Hello @quill18 ,
Love this tutorial, was wondering could you add to this tutorial the ability to go inside a City and give user ability to upgrade the buildings for example barracks max level = 20, each level cost so much...
Could also go a step further where there are a unique number of plots depending on what terrain to build your city on (completely random) and buffs (grasslands = 10% farming increase)
Idea of plots say user is attacker and is reliant on Food resource he will build 1 barracks and 14 farms to sustain the hourly food reduction and will farm (attack npc's) for the rest of the resources.
Hello @quill18 ,
Love this tutorial, was wondering could you add to this tutorial the ability to go inside a City and give user ability to upgrade the buildings for example barracks max level = 20, each level cost so much...
Could also go a step further where there are a unique number of plots depending on what terrain to build your city on (completely random) and buffs (grasslands = 10% farming increase)
Idea of plots say user is attacker and is reliant on Food resource he will build 1 barracks and 14 farms to sustain the hourly food reduction and will farm (attack npc's) for the rest of the resources.