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Variables are all in place, just need to add a coroutine active while body is "owned" to add to hardness
Figure out visual indicator for % of MaxHardness (white is 100%, grey is 0%, something like that)
Variables are all in place, just need to add a coroutine active while body is "owned" to add to hardness
Figure out visual indicator for % of MaxHardness (white is 100%, grey is 0%, something like that)