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sunuo (0.5.2) unstable; urgency=low
* when closing gumps, use the correct type id and remove gump from the
internal gump list (patch from Defiance)
* second fix for the PlayerVendor cash bug, perform checked addition to
detect integer overflows (patch from Patrick Reinhardt)
* don't grant refund for deleted customized houses (reported by pmb)
* use .NET 2.0 for the windows build
--
sunuo (0.5.1) unstable; urgency=low
* impose restrictions on the invisibility spell (patch from Kai
Sassmannshausen):
- don't allow players to hide staff members
- player vendors cannot be invisible
* don't let customers buy items which have already been removed from the
player vendor (patch from Kai Sassmannshausen)
* no effects on hidden staff (merge from RunUO 2.0 subversion
repository, revisions 156)
* don't let scissors cut locked down items (merge from RunUO 2.0
subversion repository, revisions 191)
* fixed drop exploit (merge from RunUO 2.0 subversion repository,
revisions 233)
* support client version 6.0.5.0 (merge from RunUO 2.0 subversion
repository, revisions 266)
* use .NET 2.0 for 32 bit build in the binary distribution
-- Max Kellermann <max@duempel.org> Tue, 25 Dec 2007 12:04:09 +0100
sunuo (0.5.0) unstable; urgency=low
* support client version 6 and newer (merge from RunUO 2.0 subversion
repository, revisions 188, 193, 194, 197)
* Makefile: add "./lib/" to MONO_PATH
* Makefile: include "run64.bat" in distribution
-- Max Kellermann <max@duempel.org> Mon, 20 Aug 2007 17:58:50 +0200
sunuo (0.4.4) unstable; urgency=low
* wake up TimerThread during shutdown
* make Account.Limit configurable (patch by Maik Greubel)
* new feature "quick-local-connect": do not send relay packets, re-use
the login connection for gameplay
* run.sh: kill SunUO process on exit
* run.sh: don't fall back to w32 binary
* enable the .NET server GC by default (hint from Kai Sassmannshausen)
* upgraded Npgsql.dll to 1.0
* ship the 64 bit / .NET 2.0 binaries for Windows
* use xmlto instead of xsltproc + docbook-xsl
-- Max Kellermann <max@duempel.org> Wed, 20 Jun 2007 11:46:41 +0200
sunuo (0.4.3) unstable; urgency=low
* make automatic world save interval configurable, patch by Maik Greubel
* documentation updates
- server-list configuration
* manual locking
- TimerChangeEntry.m_InstancePool
- NetState.m_Disposed
* fixed C# compiler warnings
- use IPAddress.GetAddressBytes() instead of IPAddress.Address
- use ScriptCompiler.Libraries instead of ScriptCompiler.Assemblies
- don't set Listener.Port in Misc/ServerList.cs
- ignore local port in Encryption
-- Max Kellermann <max@duempel.org> Tue, 9 Jan 2007 09:14:50 +0100
sunuo (0.4.2) unstable; urgency=low
* added interface IPacket, implemented by class Packet
* implemented abstract packet recycler code
- recycle MobileMoving
* continued memory optimizations
- eliminated most DateTime.Now calls
- all other DateTime.Now calls are converted to DateTime.UtcNow to avoid
time zone lookups
- reuse timer in spawner engine
- early return when HarrowerTentacles have no drain targets
- reuse TimerChangeEntry objects
- NameList: trim strings in initialization, not on every request
* manual synchronization of TimerThread.m_ChangeQueue
* obsolete APIs
- Core.ExePath
- Core.BaseDirectory
- ScriptCompiler.Assemblies
- CrashedEventArgs.Close
* moved filesystem paths from Core to Core.Config
- LogDirectory
- CacheDirectory
* removed Core.LocalDirectoryInfo, Core.BaseDirectoryInfo
* login: removed EventSink.Crashed
-- Max Kellermann <max@duempel.org> Fri, 5 Jan 2007 00:53:42 +0100
sunuo (0.4.1) unstable; urgency=low
* lock m_Accounts in Accounting.Accounts
* fixed account database corruption bug
* show correct client number in disconnect message
-- Max Kellermann <max@duempel.org> Mon, 25 Dec 2006 01:46:23 +0100
sunuo (0.4.0) unstable; urgency=low
* implemented a main loop profiler
* refuse to load objects with serial -1
* transactional world save
* non-interactive world repair
* reserve 10% space in mobile/item hash tables
* script debugging is always enabled
* explicit TileData initialization
* added Config.Network
- configure Listeners
* Listener.Slice() returns null when idle
* ScriptCompiler ignores control directories of common revision control
systems
* bugfix in Mobile.cs: send poison message only for standard poisons
(patch from Kai Sassmannshausen)
* login: optionally limit the number of account creations per IP (patch
from Patrick Reinhardt)
* disable some of the string.Intern() calls because they were poisoning
the intern tables
* synchronize NetState.FinishDispose()
* implemented feature "manual-gc" for manual garbage collection
* parsing boolean values from the configuration file is now strict
* enable AutoAccountCreation by default
* added legacy scripts
- use log4net for logging
- removed Address from ServerList
- default to server list from Config.GameServerListConfig
- get server name from Config.ServerName
- make backup path portable
- display "SunUO" in UOGInfo packet
- use Config.ConfigDirectory, Config.BackupDirectory
- get IPLimiter config from Config.Login
- get AccountHandler.MaxAccountsPerIP from Config.Login
- don't read data-path from stdin
- removed DataPath.CustomPath
- don't try to dns-resolve hostname, just use LocalEndPoint
- test center switch is feature "test-center"
- launch www.sunuo.org instead of www.runuo.com
- disambiguate Math.Floor() call
- fixed compiler warnings
- Multis.MovingCrate: check ReadItem() result
- initialize BaseCreature.m_arSpellAttack and m_arSpellDefense on demand
- don't allocate an empty array for empty book pages
- create on demand:
- PlayerMobile.m_VisList
- PlayerMobile.m_PermaFlags
- PlayerMobile.m_JusticeProtectors
- PlayerMobile.m_AntiMacroTable
- PlayerMobile.m_Aggressors
- PlayerMobile.m_Aggressed
- BaseCreature.m_Owners
- GenericBuyInfo.Name
- GenericBuyInfo.DisplayCache.m_Table
- GenericBuyInfo.DisplayCache.m_Mobiles
- GenericSellInfo.m_Table
- BaseWeapon: m_AosAttributes, m_AosWeaponAttributes
- BaseArmor: m_AosAttributes, m_AosArmorAttributes, m_AosSkillBonuses
- BaseClothing: m_AosAttributes, m_AosClothingAttributes,
m_AosSkillBonuses, m_AosResistances
- Guild.m_Allies, Guild.m_Enemies, Guild.m_WarDeclarations,
Guild.m_WarInvitations, Guild.m_AllyDeclarations,
Guild.m_AllyInvitations, Guild.m_Candidates, Guild.m_Accepted
- Account.m_Comments, Account.m_Tags
- use XmlReader instead of XmlDocument.Load() to parse the accounts file
- use DateTime.Now cache
- removed from Notoriety: CheckAggressor(), CheckAggressed()
- [docgen is disabled by default
- make IUsesRemaining public
- removed scripts:
- Misc/AccountPrompt.cs
- Misc/WebStatus.cs
- restart server after [ConvertPlayers
* extended API for optimization
- Mobile: added AggressorsOrNull, FindAggressorByAttacker(),
FindAggressorByDefender(), AggressedOrNull, FindAggressedByAttacker(),
FindAggressedByDefender(), Peaceful
- Mobile.Stabled: HasStabled(), AddStabled(), RemoveStabled(),
StabledOrNull
- Mobile.VisibilityList: ClearVisibilityList()
- Mobile.PermaFlags: HasPermaFlags(), IsPermaFlaggedTo()
* gameplay related bugfixes
- blank keys should not be able to unlock doors with KeyValue 0 (patch
from Kai Sassmannshausen)
- check CanBeHarmful() in WhirlwindAttack
- fixed PlayerVendor cash bug, thanks to pmb
* moved into separate script libraries:
- Engines.MyRunUO
- Engines.Reports
- Engines.RemoteAdmin
* upgraded log4net to 1.2.10
* use log4net from Debian package
* don't link core and scripts with mysql and postgresql drivers
* imported RunUO data and saves directory
* run SunUO in a loop
- added Core.Shutdown() supporting the environment variable SUNUO_EXIT
* sunuo-control: append output to console.log; start new session
* added wrappers for Mono and Windows
-- Max Kellermann <max@duempel.org> Wed, 20 Dec 2006 21:20:03 +0100
sunuo (0.3.1) unstable; urgency=low
* optimizations in the serialization code
- cache position in BinaryFileWriter
- sealed the serialization classes
- enlarged BinaryFileWriter's buffer to 32kB
* removed BinaryFileWriter.UnderlyingStream
* BinaryFileWriter.Flush() is private
* Mobile: better SkillMod==null handling
-- Max Kellermann <max@duempel.org> Wed, 8 Feb 2006 23:26:45 +0100
sunuo (0.3.0) unstable; urgency=low
* distribute log4net.dll
* removed the --logfile option
* use log4net in exception handlers and more
* load legacy scripts from local/src and local/lib if present
* moved main BaseDirectory declaration to Config
* configure config file and base directory on the command line
* command line arguments are no longer case insensitive
* understand "--debug", "--profile", "--service"
* added directories to Config:
- ConfigDirectory = BaseDirectory + "/Data"
- SaveDirectory = BaseDirectory + "/Saves"
- BackupDirectory = BaseDirectory + "/Backup"
* moved bootstrapping code to Bootstrap.cs
* change to base directory
* GameServerListConfig.GameServers returns IList
* removed zlib workaround which should be in scripts
* MultiConOut is a dummy now that log4net is being used
* disable console in service mode
* added Config.Features
- disable-context-menus
- prefer-ascii
- delocalize
- oldschool
- disable-tile-patch
- age-of-shadows, samurai-empire
* support StringQuery
* Config.MultiThreading renamed to Config.Features["multi-threading"]
* moved config classes to namespace Server.Config
* Config.GameServerList implements IEnumerable
* all unsafe code replaced with managed implementations
* added property Mobile.LastCombatTime
* added interface IGold
* optimized memory allocations during world load
* cache DateTime.Now
* don't allocate an ArrayList when empty:
- Mobile.SkillMods
- Mobile.StatMods
- Mobile.Stabled
- Mobile.Virtues
* don't allocate empty Skill objects
* added GenericReader.ReadMobileListOrNull()
* use string.Intern() in BinaryFileReader.ReadString()
* use AutoResetEvent to notify Timer and main loop
* Gump.GetTypeID() uses ToInt64()
* encryption is disabled by default
* login: use proprietary timestamp format for now
* login: initialize all columns
* login: print name of failed game server
* login: log account creation
* login: initialize new account with Flags=0
* login: support the "young" flag
* login: reject empty username or password
* login: optionally hide game servers which are down
* debian: symlink base/Data to /etc/sunuo
* debian: symlink base/var/log to /var/log/sunuo
* debian: install SunUO.exe.config in /etc/sunuo/
* debian: install third party libraries in /usr/share/sunuo/
* debian: start SunUO in service mode
* debian: support multiple shards
* debian: recommend runuo-skeleton and sunuo-legacy-scripts
* debian: removed runuo-installer
-- Max Kellermann <max@duempel.org> Sun, 5 Feb 2006 21:02:13 +0100
sunuo (0.2.3) unstable; urgency=low
* explicitly ignore HardwareInfo packets
-- Max Kellermann <max@duempel.org> Mon, 19 Dec 2005 16:25:41 +0100
sunuo (0.2.2) unstable; urgency=low
* don't use nested Makefiles
* distribute Mysql.Data.dll and Npgsql.dll
* SunLogin responds to UOG queries
-- Max Kellermann <max@duempel.org> Mon, 19 Dec 2005 15:59:06 +0100
sunuo (0.2.1) unstable; urgency=low
* ignore misconfiguration in Scripts/Misc/DataPath.cs, just like RunUO
does
* implemented a stripped down SunUO server as login server, with account
database in ODBC
* ExtendedCommand does its own in-game check, removed requirement
* added ExtendedCommand 0x5555 which will serve as container for our
protocol extensions
* configuration option for "super clients"
* login server can send auth ID to game servers
-- Max Kellermann <max@duempel.org> Fri, 16 Dec 2005 15:51:13 +0100
sunuo (0.2.0) unstable; urgency=low
* make NetState.PacketEncoder non-static (patch from Sebastian Hartte)
* added RunUO-Encryption-2.1.zip to core (from Sebastian Hartte)
* fixed remote vulnerability in Network/PacketHandlers.cs, thanks to
Barakat for reporting that
* show a clear message when MCS is not installed
-- Max Kellermann <max@duempel.org> Tue, 29 Nov 2005 15:45:18 +0100
sunuo (0.1.9) unstable; urgency=low
* created debian package (not yet done)
* fixed typo in Config.cs which disabled <ignore-type/>
* write etc/sunuo.xml only if it did not exist
* fixed NullReferenceException in overlay error handler
* home page changed to http://www.sunuo.org/
* the mailing list is now hosted on BerliOS
* added option to disable a script library
* added option to set the C# compiler's warning level
* fixed NullReferenceException in binary library loader
* library names are case insensitive
* added the --logfile option
-- Max Kellermann <max@duempel.org> Thu, 30 Jun 2005 23:55:12 +0200
sunuo (0.1.8) unstable; urgency=low
* more NetStat.Dispose() tweaks:
- a second Dispose() call continues with FinishDispose()
- call FinishDispose() in CheckAlive()
* remove duplicate data directories
* replaced World.MultiProcessor by Core.Config.MultiThreading
* added configuration file option for Core.Config.MultiThreading
-- Max Kellermann <max@duempel.org> Tue, 10 May 2005 00:23:05 +0200
sunuo (0.1.7) unstable; urgency=low
* wait for send transfers to be finished before killing the connection
in NetState.Dispose()
* added test program "UOGQuery" which queries the UOGateway status of a
freeshard
* Mono 1.1.7 is now recommended
* moved documentation to doc/sunuo.xml in DocBook format
-- Max Kellermann <max@duempel.org> Sun, 8 May 2005 22:37:47 +0200
sunuo (0.1.6) unstable; urgency=low
* introduce the "path" element in the library configuration, allowing
the administrator to specify arbitrary source paths
* dependencies for libraries
* overlays for libraries
-- Max Kellermann <max@duempel.org> Thu, 5 May 2005 21:14:32 +0200
sunuo (0.1.5) unstable; urgency=low
* now really fixed a null cast in ScriptCompiler.CheckStamps()
-- Max Kellermann <max@duempel.org> Thu, 10 Mar 2005 21:48:12 +0100
sunuo (0.1.4) unstable; urgency=low
* fixed a lot of C# compiler warnings
* workaround for the RunUO faction bug: Reflection.cs assumes
alphabetically sorted directory entries; ScriptCompiler.cs now sorts
filenames before passing them to the compiler
* fixed a null cast in ScriptCompiler.CheckStamps()
-- Max Kellermann <max@duempel.org> Thu, 3 Mar 2005 21:04:41 +0100
sunuo (0.1.3) unstable; urgency=low
* work around mono-mcs 1.1.4 bug #72771: "Response file specified
multiple times"
* removed "/debug /optimize" parameters from ScriptCompiler
* added a hack to work around the zlib portability bugs in the scripts
-- Max Kellermann <max@duempel.org> Sun, 20 Feb 2005 19:53:46 +0100
sunuo (0.1.2) unstable; urgency=low
* another Mono bug workaround: pointer increments are 8 byte aligned,
although Pack=1 is specified in the structure
* exit on compiler error, don't allow the user to retry compilation
* added BINFMT_MISC instructions, thanks to Wulf Krueger
* added Mono 1.1 installation instructions
-- Max Kellermann <max@duempel.org> Wed, 16 Feb 2005 23:20:34 +0100
sunuo (0.1.1) unstable; urgency=low
* show operating system and runtime version in start banner
* removed several compatibility fixes for old pre-0.1.0 versions of
SunUO
* recompile libraries automatically when a file has been changed,
deleted or added added
* added documentation for [restart workaround
-- Max Kellermann <max@duempel.org> Mon, 14 Feb 2005 22:40:42 +0100
sunuo (0.1.0) unstable; urgency=low
* imported RunUO 1.0.0 sources, fork is called SunUO 0.1.0
* wrote Makefile
* some minor mono-mcs compilation fixes
* replaced the overcomplex mono-compatibility unsafe code in
TileMatrix.cs and TileMatrixPatch.cs by a simple Marshal.Copy
* repaired pointer arithmetic in Serialization.cs and TileMatrix.cs
* pass script file names in a temporary files, to go around the
"argument too long" limitation on most POSIX systems
* moved the World.Load() call from ScriptCompiler to Main
* ScriptCompiler.m_Assemblies converted to ArrayList
* removed method TileMatrix.Force(), which was good for nothing
* added Core.BaseDirectoryInfo, Core.CacheDirectoryInfo,
Core.LocalDirectoryInfo
* support for multiple script libraries in ./local/src/ and
./local/lib/, every one of them is built into a separate DLL
* log to ./var/log/console.log instead of ./Logs/Console.log
* implemented a lot of exception handlers in Network/PacketHandlers.cs,
Item.cs and Mobile.cs, to prevent the server from crashing when an
exception in a script occurs
* catch exceptions from Core.VerifySerialization(); dump
LoaderExceptions
* ignore case on data file names
* implemented the configuration file "./etc/sunuo.xml", class
Server.Config
* added source and type ignores in LibraryConfig
* wrap a script library in the new Library class
* World.Load() dumps exceptions
* added option to ignore AuthID
* use string.Intern() to save memory
-- Max Kellermann <max@duempel.org> Sat, 5 Feb 2005 01:55:03 +0100