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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1">
<meta name="description" content="Zero State products and experiments.">
<meta name="theme-color" content="#F4F0E8">
<title>Work — Zero State</title>
<link rel="icon" href="assets/zero-state-mark.svg" type="image/svg+xml">
<link rel="stylesheet" href="styles.css">
</head>
<body>
<a class="skip-link" href="#main">Skip to content</a>
<header class="site-header" data-header>
<div class="shell nav-wrap">
<a class="brand" href="index.html" aria-label="Zero State home">
<img src="assets/zero-state-mark.svg" alt="" width="34" height="34">
<span>ZERØ STATE</span>
</a>
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<span class="sr-only">Toggle navigation</span><span></span><span></span>
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<nav id="site-nav" class="site-nav" aria-label="Primary" data-nav>
<a href="work.html">Work</a>
<a href="philosophy.html">Philosophy</a>
<a href="about.html">About</a>
<a class="nav-cta" href="contact.html">Begin here</a>
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<main id="main">
<section class="page-hero shell">
<p class="eyebrow">Work</p>
<h1>Products are the evidence.</h1>
<p class="hero-lede">The portfolio is not a demonstration of a single category. It is a record of applying the same discipline to different problems.</p>
</section>
<section class="section shell evidence">
<div class="evidence-list">
<article class="evidence-item">
<div class="evidence-index">01</div>
<div class="evidence-body">
<div class="evidence-meta">Governed symbolic intelligence</div>
<h3>Abraxas</h3>
<p>Abraxas v2.0 is a governed symbolic-intelligence architecture centered on deterministic execution, receipt-first provenance, observable processes, recursive continuity, contract-bound operators, and human-in-the-loop sovereignty over root definitions.</p>
<p>Its default posture is advisory and projection-only unless a governed activation lane explicitly authorizes more.</p>
<p class="status">Candidate · deploy held · production activation denied</p>
<a class="text-link" href="products/abraxas.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
<article class="evidence-item">
<div class="evidence-index">02</div>
<div class="evidence-body">
<div class="evidence-meta">Movement and presence</div>
<h3>Waykin</h3>
<p>Waykin investigates how movement, place, memory, and adaptive audio can form a more meaningful relationship between software and lived experience.</p>
<p class="status">Active development</p>
<a class="text-link" href="products/waykin.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
<article class="evidence-item">
<div class="evidence-index">03</div>
<div class="evidence-body">
<div class="evidence-meta">Modular synthesis</div>
<h3>PatchHive</h3>
<p>PatchHive applies structured analysis and thoughtful interface design to the creative complexity of modular synthesis.</p>
<p class="status">Active development</p>
<a class="text-link" href="products/patchhive.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
<article class="evidence-item">
<div class="evidence-index">04</div>
<div class="evidence-body">
<div class="evidence-meta">Tactical cyberpunk RPG</div>
<h3>HexWire</h3>
<p>HexWire is a tactical cyberpunk hex-grid RPG for iPhone and iPad built in SwiftUI and SpriteKit. Its pressure-driven combat loop makes every action trade power for exposure: Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff.</p>
<p>Four runners—street samurai, mage, decker, and face—move through six authored multi-room missions and interstitial scenes, supported by a persistent economy, faction heat, seeded replay rerolls, an endless gauntlet, and New Game+ scaling. GameState remains the single gameplay authority while UI and SpriteKit layers emit intents and render from state.</p>
<p class="status">Stabilized vertical slice · CI-verified · device and App Store release gates remain</p>
<a class="text-link" href="products/hexwire.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
<article class="evidence-item">
<div class="evidence-index">05</div>
<div class="evidence-body">
<div class="evidence-meta">Satirical survivor roguelite</div>
<h3>Surveillance Survivor</h3>
<p>Surveillance Survivor is an iPhone-first satirical survivor roguelite about dodging privatized cameras, weaponizing suspicion, and extracting through temporary Blind Spots across a ten-city American campaign.</p>
<p>Its deterministic Swift core is authoritative while SpriteKit projects the gameplay state through a SwiftUI application shell. The current vertical slice includes escalating Suspicion, destructible LPR poles, upgrades, district authorities, campaign unlocks, and Blind Spot extraction.</p>
<p class="status">Active pre-alpha · simulator-ready vertical slice · not release-ready</p>
<a class="text-link" href="products/surveillance-survivor.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
<article class="evidence-item">
<div class="evidence-index">06</div>
<div class="evidence-body">
<div class="evidence-meta">Interactive systems</div>
<h3>Experiments</h3>
<p>Zero State experiments extend the same philosophy into unfamiliar formats where assumptions can be tested quickly and visibly.</p>
<p class="status">Ongoing</p>
<a class="text-link" href="products/experiments.html">Open product page <span aria-hidden="true">↗</span></a>
</div>
</article>
</div>
</section>
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<span>ZERØ STATE</span>
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<p>Software for a world that keeps changing.</p>
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