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Copy pathGameManager.cs
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70 lines (57 loc) · 1.53 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public List<GameObject> targets;
public TextMeshProUGUI scoreText;
public TextMeshProUGUI gameOverText;
public Button restartButton;
public GameObject titleScreen;
private float spawnRate = 1;
private float score;
public bool isGameActive;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
IEnumerator SpawnTarget()
{
while (isGameActive)
{
yield return new WaitForSeconds(spawnRate);
int index = Random.Range(0, targets.Count);
Instantiate(targets[index]);
}
}
public void UpdateScore(int scoreToAdd)
{
score += scoreToAdd;
scoreText.text = $"Score: {score}";
}
public void GameOver()
{
isGameActive = false;
gameOverText.gameObject.SetActive(true);
restartButton.gameObject.SetActive(true);
}
public void RestartGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void StartGame(int difficulty)
{
spawnRate /= difficulty;
titleScreen.SetActive(false);
isGameActive = true;
score = 0;
StartCoroutine(SpawnTarget());
}
}