Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
80 changes: 80 additions & 0 deletions blitz/blitz_generator.go
Original file line number Diff line number Diff line change
Expand Up @@ -755,6 +755,86 @@ var templates = []SandboxConfigTemplate{
key_Weapontype: weapon(Weapon_None),
},
},
// test 321 blitz levels (4)
{
name: "Rolling Spheres & Brownians & Yellow BAFs vs Plasma",
keys: map[SandboxKey]func() int{
key_Asteroids: constant(1),
key_BAFs: constant(2),
key_BlueBAFs: constant(1),
key_Brownians: constant(2),
key_Environment: randomEnvironement(),
key_Environmentsize: constant(3),
key_Playertype: constant(1),
key_RedBAFs: constant(1),
key_RollingCubes: constant(1),
key_RollingSpheres: constant(2),
key_Scoreboxfrequency: constant(1),
key_Shieldboxfrequency: constant(2),
key_Shieldcount: constant(3),
key_Spinies: constant(1),
key_Weaponboxshootingfrequency: constant(0),
key_Weaponboxtype: weapon(Weapon_None),
},
},
{
name: "Rolling Cubes & Orange Motherships vs Plasma",
keys: map[SandboxKey]func() int{
key_Asteroids: constant(1),
key_BAFs: constant(1),
key_Brownians: constant(1),
key_Crowders: constant(1),
key_Environment: randomEnvironement(),
key_Environmentsize: constant(3),
key_OrangeMotherships: constant(2),
key_PinkMotherships: constant(1),
key_Playertype: constant(1),
key_RollingCubes: constant(2),
key_Shieldboxfrequency: constant(1),
key_Weaponboxshootingfrequency: constant(0),
key_Weaponboxtype: weapon(Weapon_None),
},
},
{
// Lots of red BAFs, score boxes
name: "Red BAFs and score boxes",
keys: map[SandboxKey]func() int{
key_Environment: randomEnvironement(),
key_RedBAFs: constant(2),
key_Environmentsize: constant(2),
key_Playerspeed: constant(2),
key_Scoreboxfrequency: constant(3),
key_Shieldboxfrequency: constant(2),
key_Shieldcount: constant(2),
key_Weaponboxshootingfrequency: constant(5),
key_Weaponboxtype: weapon(Weapon_None),
},
},
{
// Multiple enemies, weapon laser, large area
name: "Multiple enemies vs Laser",
keys: map[SandboxKey]func() int{
key_Environment: randomEnvironement(),
key_Asteroids: constant(1),
key_BAFs: constant(1),
key_Environmentsize: constant(4),
key_Inertiacs: constant(1),
key_Kamikaze: constant(1),
key_Playerspeed: constant(2),
key_RedMotherships: constant(1),
key_Shieldboxfrequency: constant(1),
key_Shieldcount: constant(4),
key_Speedboxfrequency: constant(1),
key_Spinies: constant(2),
key_SuperCyanMotherships: constant(1),
key_SuperOrangeMotherships: constant(1),
key_UFOs: constant(2),
key_Weaponboxshootingfrequency: constant(3),
key_Weaponboxtype: weapon(Weapon_Triple),
key_Weaponfrequency: constant(4),
key_Weapontype: weapon(Weapon_Laser),
},
},
}

// generateUniqueRandomSubset generates an array of k unique random numbers
Expand Down