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Raymarched Planet Shader

RaytracedPlanet

Description

A raymarched planet shader built for Unity URP, built initally for my game IdleCore.

Original Source

Created from GLSL shader found here: https://www.shadertoy.com/view/ldyXRw

Limitations

  • It is not production ready, as it is heavy on GPU because of raymarching for rendering terrain and clouds.
  • Only works when instancing is enabled and requires GPU Resident Drawer set to instanced Drawing.
  • Shadows are not smooth.
  • Clouds don't drop shadows on terrain.

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A raytmarchedplanet shader for Unity

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