Repository navigation
Expand file tree
/
Copy pathPlayerController.cs
More file actions
55 lines (48 loc) · 1.63 KB
/
Copy pathPlayerController.cs
File metadata and controls
55 lines (48 loc) · 1.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private Rigidbody playerRb;
public GameObject focalPoint;
public GameObject powerUpIndicator;
[SerializeField] private float speed;
[SerializeField] private bool hasPowerup;
[SerializeField] private float powerupStrength;
// Start is called before the first frame update
void Start()
{
playerRb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
float forwardInput = Input.GetAxis("Vertical");
playerRb.AddForce(focalPoint.transform.forward * speed * forwardInput);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Enemy") && hasPowerup)
{
Rigidbody enemyRb = collision.gameObject.GetComponent<Rigidbody>();
Vector3 awayFromPlayer = (collision.gameObject.transform.position - transform.position).normalized;
enemyRb.AddForce(awayFromPlayer * powerupStrength, ForceMode.Impulse);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Powerup"))
{
hasPowerup = true;
Destroy(other.gameObject);
StartCoroutine(PowerupCountdownCoroutine());
powerUpIndicator.SetActive(true);
}
}
IEnumerator PowerupCountdownCoroutine()
{
yield return new WaitForSeconds(5);
hasPowerup = false;
powerUpIndicator.SetActive(false);
}
}