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Copy pathframebuffer_linux.cpp
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73 lines (64 loc) · 2.25 KB
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#include "detect_os.hpp"
#ifdef PAZ_LINUX
#include "PAZ_Graphics"
#include "internal_data.hpp"
#include "gl_core_4_1.h"
#define CASE_STRING(x) case x: return #x;
static constexpr GLenum Attachments[] = {GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7};
static std::string framebuffer_status(GLenum status) noexcept
{
switch(status)
{
CASE_STRING(GL_FRAMEBUFFER_COMPLETE)
CASE_STRING(GL_FRAMEBUFFER_UNDEFINED)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
CASE_STRING(GL_FRAMEBUFFER_UNSUPPORTED)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
CASE_STRING(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
default: return "Status code " + std::to_string(status) + " not recogni"
"zed";
}
}
paz::Framebuffer::Data::~Data()
{
glDeleteFramebuffers(1, &_id);
}
paz::Framebuffer::Data::Data()
{
glGenFramebuffers(1, &_id);
}
void paz::Framebuffer::attach(const RenderTarget& target)
{
if(target._data->_format == TextureFormat::RGBA8UNorm_sRGB)
{
throw std::runtime_error("Drawing to sRGB textures is not supported.");
}
glBindFramebuffer(GL_FRAMEBUFFER, _data->_id);
if(target._data->_format == TextureFormat::Depth16UNorm || target._data->
_format == TextureFormat::Depth32Float)
{
_data->_depthStencilAttachment = target._data; //TEMP
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, target._data->
_id, 0);
}
else
{
_data->_colorAttachments.push_back(target._data); //TEMP
glFramebufferTexture(GL_FRAMEBUFFER, Attachments[_data->_numTextures],
target._data->_id, 0);
glDrawBuffers(++_data->_numTextures, Attachments);
}
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE)
{
throw std::runtime_error("Framebuffer incomplete: " +
framebuffer_status(status) + ".");
}
}
#endif