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reworked hashing, reduced dependent units #54

reworked hashing, reduced dependent units

reworked hashing, reduced dependent units #54

Workflow file for this run

# ----------------------------------------------------------------------------
# GitHub Actions workflow to build this application.
# Using latest Castle Game Engine ( https://castle-engine.io/ ) snapshot.
# For multiple platforms (Linux, Windows, macOS, Android).
#
# This uses GitHub-hosted runners, that is: you don't need to set up any server
# infrastructure, GitHub provides it all for free for open-source projects.
#
# See docs:
# - https://castle-engine.io/github_actions
# - https://docs.github.com/en/actions
# ----------------------------------------------------------------------------
name: Build
on:
workflow_dispatch:
pull_request:
push:
branches: [master]
jobs:
# Build for platforms supported by
# CGE Docker image https://hub.docker.com/r/kambi/castle-engine-cloud-builds-tools/ .
#
# Since setting up Docker image takes majority of time (5-6 mins)
# compared to actually getting and compiling CGE (1 min)
# and building application (~1 min for each platform),
# we build all platforms possible within one job.
build-using-docker:
name: Build Using Docker
runs-on: ubuntu-latest
container: kambi/castle-engine-cloud-builds-tools:cge-unstable
steps:
- uses: actions/checkout@v6
with:
submodules: 'recursive' # fetch submodules listed in .gitmodules
fetch-depth: 0 # fetch full history (required for some submodule setups)
- name: generate salt include file from secret
run: |
printf "Salt = '%s';" "${{ secrets.SALT }}" > code/salt.inc
# We use "cge-unstable" Docker image, that already contains
# Castle Game Engine sources and build tools.
#
# If you would like to setup CGE by a GIT checkout instead, here's how:
# Set env CASTLE_ENGINE_PATH following
# https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions#environment-files
# https://brandur.org/fragments/github-actions-env-vars-in-env-vars
#
# - name: Castle Game Engine - Env CASTLE_ENGINE_PATH
# run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
# - name: Castle Game Engine - Env PATH (non-Windows)
# run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
# - name: Castle Game Engine - Clone snapshot
# run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
# - name: Castle Game Engine - Build
# run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
- name: Package Windows
run: castle-engine package --os=win64 --cpu=x86_64 --verbose
- name: Archive Artifacts
# See https://github.com/actions/upload-artifact
uses: actions/upload-artifact@v6
with:
name: windows-build
# Note: Keep paths that start with asterisk in double qoutes, to avoid misinterpreting as YAML reference.
# See https://stackoverflow.com/questions/19109912/yaml-do-i-need-quotes-for-strings-in-yaml
# https://yamlchecker.com/
path: "*-win64-x86_64.zip"
if-no-files-found: error
- name: Package Linux
run: castle-engine package --os=linux --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v6
with:
name: linux-build
path: "*-linux-x86_64.tar.gz"
if-no-files-found: error
# tests are disabled for now
#- name: Run tests
# run: ./Intact_Castle
# for future Android release build, signing step is needed
#- name: Unpack Android Secrets
# env:
# ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
# ANDROID_SIGNING_PROPERTIES: ${{ secrets.ANDROID_SIGNING_PROPERTIES }}
# run: |
# echo "$ANDROID_KEYSTORE" | base64 --decode > cge.keystore
# echo "$ANDROID_SIGNING_PROPERTIES" | sed -e "s|WORKSPACE|${GITHUB_WORKSPACE}|" - > AndroidSigningProperties.txt
- name: Package Android
run: castle-engine package --target=android --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v6
with:
name: android-build
path: "*.apk"
if-no-files-found: error
release:
name: Release
runs-on: ubuntu-latest
# Only upload release if all builds, on all runners, succeeded.
needs: [build-using-docker]
steps:
- name: Download packaged releases
uses: actions/download-artifact@v8
with:
merge-multiple: true
- name: List downloaded files
run: ls -R
- name: GH CLI status
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh auth status
# Releases files in the "snapshot" release.
- name: Release Artifacts
if: ${{ github.ref == 'refs/heads/master' }}
run: gh release --repo ${{ github.repository }} upload snapshot --clobber *.zip *.apk *.tar.gz
env:
GH_TOKEN: ${{ github.token }}
- name: Push to Itch.io with butler, windows build
uses: yeslayla/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: windows
ITCH_GAME: tower-fight
ITCH_USER: phomm
PACKAGE: TowerFight-0.1-win64-x86_64.zip
- name: Push to Itch.io with butler, linux build
uses: yeslayla/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: linux
ITCH_GAME: tower-fight
ITCH_USER: phomm
PACKAGE: TowerFight-0.1-linux-x86_64.tar.gz
- name: Push to Itch.io with butler, android build
uses: yeslayla/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: android
ITCH_GAME: tower-fight
ITCH_USER: phomm
PACKAGE: TowerFight-0.1-android-debug.apk
update-release-tag:
name: Update Release Tag (make snapshot tag point to the build commit on master branch)
runs-on: ubuntu-latest
needs: [release]
steps:
- uses: actions/checkout@v6
- name: Update Release Tag
if: ${{ github.ref == 'refs/heads/master' }}
run: |
# --force allows to overwrite previous tag
git tag --force snapshot
# --force allows to push with overwritten tag
git push --force origin snapshot