This folder holds the standardised measurement harnesses that every architecture module reuses.
cpu/— CPU submission load, command encoding time, garbage collection and multi-thread/worker impact.gpu/— GPU frame-time profiling (timestamp-query), per-pass cost and compute shader execution time.memory/— VRAM footprint, buffer/texture allocations, memory leaks and bandwidth.image-quality/— validation through root-mean-square deviation (RMS), PSNR, SSIM and differential comparison against the golden stills.
- S0 — minimal baseline
- S1 — 500 instanced objects
- S2 — 1 000 instanced objects
- S3 — 2 000 unique objects (CPU submission stress)
- S4 — 30 dynamic lights (GPU pass stress)
- S5 — hostile scenario (dense geometry, dynamic lights and shadows combined)