SceneTree#call_group is crashing, but calling the methods it does manually works fine.
// crashy
s.get_tree().call_group('mobs', 'queue_free')
// no crashy
mobs := s.get_tree().get_nodes_in_group('mobs')
for i in 0 .. mobs.size() {
mob := mobs.get(i)
mut node := gd.Node.new()
node.from_variant(mob)
node.queue_free()
}
SceneTree#call_groupis crashing, but calling the methods it does manually works fine.