Currently, the assets are in individual Godot projects, this is good if we want to define individual properties for each project, e.g. window size.
But I think that it can be more beneficial if all assets are part of the same project so that their integration is seamless, e.g. use the controller kit to demo a character physics. Thus giving more context to demos. This happened with the Juicenness demo where I used the controller kit.
This would also avoid duplication of assets.
Currently, the assets are in individual Godot projects, this is good if we want to define individual properties for each project, e.g. window size.
But I think that it can be more beneficial if all assets are part of the same project so that their integration is seamless, e.g. use the controller kit to demo a character physics. Thus giving more context to demos. This happened with the Juicenness demo where I used the controller kit.
This would also avoid duplication of assets.