-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFileAccess.cpp
More file actions
445 lines (324 loc) · 11.6 KB
/
Copy pathFileAccess.cpp
File metadata and controls
445 lines (324 loc) · 11.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
#include "Stdafx.h"
#include "FileAccess.h"
/**/
/*
FileAccess::FileAccess() FileAccess::FileAccess()
NAME
FileAccess::FileAccess - Opens Inventory file, Sales file, Summary file, and UpdatedInventory file
SYNOPSIS
FileAccess::FileAccess(int argc, char* argv[]);
a_argc --> the count of the number of command line arguments.
a_argv[] --> the array of command line arguments.
DESCRIPTION
This function checks if the correct number of files are included
as command line arguemnts. The function also opens the Inventory file,
Sales file, Summary file, and UpdatedInventory file.
RETURNS
Returns the FileAccess object (this function is the
FileAccess constructor).
AUTHOR
Rachael Chertok
DATE
9:30pm 12/18/2017
*/
/**/
FileAccess::FileAccess(int argc, char* argv[]){
//If four files are not included in command line arguments
if (argc != 5) {
cerr << "Invalid number of files" << endl;
exit(-1);
}
//Opening files
m_invFile.open(argv[1], ios::in);
m_salesFile.open(argv[2], ios::in);
m_updatedInvFile.open(argv[3], ios::out);
m_summaryFile.open(argv[4], ios::out);
if (!m_invFile || !m_salesFile || !m_updatedInvFile || !m_summaryFile) {
cerr << "One or multiple files could not be opened. Program terminated. " << endl;
system("pause");
exit(1);
}
}
FileAccess::~FileAccess(){
m_invFile.close();
m_salesFile.close();
m_updatedInvFile.close();
m_summaryFile.close();
}
/**/
/*
FileAccess::GetNextLineInv() FileAccess::GetNextLineInv()
NAME
FileAccess::GetNextLineInv - reads in next line of Inventory file
SYNOPSIS
bool FileAccess::GetNextLineInv(string &a_invbuf);
a_invbuf --> a buffer that stores on line at a time from the Inventory file.
DESCRIPTION
This function reads in the next line of the Inventory file.
RETURNS
Returns true if a line was read successfully from the file and
returns false if there was nothing else to read from the file.
One of these two cases will always occur.
AUTHOR
Rachael Chertok
DATE
10:30pm 12/18/2017
*/
/**/
bool
FileAccess::GetNextLineInv(string &a_invbuf) {
//If there is no more data in InvFile, return false
if (m_invFile.eof()) {
return false;
}
getline(m_invFile, a_invbuf);
//Return true indicating success
return true;
}
/**/
/*
FileAccess::GetNextLineSales() FileAccess::GetNextLineSales()
NAME
FileAccess::GetNextLineSales - reads in next line of Sales file
SYNOPSIS
bool FileAccess::GetNextLineSales(string &a_salesbuf);
a_salesbuf --> a buffer that stores one line at a time from the Sales file.
DESCRIPTION
This function reads in the next line of the Sales file.
RETURNS
Returns true if a line was read successfully from the file and
returns false if there was nothing else to read from the file.
One of these two cases will always occur.
AUTHOR
Rachael Chertok
DATE
12:00pm 12/19/2017
*/
/**/
bool
FileAccess::GetNextLineSales(string &a_salesbuf) {
//If there is no more data in salesFile, return false
if (m_salesFile.eof()) {
return false;
}
getline(m_salesFile, a_salesbuf);
//Return true indicating success
return true;
}
/**/
/*
FileAccess::ReadInvFile() FileAccess::ReadInvFile()
NAME
FileAccess::ReadInvFile - processes next line of Inventory file
SYNOPSIS
bool FileAccess::ReadInvFile(string &a_buff)
a_buff --> a buffer that stores one line at a time from the Inventory file.
DESCRIPTION
This function processes the data read from the next line of the inventory
file. This includes parsing the line into the merchandise name, price, and
initial quantity of the item. The price is then converted to a double
and the initial quantity is converted to an int. If the item of merchandise
already exists in the products list, the quantity of the product in the list
is updated. If the item of merchandise does not already exist in the products
list, a new merchandise item is created and added to the products list with the
merchandise name, price of the item, quantity of the item, and a boolean value set
to true to indicate that it was added as a merchandise item, and will not be a missing
item if sold.
RETURNS
Returns true if a line was read successfully from the file and
returns false if there was nothing else to read from the file.
One of these two cases will always occur.
AUTHOR
Rachael Chertok
DATE
1:37pm 12/19/2017
*/
/**/
bool
FileAccess::ReadInvFile(string &a_buff) {
//If there is not a line to read in invFile, return false
if (GetNextLineInv(a_buff) == false) {
return false;
}
//Parsing a line of invFile
istringstream ins(a_buff);
string merchandiseName, price, initQuantity;
ins >> merchandiseName >> price >> initQuantity;
m_invFile >> merchandiseName >> price >> initQuantity;
//Converting price from a string to a double
double priceDoub = stod(price);
//Converting initial quantity from a string to an int
int initQuantityInt = stoi(initQuantity);
bool itemFound = false;
//If item already exists, adds to quantity of that object
for (unsigned int i = 0; i < productsList.size(); i++) {
if (merchandiseName == productsList[i].GetM_MerchandiseName()) {
productsList[i].AddingToQuantity(initQuantityInt);
itemFound = true;
break;
}
}
if (itemFound == false) {
//Creating a new product and adding it to the productsList vector
productsList.push_back(Product(merchandiseName, priceDoub, initQuantityInt, false));
}
//Return true to indicate line was read and handled properly
return true;
}
/**/
/*
FileAccess::ReadSalesFile() FileAccess::ReadSalesFile()
NAME
FileAccess::ReadSalesFile - processes next line of Sales file
SYNOPSIS
bool FileAccess::ReadSalesFile(string &a_buff)
a_buff --> a buffer that stores one line at a time from the Sales file.
DESCRIPTION
This function processes the data read from the next line of the Sales
file. This includes parsing the line into the merchandise name and
quantity sold of the item. The quantity sold is then converted to an int.
If the item of merchandise already exists in the products list, the quantity
sold of the product in the list is updated. If the item of merchandise
does not already exist in the products list, a new merchandise item is
created and added to the products list with the merchandise name
and a boolean value set to false to indicate that it if sold, the item
would be considered missing because the item was not initially in the
inventory before being sold.
RETURNS
Returns true if a line was read successfully from the file and
returns false if there was nothing else to read from the file.
One of these two cases will always occur.
AUTHOR
Rachael Chertok
DATE
4:07pm 12/19/2017
*/
/**/
bool
FileAccess::ReadSalesFile(string &a_buff) {
//If there is not a line to read in salesFile, return false
if (GetNextLineSales(a_buff) == false) {
return false;
}
//Parsing a line of salesFile
istringstream ins(a_buff);
string merchandiseNameSales, quantitySoldString;
ins >> merchandiseNameSales >> quantitySoldString;
//Converting after sale quantity from a string to an int
int quantitySoldInt = stoi(quantitySoldString);
//Looking for item in vector and finding index if it exists
bool itemFound = false;
for (unsigned int i = 0; i < productsList.size(); i++) {
//If the product already exists, update its quantity sold
if (merchandiseNameSales == productsList[i].GetM_MerchandiseName()) {
productsList[i].SetM_QuantitySold(quantitySoldInt);
itemFound = true;
break;
}
}
//If item not found, create a new item and set missing=true
if (itemFound == false) {
productsList.push_back(Product(merchandiseNameSales, quantitySoldInt, true));
}
//Return true to indicate line was read and handled properly
return true;
}
/**/
/*
FileAccess::WriteToSummaryFile() FileAccess::WriteToSummaryFile()
NAME
FileAccess::WriteToSummaryFile - writes product information to Summary file
SYNOPSIS
void FileAccess::WriteToSummaryFile();
DESCRIPTION
This function writes information to the Summary file about the merchandise
sold, in descending alphabetical order. If the item was stored in the
inventory before being sold, the merchandise name, quantity sold,
and total money taken in are written to the Summary file. If the item
was not stored in the inventory before it was sold, only the merchandise
name and quantity sold are written to the Summary file.
RETURNS
Return type is void.
AUTHOR
Rachael Chertok
DATE
10:03pm 12/19/2017
*/
/**/
void
FileAccess::WriteToSummaryFile() {
//Sorting products in descending alphabetical order before writing to summary file
sort(productsList.begin(), productsList.end());
//Writing the merchandise name, quantity sold, and money taken in
//(ONLY for items that were sold)
for (unsigned int i = 0; i < productsList.size(); i++) {
if (productsList[i].GetM_QuantitySold() > 0){
m_summaryFile << left << setw(20) << productsList[i].GetM_MerchandiseName() << setw(10)
<< productsList[i].GetM_QuantitySold();
if (productsList[i].GetM_Missing() == false) {
m_summaryFile << setw(20) << productsList[i].CalculateTotalMoneyTakenIn() << endl;
}
else {
m_summaryFile << endl;
}
}
}
}
/**/
/*
FileAccess::WriteToUpdatedInventoryFile() FileAccess::WriteToUpdatedInventoryFile()
NAME
FileAccess::WriteToUpdatedInventoryFile - writes product information to UpdatedInventory file
SYNOPSIS
FileAccess::WriteToUpdatedInventoryFile();
DESCRIPTION
This function writes information to the UpdatedInventory file about
all of the merchandise (both sold and not sold). The merchandise name,
price, and updated quantity are written to the file. If the item
is missing (meaning that it was sold, but was not already included
in the inventory list), the message "WARNING:MISSING ITEM" is written
to the file, to be displayed on the offending line. If there is a
negative inventory (meaning that a larger quantity of the item was
sold than there was in the initial quantity), the message
"WARNING:NEGATIVE INVENTORY" is written to the file, to be displayed
on the offending line.
RETURNS
Return type is void.
AUTHOR
Rachael Chertok
DATE
2:30pm 12/23/2017
*/
/**/
void
FileAccess::WriteToUpdatedInventoryFile() {
//Writing the merchandise name, price, and updated quantity
//to the updated inventory file
for (unsigned int i = 0; i < productsList.size(); i++) {
m_updatedInvFile << left << setw(20) << productsList[i].GetM_MerchandiseName() << setw(20)
<< productsList[i].GetM_Price() << setw(20)
<< productsList[i].CalculateQuantityAfterSold();
//If an error occurs
if (productsList[i].GetM_Missing() == true || productsList[i].CalculateQuantityAfterSold() < 0){
//If product is a missing item in the inventory (sold but not originally in inventory)
//Issue a missing item warning at end of offending line
if (productsList[i].GetM_Missing() == true) {
m_updatedInvFile << setw(20) << "WARNING:MISSING ITEM ";
if (productsList[i].CalculateQuantityAfterSold() < 0) {
m_updatedInvFile << setw(20) <<"WARNING:NEGATIVE INVENTORY" << endl;
}
else {
m_updatedInvFile << endl;
}
}
//If negative inventory (a larger quantity of the item was sold than there was in original inventory)
//Issue a negative inventory warning at the end of the offeending line
else if (productsList[i].CalculateQuantityAfterSold() < 0) {
m_updatedInvFile << setw(20) << " NEGATIVE INVENTORY" << endl;
}
}
else {
m_updatedInvFile << endl;
}
}
}