Replies: 6 comments
|
Hi, I can't answer that beacause I only run the MoreRealistic mod. PS: if you try to simulate a "no central diff" like IRL by setting a value of 1 for the diffRatio = this is even worst. MR engine is tuned to get something close to IRL on the base maps with vanilla game. (with some limitations due to the differentials of course). I can't guarantee you will get something "nice" by adding another layer which is messing up with the friction/force/damping like I do. (And I do mess up quite a lot, not just slight changes to the base game) |
Hey, I ran all the MR scripts and all the FS25_MudSystemPhysics scripts through an AI for analysis, and these mods won't work together. Here is the report from Claude: Analysis Result: FS25_MudSystemPhysics ↔ MoreRealistic I analyzed all LUA files for both mods and found 3 critical hook conflicts: WheelPhysics.updateTireFriction (MR completely overwrites the hook (overwrittenFunction without superFunc) → the mud ground multiplier is never applied) WheelPhysics.updatePhysics (MR completely overwrites the hook → mud braking resistance (__mpMudBrakeExtra) never works on MR vehicles) WheelPhysics.updateFriction (Both mods have separate moisture systems that completely ignore each other) |
Is this the effect you're talking about? |
|
yes : on my 100% flat map, I can confirm this bug is really present. |
|
I had a moment so I tested it with a friend in a tug-of-war, and look how stupid this is. Earlier, we also tested it with a Challenger MT600 and a JD 3650; in one direction, the Challenger couldn't handle the JD, but in the other direction, it did it with no problem This part of the field was specially leveled to zero so that there wouldn't be any differences |
|
I gave it a test with only base game (no mod, no MR engine) : result in a 100% flat field, not cultivated (wheat) = 29kph in one direction and 20kph in the other direction so, there is something going really wrong with the ground/tire deformation system of the vanilla game. but I don't think we have access to that (low level physics engine) |
Uh oh!
There was an error while loading. Please reload this page.
Hello, I like this mod. It is really a must have for realisms player like me. I have a short question to the compatibility with the mud physics mod, would it work togehter? Best regards
All reactions