A raymarched planet shader built for Unity URP, built initally for my game IdleCore.
Created from GLSL shader found here: https://www.shadertoy.com/view/ldyXRw
- It is not production ready, as it is heavy on GPU because of raymarching for rendering terrain and clouds.
- Only works when instancing is enabled and requires GPU Resident Drawer set to instanced Drawing.
- Shadows are not smooth.
- Clouds don't drop shadows on terrain.
