Supporting this type of functionality would make it significantly easier to design classes to get the data (e.g. uniforms, PCs) required by a given shader or pipeline.
https://github.com/PENGUINLIONG/spirq-rs
This might need to be implemented in C++ which means there is likely a need for a child proc / util downloader a la rustup.
Supporting this type of functionality would make it significantly easier to design classes to get the data (e.g. uniforms, PCs) required by a given shader or pipeline.
https://github.com/PENGUINLIONG/spirq-rs
This might need to be implemented in C++ which means there is likely a need for a child proc / util downloader a la rustup.