In my modpack I am using simplyswords and mythic metals which would pair very nicely with your mod, they currently add several anvils that I would like to use along with your mod. Basic implementation would be to move defined anvils from enum to a map loaded via json datapack that way I can define as many anvils and tiers as I want. Further implementation would be that a higher tier anvil with lower tier materials would boost the quality success chance. Thinking about condition based output where lets say "Iron sword crafted on Iron anvil = 5% chance master quality, Iron sword crafted on Netherite Anvil = 25% chance master quality. To piggy back on another request, I will also like to use pmmo so adding in variables would be nice too. That one I am not too sure how to do but I can look into it if you want.
In my modpack I am using simplyswords and mythic metals which would pair very nicely with your mod, they currently add several anvils that I would like to use along with your mod. Basic implementation would be to move defined anvils from enum to a map loaded via json datapack that way I can define as many anvils and tiers as I want. Further implementation would be that a higher tier anvil with lower tier materials would boost the quality success chance. Thinking about condition based output where lets say "Iron sword crafted on Iron anvil = 5% chance master quality, Iron sword crafted on Netherite Anvil = 25% chance master quality. To piggy back on another request, I will also like to use pmmo so adding in variables would be nice too. That one I am not too sure how to do but I can look into it if you want.