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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>Playtomic is the best analytics platform for casual games | Playtomic</title>
<meta name="description" content="Game analytics for Flash, HTML5, iPhone, iPod, iPad and Unity casual and social games with powerful leaderboards, level sharing and game distribution."/>
<meta name="keywords" content="iphone analytics, ipod analytics, ipad analytics, unity analytics, html5 analytics, game analytics, analytics for games, flurry alternative" />
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="website.css" />
<link rel="icon" href="favicon.ico" type="image/icon" />
<style>
.goodbye {margin: 10px 0; padding: 10px;background-color: #222;border: 4px solid #333;}
.goodbye p { color: #EEE;margin-bottom: 12px;font-size: 15px;line-height: 24px !important; }
.goodbye a { font-size: 15px !important;color: #FFF; }
.goodbye h2 { font-size: 18px;color: #FFF; margin: 0px 0px 4px 0px}
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.goodbye input { padding: 4px; }
.goodbye form { margin-bottom: 12px;}
.goodbye hr { margin: 12px !important; }
</style>
</head>
<body>
<div id="TopBarContainer">
<div id="TopBar">
<div id="SiteBar">
<ul>
<li><a title="Playtomic" href="http://playtomic.com/">Website</a></li>
<li><a title="API Documentation" href="api.html">API Docs</a></li>
<li><a title="Blog" href="#">Blog</a></li>
<li><a href="#">Community</a></li>
<li><a href="#">Jobs</a></li>
<li><a title="Game distribution" href="#">Games</a></li>
<li class="last"><a href="http://twitter.com/playtomic">Twitter</a></li>
</ul>
</div>
</div>
</div>
<div id="Container">
<div id="Header">
<a id="Logo" href="/"><span title="Playtomic - Game analytics and tools for iPhone, iPod, iPad, Flash, HTML5 and Unity games"></span></a>
<ul id="SiteMenu">
<!--<li class="right">
<a href="register" class="btn btn-green">Create an account</a>
<a href="signin" class="btn">Sign in</a>
</li>-->
<li><a href="">Home</a></li>
<li><a href="features.html">Features</a></li>
<li><a href="#">Premium</a></li>
<li><a href="#">Contact</a></li>
<li><a href="api.html">API Docs</a></li>
</ul>
</div>
<div id="Page">
<div class="features features2">
<div class="left">
<h1>Build better casual games</h1>
<p>Playtomic enables you to get into your players heads and make the improvements you didn't even know you needed. We are the only analytics system built to truly interpret and understand how people interact with our games and why we get the comments and ratings that leave us wondering where we went wrong. And we've been there, if we had Playtomic in the past we'd have better games today.</p>
<p>Our real time analytics gives you the kind of data that can make a difference to how your game performs by helping you identify the weakest points in your game, measure the changes you make and make your game more engaging.</p>
<h2>iPhone, Flash, Unity & HTML5 games</h2>
<p>We provide a fully documented, customizable and open API written in ActionScript 3, ActionScript 2, JavaScript, C# for Unity and Objective C for iphone that you can drop into just about any casual game and use as-is or customize it to your own needs. Best of all it has no negative impact on people playing offline or locally, and it doesn't load in a movieclip and introduce sandbox restrictions.</p>
<p>Regardless of which version you use the API is simple, following the same style across platforms so if you're developing multi-platform casual games you always have a familiar API to work with.</p>
<p>You can browse the <a href="api.html">API documentation</a> for more info on how powerful yet easy it is, download our APIs or browse our code on <a href="http://github.com/playtomic">GitHub</a>.</p>
<h2>Leaderboards</h2>
<p>Need a completely transparent leaderboard service that isn't an advertisement for someone else? You can configure high- or low-score leaderboards for your games in Playtomic that carry no branding but are full of features. They can be integrated directly into your Facebook application, can be used to show global or site-specific scores, and you can easily delete and block cheaters.</p>
<p>Leaderboards also support custom data and can be filted by that to provide leaderboards for individual levels, characters, cars, or whatever your game has.</p>
<p>You can create leaderboards either through the dashboard or dynamically inside your game. You can even have your players create their own private leaderboards to share with friends.</p>
<img class="imglarge" src="images/features/leaderboards.jpg" alt="Versatile leaderboards" />
<h2>Level sharing</h2>
<p>The Playtomic level sharing API provides a way to store and retrieve user-generated content for your game. Users can save, rate, browse and play levels other people have made, and they can do it all either anonymously or authenticated via any 3rd party service you're already using.</p>
<p>Each level has a standard set of fields and then a CustomData object which allows you to attach and filter by any additional data your levels need. You can also create your own permanent links for players to share levels on your or your sponsors' website.</p>
<img class="imglarge" src="images/features/levelsharing.jpg" alt="Handle user created levels" />
<h2>GameVars</h2>
>
<p>Playtomic's GameVars allow you to store variables inside Playtomic and load them into your game at any time. They can be edited directly in your dashboard allowing you to make minor balancing tweaks, start a new advertising campaign, switch ad providers or anything else without having to resubmit or reupload your game.</p>
<p>Because you can store megabytes of data in every GameVar, and create as many GameVars as you need, you have extreme flexibility to integrate them into your game to control or manage anything you might like to change at a later date.</p>
<img class="imglarge" src="images/features/gamevars.jpg" alt="Update your game at any time" />
<h2>Custom databases</h2>
<p>We teamed up with our friends at <a href="http://parse.com/">Parse</a> to bring custom databases to platforms they don't natively support. If you're using iOS or Android you can use their SDKs directly, if you're developing games on Flash, Unity or HTML5 we've built in full support to enable you to use their platform.</p>
</div>
<div class="right">
<h2>Custom metrics</h2>
<p>Track any information specific to your game with custom metrics you define. Custom metrics can track any events you want, like how many people are playing each difficulty level, what languages they select, the only limit is your imagination.</p>
<img class="imglarge" src="images/features/custommetrics.jpg" alt="Tracking custom events in flash games" />
<p>As of version 3 custom metrics can be limited to unique occurances only with an additional parameter, so you can track the unique number of people that did some action.</p>
<h2>Level metrics</h2>
<p>An impossible level can destroy your game's chances for success and you won't even know it until it's bombed. You can't trust the comments you'll receive - one guy'll say the game's impossible while the next person is calling him an idiot. What does it <em>mean</em> when a few people complain about your game being too hard while a few thousands stay silent?</p>
<p>There has never previously been a system that enables you to track and interpret performance of <em>anything</em> across your games levels. Level metrics can be the difference between a rating that kills your game and a rating that lines your pocket and delivers value to your sponsor. Used in conjunction with a controlled launch - like that week your sponsor wants the game exclusively - this feature can single-handedly rescue your game from problems you didn't even know existed.</p>
<p>The insight Playtomic delivers into how people play your game is the kind of data we <em>wish</em> we knew before we clicked upload and got a 2.8 rating. Playtomic delivers the functionality to do this.</p>
<img class="imglarge" src="images/features/levelmetrics.jpg" alt="Do you know how many people quit your game on each level?" />
<h2>Engagement</h2>
<p>Recent enhancements to our analytics system allows you to track previously impossible data like how many people abandon your game in the first minute, and even what locations people are leaving your game.</p>
<p>This kind of data has never been available before and provides a real benchmark we can use to track how engaging our games are and whether adjustments we make improves it.</p>
<img class="imglarge" src="images/features/engagement.jpg" alt="How many people abandon your game in the first minute?" />
<h2>Immediate comprehension</h2>
<p>We've spent countless hours refining and improving our interface to deliver the best and the most information in the most enticing way, and it shows. Our unique presentation style delivers data you can understand at a glance.</p>
<img class="imglarge" src="images/features/immediate.jpg" alt="Our reports just make sense" />
<h2>Public reports that showcase you and your game</h2>
<p>You can share information about your game with sponsors or portals including providing descriptions, download and play links and more. Check out the public reports for <a href="#">Trickochet</a>.</p>
<img class="imglarge" src="images/features/publicreports.jpg" alt="Incredible public reports" />
<h2>Rich heatmaps</h2>
<p>Track deaths, clicks, mouse location or anything else that's relevant to your game with our incredible heatmaps. You just upload a background of your level or menu, then you send us x/y coordinates for any activity that occurs and we show you where those activities are most concentrated.</p>
<img class="imglarge" src="images/features/heatmaps.jpg" alt="Rich heatmap reports" />
<h2>Create your account</h2>
<p>All of our APIs are very easy to implement, and our analytics are real time, so you can be up and running in just minutes.</p>
</div>
</div>
<br class="clearer" />
<br class="clearer" />
</div>
<div id="Footer">
<div>
<h5>API Documentation:</h5>
<ul>
<li><a href="api/ios.html" title="iPhone Game Analytics">iPhone</a></li>
<li><a href="api/unity.html" title="Unity3d Game Analytics">Unity3d</a></li>
<li><a href="api/as3.html" title="Flash ActionScript 3 Game Analytics">AS3</a></li>
<li><a href="api/as2.html" title="Flash ActionScript 2 Game Analytics">AS2</a></li>
<li><a href="api/html5.html" title="HTML5 Game Analytics">HTML5</a></li>
<li><a href="api/cpp.html" title="C++ Game Analytics">C++</a></li>
<li><a href="api/android.html" title="Android Game Analytics">Android</a></li>
<li><a href="api/monoandroid.html" title="Mono for Android Game Analytics">Mono/Android</a></li>
<li><a href="api/java.html" title="Java Game Analytics">Java</a></li>
<li><a href="api/dataexporting.html">Data API</a></li>
</ul>
</div>
<div>
<h5>Website:</h5>
<ul>
<li><a href="">Home</a></li>
<!--<li><a href="jobs">Jobs</a></li>-->
<li><a href="features.html">Features</a></li>
<li><a href="iphone-analytics.html">iPhone Analytics</a></li>
<li><a href="mobile-analytics.html">Mobile Analytics</a></li>
<li><a href="game-analytics.html">Game Analytics</a></li>
<li><a href="#">Advertising</a></li>
<li><a href="#">Register</a></li>
<li><a href="#">Contact</a></li>
<li><a href="#">Block Playtomic</a></li>
</ul>
</div>
<div>
<h5>Games:</h5>
<ul>
<li><a href="#">Game Charts</a></li>
<li><a href="#">Game Catalog</a></li>
<li><a href="#">Flash Game Distribution</a></li>
</ul>
</div>
<!--<div>
<h5>Community:</h5>
<ul>
<li><a href="community">Forums</a></li>
<li><a href="community/general">General</a></li>
<li><a href="community/suggestions">Suggestions</a></li>
<li><a href="issues">Issue Tracker</a></li>
</ul>
</div>-->
<div>
<h5>Blog:</h5>
<ul>
<li><a href="#">Latest posts</a></li>
<li><a href="#">Archive</a></li>
<li>Recent post: <a href="#">Playtomic Showcase: Analysis of Governor of Poker 2</a></li>
</ul>
</div>
<div>
<h5>Friends:</h5>
<ul>
<li><a href="http://armorgames.com/">Armor Games</a></li>
<li><a href="http://mochimedia.com/">Mochi Media</a></li>
<li><a href="http://www.youdagames.com/">Youdagames</a></li>
<li><a href="http://fgl.com/">FGL</a></li>
<li><a href="http://mongohq.com/">MongoHQ</a></li>
<li><a href="http://parse.com/">Parse</a></li>
<li><a href="http://newrelic.com/">New Relic</a></li>
<li><a href="http://www.softlayer.com/">Softlayer</a></li>
<li><a href="http://www.minimonstermedia.com">Mini Monster Media</a></li>
</ul>
</div>
<div class="last">
<ul>
<li>© 2009 - 2013 <a href="http://playtomic.com/">Playtomic Inc</a> all rights reserved</li>
<li><a href="terms.html">Terms of Service</a></li>
<li><a href="privacy.html">Privacy Policy</a></li>
<li><a href="http://twitter.com/playtomic">Twitter</a></li>
</ul>
</div>
</div>
<div id="Overlay"></div>
<div id="LightBox" style="height: 300px;">
<div class="goodbye">
<h2>Goodbye</h2>
<p>Friends, Playtomic has come to an end. Part of this service will live on at <a href="http://playtomic.org/">Playtomic.org</a> as a
self-hosted, open source platform I am continuing to develop in my spare time. The rest is unfortunately finished.
</p>
</div>
</div>
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