I don't know that this is something you really have control over, but here's what happened with my build:
Steps to reproduce:
- Open the font dialog to a font with multiple words in the name, such as "Comic Neue", and which has font weights other than Regular, Italic, Bold, etc.
- Set the font weight to one of these nonstandard weights, i.e. "Light" in this case, and close the dialog.
- Reopen the font dialog.
The "Font" box is now empty and the "Font Style" box is set to "Regular", regardless of previous selections.
It should be said that the font works properly, and it displays it properly even after you exit the client and open it again -- it's just that it's not recognized by the font-dialog in particular after the selection's been made.
For the record, the font is stored in the .wld file as:
set newWorld(top,font) {-family {Comic Neue Light} -size 11 -weight normal -slant roman -underline 0 -overstrike 0}
I don't know that this is something you really have control over, but here's what happened with my build:
Steps to reproduce:
The "Font" box is now empty and the "Font Style" box is set to "Regular", regardless of previous selections.
It should be said that the font works properly, and it displays it properly even after you exit the client and open it again -- it's just that it's not recognized by the font-dialog in particular after the selection's been made.
For the record, the font is stored in the .wld file as:
set newWorld(top,font) {-family {Comic Neue Light} -size 11 -weight normal -slant roman -underline 0 -overstrike 0}