("\x67\x0A\x25\x20\x2C\x20\x24" + 0xF1C010E2).s, &cvars._AIM, 0, 1, 1);
if (cvars._AIM) {
AddEntry(/* Toggle*/XorStr<0x55, 9, 0xD09A59EF>("\x75\x76\x03\x37\x3E\x3D\x37\x39" + 0xD09A59EF).s, &cvars.AIM_On, 0, 1, 1, /*Enable/Disable the whole bot*/XorStr<0xB7, 29, 0x90EB9103>("\xF2\xD6\xD8\xD8\xD7\xD9\x92\xFA\xD6\xB3\xA0\xA0\xAF\xA1\xE5\xB2\xAF\xAD\xE9\xBD\xA3\xA3\xA1\xAB\xEF\xB2\xBE\xA6" + 0x90EB9103).s);
AddEntry(/* Player*/XorStr<0x71, 9, 0xBF218DEF>("\x51\x52\x23\x18\x14\x0F\x12\x0A" + 0xBF218DEF).s, &cvars.AIM_Player, 0, 1, 1, /*Aim at players*/XorStr<0x20, 15, 0x7443C039>("\x61\x48\x4F\x03\x45\x51\x06\x57\x44\x48\x53\x4E\x5E\x5E" + 0x7443C039).s);
AddEntry(/* Zombie*/XorStr<0x33, 9, 0xB62F8F84>("\x13\x14\x6F\x59\x5A\x5A\x50\x5F" + 0xB62F8F84).s, &cvars.AIM_Zombie, 0, 1, 1, /*Aim at zombies*/XorStr<0x34, 15, 0x3C6859D7>("\x75\x5C\x5B\x17\x59\x4D\x1A\x41\x53\x50\x5C\x56\x25\x32" + 0x3C6859D7).s);
AddEntry(/* Animals*/XorStr<0xcd, 10, 0xcaff9a0>("\xed\xee\x8e\xbe\xb8\xbf\xb2\xb8\xa6" + 0xcaff9a0).s, &cvars.AIM_Animals, 0, 1, 1);
AddEntry(/* Friends*/XorStr<0x26, 10, 0x8155C011>("\x06\x07\x6E\x5B\x43\x4E\x42\x49\x5D" + 0x8155C011).s, &cvars.AIM_Friends, 0, 1, 1, /*Should friends be excepted?*/XorStr<0xA2, 28, 0x8EB221C2>("\xF1\xCB\xCB\xD0\xCA\xC3\x88\xCF\xD8\xC2\xC9\xC3\xCA\xDC\x90\xD3\xD7\x93\xD1\xCD\xD5\xD2\xC8\xCD\xDF\xDF\x83" + 0x8EB221C2).s);
AddEntry(/* Mode*/XorStr<0x3C, 7, 0x7335E1FD>("\x1C\x1D\x73\x50\x24\x24" + 0x7335E1FD).s, &cvars.AIM_Mode, 0, 2, 1, /*0 = by distance; 1 = by crosshair; 2 = by health*/XorStr<0xDD, 49, 0x47308D75>("\xED\xFE\xE2\xC0\x83\x9B\xC3\x80\x8C\x95\x93\x89\x87\x89\x8E\xD7\xCD\xDF\xCF\xCD\xD1\x90\x8A\xD4\x96\x84\x98\x8B\x8A\x92\x9A\x95\x8F\xC5\xDF\x32\x21\x3F\x23\x66\x7C\x26\x6F\x6D\x68\x66\x7F\x64" + 0x47308D75).s);
AddEntry(/* Key*/XorStr<0x6D, 6, 0x10B6B8D5>("\x4D\x4E\x24\x15\x08" + 0x10B6B8D5).s, &cvars.AIM_Key, 0, 255, 1, /*Defines the key that enables the bot*/XorStr<0xC2, 37, 0xC6C25473>("\x86\xA6\xA2\xAC\xA8\xA2\xBB\xE9\xBE\xA3\xA9\xED\xA5\xAA\xA9\xF1\xA6\xBB\xB5\xA1\xF6\xB2\xB6\xB8\xB8\xB7\xB9\xAE\xFE\xAB\x88\x84\xC2\x81\x8B\x91" + 0xC6C25473).s);
AddEntry(/* Position*/XorStr<0x56, 11, 0xB627067B>("\x76\x77\x08\x36\x29\x32\x28\x34\x31\x31" + 0xB627067B).s, &cvars.AIM_Pos, 0, 2, 1, /*0 = head; 1 = body; 2 = foot*/XorStr<0x8F, 29, 0x9F2DBCF1>("\xBF\xB0\xAC\xB2\xFB\xF1\xF4\xF2\xAC\xB8\xA8\xBA\xA6\xBC\xFF\xF1\xFB\xD9\x9A\x82\x91\x84\x98\x86\xC1\xC7\xC6\xDE" + 0x9F2DBCF1).s);
AddEntry(/* Lock*/XorStr<0x92, 7, 0xFE675960>("\xB2\xB3\xD8\xFA\xF5\xFC" + 0xFE675960).s, &cvars.AIM_Lock, 0, 1, 1);
AddEntry(/* Telekill*/XorStr<0x14, 11, 0x40114344>("\x34\x35\x42\x72\x74\x7c\x71\x72\x70\x71" + 0x40114344).s, &cvars.AIM_Telekill, 0, 1, 1);
}
AddEntry(/*-Player ESP*/XorStr<0xA0, 12, 0x9C56C571>("\x8D\xF1\xCE\xC2\xDD\xC0\xD4\x87\xED\xFA\xFA" + 0x9C56C571).s, &cvars._ESP_PLAYER, 0, 1, 1);
if (cvars._ESP_PLAYER) {
AddEntry(/* Player*/XorStr<0x2C, 9, 0x70436067>("\x0C\x0D\x7E\x43\x51\x48\x57\x41" + 0x70436067).s, &cvars.ESP_Player, 0, 1, 1, /*Show players with a LIGHTBLUE crosscircle/name*/XorStr<0x34, 47, 0xDA832150>("\x67\x5D\x59\x40\x18\x49\x56\x5A\x45\x58\x4C\x4C\x60\x36\x2B\x37\x2C\x65\x27\x67\x04\x00\x0D\x03\x18\x0F\x02\x1A\x15\x71\x31\x21\x3B\x26\x25\x34\x31\x2B\x39\x37\x39\x72\x30\x3E\x0D\x04" + 0xDA832150).s);
AddEntry(/* Zombie*/XorStr<0x3F, 9, 0x93BC1450>("\x1F\x60\x1B\x2D\x2E\x26\x2C\x23" + 0x93BC1450).s, &cvars.ESP_Zombie, 0, 1, 1, /*Show zombies with a MAROONRED crosscircle/name*/XorStr<0x2A, 47, 0x58EF0081>("\x79\x43\x43\x5A\x0E\x55\x5F\x5C\x50\x5A\x51\x46\x16\x40\x51\x4D\x52\x1B\x5D\x1D\x73\x7E\x12\x0E\x0D\x0D\x16\x00\x02\x67\x2B\x3B\x25\x38\x3F\x2E\x27\x3D\x33\x3D\x37\x7C\x3A\x34\x3B\x32" + 0x58EF0081).s);
AddEntry(/* Name*/XorStr<0x27, 7, 0xA35E3C0A>("\x07\x08\x67\x4B\x46\x49" + 0xA35E3C0A).s, &cvars.ESP_Name, 0, 1, 1, /*Show player names*/XorStr<0x4C, 18, 0x6DB19F7D>("\x1F\x25\x21\x38\x70\x21\x3E\x32\x2D\x30\x24\x77\x36\x38\x37\x3E\x2F" + 0x6DB19F7D).s);
AddEntry(/* Box*/XorStr<0x7e, 6, 0xdf1516af>("\x5e\x5f\xc2\xee\xfa" + 0xdf1516af).s, &cvars.ESP_Box, 0, 1, 1, /*Show a box around the player*/XorStr<0x50, 29, 0x82e9b483>("\x3\x39\x3d\x24\x74\x34\x76\x35\x37\x21\x7a\x3a\x2e\x32\x2b\x31\x4\x41\x16\xb\x1\x45\x16\xb\x9\x10\xf\x19" + 0x82e9b483).s);
AddEntry(/* Dot*/XorStr<0x56, 6, 0xE1707A5E>("\x76\x77\x1C\x36\x2E" + 0xE1707A5E).s, &cvars.ESP_Dot, 0, 1, 1, /*Show a litte dot on the head*/XorStr<0x33, 29, 0x675F83EE>("\x60\x5C\x5A\x41\x17\x59\x19\x56\x52\x48\x49\x5B\x1F\x24\x2E\x36\x63\x2B\x2B\x66\x33\x20\x2C\x6A\x23\x29\x2C\x2A" + 0x675F83EE).s);
AddEntry(/* Health*/XorStr<0xE8, 9, 0x0364F7B7>("\xC8\xC9\xA2\x8E\x8D\x81\x9A\x87" + 0x0364F7B7).s, &cvars.ESP_Health, 0, 1, 1, /*Show current health and blood of players*/XorStr<0x15, 41, 0x49268191>("\x46\x7E\x78\x6F\x39\x79\x6E\x6E\x6F\x7B\x71\x54\x01\x4A\x46\x45\x49\x52\x4F\x08\x48\x44\x4F\x0C\x4F\x42\x40\x5F\x55\x12\x5C\x52\x15\x46\x5B\x59\x40\x5F\x49\x4F" + 0x49268191).s);
AddEntry(/* Weapon*/XorStr<0x6F, 9, 0xFC9417BE>("\x4F\x50\x26\x17\x12\x04\x1A\x18" + 0xFC9417BE).s, &cvars.ESP_Weapon, 0, 1, 1, /*Show players currently equipped weapon*/XorStr<0xC3, 39, 0xBC225532>("\x90\xAC\xAA\xB1\xE7\xB8\xA5\xAB\xB2\xA9\xBF\xBD\xEF\xB3\xA4\xA0\xA1\xB1\xBB\xA2\xBB\xA1\xF9\xBF\xAA\xA9\xB4\xAE\xAF\x85\x85\xC2\x94\x81\x84\x96\x88\x86" + 0xBC225532).s);
AddEntry(/* State*/XorStr<0xda, 8, 0xd63cd773>("\xfa\xfb\x8f\xa9\xbf\xab\x85" + 0xd63cd773).s, &cvars.ESP_State, 0, 1, 1);
AddEntry(/* Inventar*/XorStr<0xad, 11, 0x7510ac13>("\x8d\x8e\xe6\xde\xc7\xd7\xdd\xc0\xd4\xc4" + 0x7510ac13).s, &cvars.ESP_Inventar, 0, 1, 1);
AddEntry(/* Viewpoint*/XorStr<0xD0, 12, 0x3EFDD96A>("\xF0\xF1\x84\xBA\xB1\xA2\xA6\xB8\xB1\xB7\xAE" + 0x3EFDD96A).s, &cvars.ESP_View, 0, 1, 1, /*Show a line where a player/zombie is looking at*/XorStr<0xD1, 48, 0x056F2D29>("\x82\xBA\xBC\xA3\xF5\xB7\xF7\xB4\xB0\xB4\xBE\xFC\xAA\xB6\xBA\x92\x84\xC2\x82\xC4\x95\x8A\x86\x91\x8C\x98\xC4\x96\x82\x83\x8D\x99\x94\xD2\x9A\x87\xD5\x9A\x98\x97\x92\x93\x95\x9B\xDD\x9F\x8B" + 0x056F2D29).s);
AddEntry(/* Radar*/XorStr<0xD5, 8, 0xCA2266DC>("\xF5\xF6\x85\xB9\xBD\xBB\xA9" + 0xCA2266DC).s, &cvars.ESP_Radar, 0, 1, 1, /*Show a radar with player/zombie/items marked on it*/XorStr<0x26, 51, 0xFF7BF95C>("\x75\x4F\x47\x5E\x0A\x4A\x0C\x5F\x4F\x4B\x51\x43\x12\x44\x5D\x41\x5E\x17\x48\x55\x5B\x42\x59\x4F\x11\x45\x2F\x2C\x20\x2A\x21\x6A\x2F\x33\x2D\x24\x39\x6B\x21\x2C\x3C\x24\x35\x35\x72\x3C\x3A\x75\x3F\x23" + 0xFF7BF95C).s);
AddEntry(/* Range*/XorStr<0x23, 8, 0xE13A20B0>("\x03\x04\x77\x47\x49\x4F\x4C" + 0xE13A20B0).s, &cvars.radar_range, 0, 10000, 100, /*Sets the radar range*/XorStr<0x31, 21, 0x1FC28BF1>("\x62\x57\x47\x47\x15\x42\x5F\x5D\x19\x48\x5A\x58\x5C\x4C\x1F\x32\x20\x2C\x24\x21" + 0x1FC28BF1).s);
AddEntry(/* Dead*/XorStr<0x11, 7, 0xd873a944>("\x31\x32\x57\x71\x74\x72" + 0xd873a944).s, &cvars.ESP_ShowDead, 0, 1, 1, /*Dont filter dead players*/XorStr<0x41, 25, 0x6f3fa672>("\x5\x2d\x2d\x30\x65\x20\x2e\x24\x3d\x2f\x39\x6c\x29\x2b\x2e\x34\x71\x22\x3f\x35\x2c\x33\x25\x2b" + 0x6f3fa672).s);
}
AddEntry(/*-Item ESP*/XorStr<0xCA, 10, 0xB37B96BE>("\xE7\x82\xB8\xA8\xA3\xEF\x95\x82\x82" + 0xB37B96BE).s, &cvars._ESP_ITEM, 0, 1, 1);
if (cvars._ESP_ITEM) {
AddEntry(/* Clothing*/XorStr<0x50, 11, 0xF07ACE23>("\x70\x71\x11\x3F\x3B\x21\x3E\x3E\x36\x3E" + 0xF07ACE23).s, &cvars.ESP_Clothing, 0, 1, 1);
AddEntry(/* House*/XorStr<0x91, 8, 0x2FB7E3EC>("\xB1\xB2\xDB\xFB\xE0\xE5\xF2" + 0x2FB7E3EC).s, &cvars.ESP_House, 0, 1, 1);
AddEntry(/* Inventory*/XorStr<0x2C, 12, 0x613556BB>("\x0C\x0D\x67\x41\x46\x54\x5C\x47\x5B\x47\x4F" + 0x613556BB).s, &cvars.ESP_Inventory, 0, 1, 1);
AddEntry(/* Magazine*/XorStr<0x48, 11, 0xF2EADF6B>("\x68\x69\x07\x2A\x2B\x2C\x34\x26\x3E\x34" + 0xF2EADF6B).s, &cvars.ESP_Magazine, 0, 1, 1);
AddEntry(/* Weapon*/XorStr<0x62, 9, 0x17840AFC>("\x42\x43\x33\x00\x07\x17\x07\x07" + 0x17840AFC).s, &cvars.ESP_Weapons, 0, 1, 1);
AddEntry(/* Other*/XorStr<0x44, 8, 0x50752592>("\x64\x65\x09\x33\x20\x2C\x38" + 0x50752592).s, &cvars.ESP_Other, 0, 1, 1);
AddEntry(/* Uncatched*/XorStr<0xEC, 12, 0x40F0A320>("\xCC\xCD\xBB\x81\x93\x90\x86\x90\x9C\x90\x92" + 0x40F0A320).s, &cvars.ESP_Unfiltered, 0, 1, 1);
AddEntry(/* Ruined*/XorStr<0xca, 9, 0x5fc69363>("\xea\xeb\x9e\xb8\xa7\xa1\xb5\xb5" + 0x5fc69363).s, &cvars.ESP_Ruined, 0, 1, 1);
AddEntry(/* Teleport*/XorStr<0x31, 11, 0xc3f99461>("\x11\x12\x67\x51\x59\x53\x47\x57\x4b\x4e" + 0xc3f99461).s, &cvars.ESP_Teleport, 0, 7, 1, /*teleport items; press NUMPAD1 to activate; 1=weapons 2=mags, 3=ammo, 4=food 5=medical 6=tools 7=clothing*/XorStr<0x8c, 105, 0x58be8bc1>("\xf8\xe8\xe2\xea\xe0\xfe\xe0\xe7\xb4\xfc\xe2\xf2\xf5\xea\xa1\xbb\xec\xef\xfb\xec\xd3\x81\xec\xf6\xe9\xf5\xe7\xe3\x99\x89\xde\xc4\x8c\xcc\xcd\xdb\xd9\xc7\xd3\xc7\xd1\x8e\x96\x86\x85\xce\xdf\xda\xcc\xd2\xd0\xcc\xe0\xf3\xff\xae\xa5\xa2\xb5\xeb\xe8\xfa\xf7\xaa\xa1\xa0\xa1\xe3\xf0\xe5\xef\xb5\xbb\xba\xb2\xf7\xed\xe4\xb7\xbe\xb8\xb4\xbd\xbe\x8c\xc1\xd4\xde\x90\x8a\x89\x8b\x9b\xc9\xdd\xd6\x8f\x81\x81\x9b\x98\x98\x9c\x94" + 0x58be8bc1).s);
}
AddEntry(/*-Other ESP*/XorStr<0x5f, 11, 0x268c27c3>("\x72\x2f\x15\xa\x6\x16\x45\x23\x34\x38" + 0x268c27c3).s, &cvars._ESP_OTHER, 0, 1, 1);
if (cvars._ESP_OTHER) {
AddEntry(/* City*/XorStr<0x92, 7, 0x9DDF1D2F>("\xB2\xB3\xD7\xFC\xE2\xEE" + 0x9DDF1D2F).s, &cvars.ESP_City, 0, 1, 1, /*Show cities marked in PINK*/XorStr<0x84, 27, 0xC634DF3C>("\xD7\xED\xE9\xF0\xA8\xEA\xE3\xFF\xE5\xE8\xFD\xAF\xFD\xF0\xE0\xF8\xF1\xF1\xB6\xFE\xF6\xB9\xCA\xD2\xD2\xD6" + 0xC634DF3C).s);
AddEntry(/* Animals*/XorStr<0xcd, 10, 0xcaff9a0>("\xed\xee\x8e\xbe\xb8\xbf\xb2\xb8\xa6" + 0xcaff9a0).s, &cvars.ESP_Animals, 0, 1, 1, /*Show animals*/XorStr<0x42, 13, 0x3ea540d>("\x11\x2b\x2b\x32\x66\x26\x26\x20\x27\x2a\x20\x3e" + 0x3ea540d).s);
AddEntry(/* Effects*/XorStr<0x1b, 10, 0x17b31ab5>("\x3b\x3c\x58\x78\x79\x45\x42\x56\x50" + 0x17b31ab5).s, &cvars.ESP_Effects, 0, 1, 1, /*Show birds and insects*/XorStr<0x26, 23, 0x5522f259>("\x75\x4f\x47\x5e\xa\x49\x45\x5f\x4a\x5c\x10\x50\x5c\x57\x14\x5c\x58\x44\x5d\x5a\x4e\x48" + 0x5522f259).s);
AddEntry(/* Far*/XorStr<0xda, 6, 0xa06ea33e>("\xfa\xfb\x9a\xbc\xac" + 0xa06ea33e).s, &cvars.ESP_Far, 0, 1, 1);
}
AddEntry(/*-D3D*/XorStr<0x61, 5, 0x92197F2E>("\x4C\x26\x50\x20" + 0x92197F2E).s, &cvars._D3D, 0, 1, 1);
if (cvars._D3D) {
AddEntry(/* Wallhack*/XorStr<0x70, 11, 0xCA9FB569>("\x50\x51\x25\x12\x18\x19\x1E\x16\x1B\x12" + 0xCA9FB569).s, &cvars.D3D_Wallhack, 0, 1, 1);
AddEntry(/* Wireframe*/XorStr<0xA7, 12, 0x139BE203>("\x87\x88\xFE\xC3\xD9\xC9\xCB\xDC\xCE\xDD\xD4" + 0x139BE203).s, &cvars.D3D_Wireframe, 0, 2, 1);
//pMenu->AddEntry(" Fullbright", &cvars.D3D_Fullbright, 0, 1, 1);
//pMenu->AddEntry(" Nofog", &cvars.D3D_Nofog, 0, 1, 1);
//pMenu->AddEntry(" Stride", &cvars.D3D_Stride, 0, 5000, 1);
/*pMenu->AddEntry(" NumVertices", &cvars.D3D_NumVertices, 0, 5000, 1);
pMenu->AddEntry(" PrimCount", &cvars.D3D_PrimCount, 0, 5000, 1);*/
}
AddEntry(/*-Misc*/XorStr<0x77, 6, 0x869429D7>("\x5A\x35\x10\x09\x18" + 0x869429D7).s, &cvars._MISC, 0, 1, 1);
if (cvars._MISC) {
AddEntry(/* Fullscreen*/XorStr<0x9F, 13, 0x7046755A>("\xBF\x80\xE7\xD7\xCF\xC8\xD6\xC5\xD5\xCD\xCC\xC4" + 0x7046755A).s, &cvars.MISC_Fullscreen, 0, 1, 1, /*Force the game into fake fullscreen mode*/XorStr<0x2E, 41, 0xFC31A938>("\x68\x40\x42\x52\x57\x13\x40\x5D\x53\x17\x5F\x58\x57\x5E\x1C\x54\x50\x4B\x2F\x61\x24\x22\x2F\x20\x66\x21\x3D\x25\x26\x38\x2F\x3F\x2B\x2A\x3E\x71\x3F\x3C\x30\x30" + 0xFC31A938).s);
AddEntry(/* Crosshair*/XorStr<0xDF, 12, 0xFA8417FB>("\xFF\xC0\xA2\x90\x8C\x97\x96\x8E\x86\x81\x9B" + 0xFA8417FB).s, &cvars.MISC_Crosshair, 0, 5, 1, /*Choose one from different crosshairs*/XorStr<0x71, 37, 0xA16B7DAC>("\x32\x1A\x1C\x1B\x06\x13\x57\x17\x17\x1F\x5B\x1A\x0F\x11\x12\xA0\xE5\xEB\xE5\xE2\xE0\xF4\xE2\xE6\xFD\xAA\xE8\xFE\xE2\xFD\xFC\xF8\xF0\xFB\xE1\xE7" + 0xA16B7DAC).s);
AddEntry(/* Healthbars*/XorStr<0xEA, 13, 0xC5ECD084>("\xCA\xCB\xA4\x88\x8F\x83\x84\x99\x90\x92\x86\x86" + 0xC5ECD084).s, &cvars.MISC_Healthbars, 0, 1, 1, /*Show health and blood bars*/XorStr<0xB1, 27, 0x9AAA6EE9>("\xE2\xDA\xDC\xC3\x95\xDE\xD2\xD9\xD5\xCE\xD3\x9C\xDC\xD0\xDB\xE0\xA3\xAE\xAC\xAB\xA1\xE6\xA5\xA9\xBB\xB9" + 0x9AAA6EE9).s);
AddEntry(/* Zombie Alert*/XorStr<0x90, 15, 0x5F6A83C4>("\xB0\xB1\xC8\xFC\xF9\xF7\xFF\xF2\xB8\xD8\xF6\xFE\xEE\xE9" + 0x5F6A83C4).s, &cvars.MISC_ZombieWarning, 0, 1, 1, /*Show a text message to warn about near zombies*/XorStr<0x68, 47, 0xFE9B882F>("\x3B\x01\x05\x1C\x4C\x0C\x4E\x1B\x15\x09\x06\x53\x19\x10\x05\x04\x19\x1E\x1F\x5B\x08\x12\x5E\x08\xE1\xF3\xEC\xA3\xE5\xE7\xE9\xF2\xFC\xA9\xE4\xEE\xED\xFF\xAE\xF5\xFF\xFC\xF0\xFA\xF1\xE6" + 0xFE9B882F).s);
AddEntry(/* Statsbox*/XorStr<0xFE, 11, 0x16DFBE71>("\xDE\xDF\x53\x75\x63\x77\x77\x67\x69\x7F" + 0x16DFBE71).s, &cvars.MISC_Statsbox, 0, 1, 1, /*Show some info*/XorStr<0xA4, 15, 0x8E39B863>("\xF7\xCD\xC9\xD0\x88\xDA\xC5\xC6\xC9\x8D\xC7\xC1\xD6\xDE" + 0x8E39B863).s);
AddEntry(/* Glitcher*/XorStr<0x34, 11, 0x65728FC5>("\x14\x15\x71\x5B\x51\x4D\x59\x53\x59\x4F" + 0x65728FC5).s, &cvars.MISC_Glitcher, 0, 500, 2, /*Move into view direction. Key = SPACE*/XorStr<0xA2, 38, 0xC5EDFF8D>("\xEF\xCC\xD2\xC0\x86\xCE\xC6\xDD\xC5\x8B\xDA\xC4\xCB\xD8\x90\xD5\xDB\xC1\xD1\xD6\xC2\xDE\xD7\xD7\x94\x9B\xF7\xD8\xC7\x9F\xFD\xE1\x91\x93\x85\x86\x83" + 0xC5EDFF8D).s);
AddEntry(/* Unl Ammo*/XorStr<0xbb, 11, 0x51ecb9ba>("\x9b\x9c\xe8\xd0\xd3\xe0\x80\xaf\xae\xab" + 0x51ecb9ba).s, &cvars.MISC_UnlimitedAmmo, 0, 1, 1);
AddEntry(/* Removals*/XorStr<0x63, 11, 0x2bc662c9>("\x43\x44\x37\x3\xa\x7\x1f\xb\x7\x1f" + 0x2bc662c9).s, &cvars.MISC_Removals, 0, 1, 1, /*Norecoil and Nofatigue*/XorStr<0xe3, 23, 0xe07be1ad>("\xad\x8b\x97\x83\x84\x87\x80\x86\xcb\x8d\x83\x8a\xcf\xbe\x9e\x94\x92\x80\x9c\x91\x82\x9d" + 0xe07be1ad).s);
AddEntry(/* Swim*/XorStr<0x14, 7, 0x45ab1213>("\x34\x35\x45\x60\x71\x74" + 0x45ab1213).s, &cvars.MISC_Swim, 0, 1, 1, /*ALT key to active*/XorStr<0xf1, 18, 0x53208656>("\xb0\xbe\xa7\xd4\x9e\x93\x8e\xd8\x8d\x95\xdb\x9d\x9e\x8a\x96\x76\x64" + 0x53208656).s);
//pMenu->AddEntry(" Hover", &cvars.MISC_Hover, 0, 1, 1, "Move into view direction. Key = SPACE");
AddEntry(/* Worldtime*/XorStr<0xb8, 12, 0x4ae61c1d>("\x98\x99\xed\xd4\xce\xd1\xda\xcb\xa9\xac\xa7" + 0x4ae61c1d).s, &cvars.MISC_Worldtime, 0, 50, 1);
}
}
}