diff --git a/frontend/app/cards/CardsClient.tsx b/frontend/app/cards/CardsClient.tsx index 1877a235b..5febcc52a 100644 --- a/frontend/app/cards/CardsClient.tsx +++ b/frontend/app/cards/CardsClient.tsx @@ -28,9 +28,6 @@ const colorOptions = [ { label: "Necrobinder", value: "necrobinder" }, { label: "Regent", value: "regent" }, { label: "Colorless", value: "colorless" }, - { label: "Event", value: "event" }, - { label: "Token", value: "token" }, - { label: "Curse", value: "curse" }, ]; const typeOptions = [ @@ -48,7 +45,11 @@ const rarityOptions = [ { label: "Uncommon", value: "Uncommon" }, { label: "Rare", value: "Rare" }, { label: "Ancient", value: "Ancient" }, + { label: "Event", value: "Event" }, + { label: "Status", value: "Status" }, + { label: "Curse", value: "Curse" }, { label: "Token", value: "Token" }, + { label: "Quest", value: "Quest" }, ]; const costOptions = [ diff --git a/frontend/app/cards/browse/[slug]/BrowseDetail.tsx b/frontend/app/cards/browse/[slug]/BrowseDetail.tsx index ab050f9a7..ed2ba791a 100644 --- a/frontend/app/cards/browse/[slug]/BrowseDetail.tsx +++ b/frontend/app/cards/browse/[slug]/BrowseDetail.tsx @@ -21,8 +21,6 @@ const colorOptions = [ { label: "Necrobinder", value: "necrobinder" }, { label: "Regent", value: "regent" }, { label: "Colorless", value: "colorless" }, - { label: "Token", value: "token" }, - { label: "Curse", value: "curse" }, ]; const typeOptions = [ diff --git a/frontend/app/cards/page.tsx b/frontend/app/cards/page.tsx index 5dbf6480a..096bd00ff 100644 --- a/frontend/app/cards/page.tsx +++ b/frontend/app/cards/page.tsx @@ -129,7 +129,7 @@ export default async function CardsPage() { { question: t("What are the card rarities in sts2?", lang), answer: - "Cards come in four rarities, Common, Uncommon, Rare, and Boss, plus Starter cards in each character's opening deck. Rarity affects merchant pricing, card-reward drop odds, and tier-list balance: Boss cards can swing a run, while Common pickability matters more in long campaigns.", + "Draftable cards come in Common, Uncommon, and Rare, alongside the Basic cards in each character's opening deck and the star-cost Ancient cards. Event, Status, Curse, Token, and Quest cards round out the special categories. Rarity affects merchant pricing, card-reward drop odds, and tier-list balance: Ancient cards can swing a run, while Common pickability matters more in long campaigns.", }, { question: t("Where does the card data come from?", lang),