@@ -226,7 +226,10 @@ function M.countAugNeeded(tableName,isArmor)
226226
227227 end
228228
229+ tableName .currentAugTotalCost = M .computeAugCost (tableName ,tableName .currentAugmentNumNeeded )
230+
229231 M .printDebug (string.format (' DEBUG countAugNeeded: current num aug needed: ' .. tableName .currentAugmentNumNeeded ),debugFlag )
232+ M .printDebug (string.format (' DEBUG countAugNeeded: current aug total cost: ' .. tableName .currentAugTotalCost ),debugFlag )
230233
231234 return tableName -- return the object
232235end -- countAugNeeded
@@ -240,6 +243,7 @@ end -- countAugNeeded
240243
241244-- This function is used to set appropriate flags so that buying actions are initiated
242245function M .initiateBuyItem (tableName ,buyTargetName )
246+ local conditionCheckFlag = false
243247 if buyTargetName == ' solvent' then
244248 if tableName .currentSolvNumNeeded > 0 then
245249 print (' initiateBuyItem: Need to purchase solvents' )
@@ -250,7 +254,15 @@ function M.initiateBuyItem(tableName,buyTargetName)
250254 end
251255
252256 elseif buyTargetName == ' aug' then
253- if tableName .currentAugmentNumNeeded > 0 then
257+
258+ if tableName .currentAugTotalCost > mq .TLO .Me .AltCurrency (' Remnants of Tranquility' )() then
259+ print (' DEBUG: Not enough Remnants to purchase the necessary augments' )
260+ conditionCheckFlag = false
261+ else
262+ conditionCheckFlag = true
263+ end
264+
265+ if tableName .currentAugmentNumNeeded > 0 and conditionCheckFlag then
254266 print (' initiateBuyItem: Need to purchase Aug' )
255267 tableName .doBuyAugFlag = true
256268 else
@@ -649,6 +661,32 @@ function M.sellOldAug(tableName)
649661end
650662
651663
664+ function M .computeAugCost (tableName ,numAugToBuy )
665+ local level = tableName .augPrefixIndex
666+ local count = numAugToBuy
667+ local cost = 0
668+ print (' DEBUG: computeAugCost: level ' .. level )
669+ if level == 1 then
670+ cost = count * 50
671+ elseif level == 2 then
672+ cost = count * 90
673+ elseif level == 3 then
674+ cost = count * 190
675+ elseif level == 4 then
676+ cost = count * 380
677+ elseif level == 5 then
678+ cost = count * 630
679+ elseif level == 6 then
680+ cost = count * 940
681+ elseif level == 7 then
682+ cost = count * 1250
683+ end
684+ print (' DEBUG: computeAugCost: cost ' .. cost )
685+
686+ return cost
687+
688+
689+ end
652690
653691
654692
@@ -1095,6 +1133,9 @@ function M.comboWrapper(idVal,tableName,typeId,isArmor,equipType )
10951133 tableName .currentAugName = M .genAugNames (tableName ,isArmor ) -- FUTURE: set the table.desiredNameType9 and 5 and 6 and...
10961134
10971135 M .countAugNeeded (tableName ,isArmor ) -- set flagForRemovalType<>
1136+ if tableName .currentAugTotalCost > mq .TLO .Me .AltCurrency (' Remnants of Tranquility' )() then
1137+ print (' DEBUG: Not enough Remnants to purchase the necessary augments' )
1138+ end
10981139 end
10991140 imgui .SameLine ()
11001141 if imgui .Button (' Run the script##' .. typeId .. ' A' ) then
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