Labels
Labels
30 labels
- Metal, Apple Silicon optimization, PHASE, Core ML, telemetry
- Machines, power, logistics, processing, factory systems
- Player controls, interaction, inventory, and moment-to-moment play
- Moving structures, collisions, rigid assemblies, motion simulation
- Internal authoring tools, blueprints, content pipeline
- HUD, inventory screens, inspectors, overlays, player UX
- Voxel world, chunks, terrain, block data, save/load
- Something isn't working
- Pull requests that update a dependency file
- Improvements or additions to documentation
- This issue or pull request already exists
- New feature or request
- Large roadmap card spanning multiple implementation phases
- Pull requests that update GitHub Actions code
- Good for newcomers
- Extra attention is needed
- This doesn't seem right
- Neural Rendering integration features
- Critical path for the first playable slice
- Important, but follows the critical path
- Useful after the core game loop is in place
- Further information is requested
- Scoped and agreed, ready for implementation planning
- This will not be worked on