When hovering over an item (for example, a sword), its stats aren't applied visually. For example, a Masterwork sword should have 1.5 times more damage (according to my settings), but the server displays the default damage.
The most interesting thing: to fix this, you need to log out of the server, enter a single-player world, and then log back in. That's it—items now display the correct stats, with attributes added based on quality.
My guess is that the "quality_attributes" information isn't downloaded to the client's RAM until the player enters a single-player world. Therefore, the display is broken, and players are receiving false information on the server.
When hovering over an item (for example, a sword), its stats aren't applied visually. For example, a Masterwork sword should have 1.5 times more damage (according to my settings), but the server displays the default damage.
The most interesting thing: to fix this, you need to log out of the server, enter a single-player world, and then log back in. That's it—items now display the correct stats, with attributes added based on quality.
My guess is that the "quality_attributes" information isn't downloaded to the client's RAM until the player enters a single-player world. Therefore, the display is broken, and players are receiving false information on the server.