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gfx.c
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226 lines (175 loc) · 5.06 KB
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/*
A simple graphics library for CSE 20211 by Douglas Thain
For complete documentation, see:
http://www.nd.edu/~dthain/courses/cse20211/fall2011/gfx
Version 2, 9/23/2011 - Fixes a bug that could result in jerky animation.
*/
#include <X11/Xlib.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "gfx.h"
/*
gfx_open creates several X11 objects, and stores them in globals
for use by the other functions in the library.
*/
static Display *gfx_display;
static Window gfx_window;
static GC gfx_gc;
static Colormap gfx_colormap;
/* These values are saved by gfx_wait then retrieved later by gfx_xpos and gfx_ypos. */
static int saved_xpos = 0;
static int saved_ypos = 0;
/* save window height to be able to invert "y" coordinate system */
static int window_height = 0;
/* Open a new graphics window. */
void gfx_open( int width, int height, const char *title )
{
gfx_display = XOpenDisplay(0);
if(!gfx_display) {
fprintf(stderr,"gfx_open: unable to open the graphics window.\n");
exit(1);
}
int blackColor = BlackPixel(gfx_display, DefaultScreen(gfx_display));
int whiteColor = WhitePixel(gfx_display, DefaultScreen(gfx_display));
gfx_window = XCreateSimpleWindow(gfx_display, DefaultRootWindow(gfx_display), 0, 0, width, height, 0, blackColor, blackColor);
XSetWindowAttributes attr;
attr.backing_store = Always;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackingStore,&attr);
XStoreName(gfx_display,gfx_window,title);
XSelectInput(gfx_display, gfx_window, StructureNotifyMask|KeyPressMask|ButtonPressMask);
XMapWindow(gfx_display,gfx_window);
gfx_gc = XCreateGC(gfx_display, gfx_window, 0, 0);
gfx_colormap = DefaultColormap(gfx_display,0);
XSetForeground(gfx_display, gfx_gc, whiteColor);
//Added for P1
window_height = height;
// Wait for the MapNotify event
for(;;) {
XEvent e;
XNextEvent(gfx_display, &e);
if (e.type == MapNotify)
break;
}
}
/* Draw a line from (x1,y1) to (x2,y2) */
void gfx_line( int x1, int y1, int x2, int y2 )
{
XDrawLine(gfx_display,gfx_window,gfx_gc,x1,window_height-y1,x2,window_height-y2);
}
/* Change the current drawing color. */
void gfx_color( int r, int g, int b )
{
XColor color;
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
XSetForeground(gfx_display, gfx_gc, color.pixel);
}
/* Clear the graphics window to the background color. */
void gfx_clear()
{
XClearWindow(gfx_display,gfx_window);
}
/* Change the current background color. */
void gfx_clear_color( int r, int g, int b )
{
XColor color;
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
XSetWindowAttributes attr;
attr.background_pixel = color.pixel;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackPixel,&attr);
}
int gfx_event_waiting()
{
XEvent event;
gfx_flush();
while (1) {
if(XCheckMaskEvent(gfx_display,-1,&event)) {
if(event.type==KeyPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else if (event.type==ButtonPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else {
return 0;
}
} else {
return 0;
}
}
}
/* Wait for the user to press a key or mouse button. */
char gfx_wait()
{
XEvent event;
gfx_flush();
while(1) {
XNextEvent(gfx_display,&event);
if(event.type==KeyPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return XLookupKeysym(&event.xkey,0);
} else if(event.type==ButtonPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return event.xbutton.button;
}
}
}
/* Return the X and Y coordinates of the last event. */
int gfx_xpos()
{
return saved_xpos;
}
int gfx_ypos()
{
return saved_ypos;
}
/* Flush all previous output to the window. */
void gfx_flush()
{
XFlush(gfx_display);
}
/*
Turtle graphics
*/
static double angulo = 0.0;
static double xpos_tortuga = 0.0;
static double ypos_tortuga = 0.0;
void setTurtlePos(int x, int y) {
xpos_tortuga = x;
ypos_tortuga = y;
}
void draw(int length) {
double xpos_nueva, ypos_nueva;
xpos_nueva = xpos_tortuga + length*cos(angulo*M_PI/180.0);
ypos_nueva = ypos_tortuga + length*sin(angulo*M_PI/180.0);
gfx_line(round(xpos_tortuga), round(ypos_tortuga), round(xpos_nueva), round(ypos_nueva));
xpos_tortuga = xpos_nueva;
ypos_tortuga = ypos_nueva;
//printf("x:%f y:%f a:%f \n", xpos_tortuga, ypos_tortuga, angulo);
}
void move(int length) {
double xpos_nueva, ypos_nueva;
xpos_nueva = xpos_tortuga + length*cos(angulo*M_PI/180.0);
ypos_nueva = ypos_tortuga + length*sin(angulo*M_PI/180.0);
xpos_tortuga = xpos_nueva;
ypos_tortuga = ypos_nueva;
}
void turn(int grados) {
angulo += grados;
if (angulo<0)
angulo = 360 + angulo;
if (angulo>360)
angulo = angulo - 360;
//printf("a:%f \n", angulo);
}