From f8faf62aa91b3426b5736e601bd01118c123ba39 Mon Sep 17 00:00:00 2001 From: Pranav Balachander Date: Fri, 17 Apr 2026 23:20:02 -0400 Subject: [PATCH] Use UnityEngine.Random for pitch variance --- .../3.3.1/Spatial Keyboard/Scripts/XRKeyboardKey.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Samples/XR Interaction Toolkit/3.3.1/Spatial Keyboard/Scripts/XRKeyboardKey.cs b/Assets/Samples/XR Interaction Toolkit/3.3.1/Spatial Keyboard/Scripts/XRKeyboardKey.cs index f55fd29..73e03bf 100644 --- a/Assets/Samples/XR Interaction Toolkit/3.3.1/Spatial Keyboard/Scripts/XRKeyboardKey.cs +++ b/Assets/Samples/XR Interaction Toolkit/3.3.1/Spatial Keyboard/Scripts/XRKeyboardKey.cs @@ -320,7 +320,7 @@ protected virtual void KeyPressed() if (m_AudioSource.isPlaying) m_AudioSource.Stop(); - float pitchVariance = Random.Range(0.95f, 1.05f); + float pitchVariance = UnityEngine.Random.Range(0.95f, 1.05f); m_AudioSource.pitch = pitchVariance; m_AudioSource.Play(); }