From 85ca97256e9b27e200c0a2c35cbbff07d2034cd2 Mon Sep 17 00:00:00 2001 From: Pranav Balachander Date: Fri, 17 Apr 2026 23:26:46 -0400 Subject: [PATCH] Specify UnityEngine for Random.Range usage --- .../3.3.1/Starter Assets/Scripts/ObjectSpawner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Samples/XR Interaction Toolkit/3.3.1/Starter Assets/Scripts/ObjectSpawner.cs b/Assets/Samples/XR Interaction Toolkit/3.3.1/Starter Assets/Scripts/ObjectSpawner.cs index 64ff6fb..c90a97a 100644 --- a/Assets/Samples/XR Interaction Toolkit/3.3.1/Starter Assets/Scripts/ObjectSpawner.cs +++ b/Assets/Samples/XR Interaction Toolkit/3.3.1/Starter Assets/Scripts/ObjectSpawner.cs @@ -220,7 +220,7 @@ public bool TrySpawnObject(Vector3 spawnPoint, Vector3 spawnNormal) } } - var objectIndex = isSpawnOptionRandomized ? Random.Range(0, m_ObjectPrefabs.Count) : m_SpawnOptionIndex; + var objectIndex = isSpawnOptionRandomized ? UnityEngine.Random.Range(0, m_ObjectPrefabs.Count) : m_SpawnOptionIndex; var newObject = Instantiate(m_ObjectPrefabs[objectIndex]); if (m_SpawnAsChildren) newObject.transform.parent = transform;