-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathproject.godot
More file actions
95 lines (70 loc) · 2.42 KB
/
Copy pathproject.godot
File metadata and controls
95 lines (70 loc) · 2.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Winithm"
run/main_scene="uid://k6l8l50pbqyd"
config/features=PackedStringArray("4.7", "C#", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 0)
config/icon="res://icon.svg"
[audio]
driver/output_latency=10
driver/output_latency.web=25
[autoload]
ResourcePackManager="*uid://cekjp7dyw42rc"
DesktopManager="*uid://beomho66prn1t"
[debug]
file_logging/enable_file_logging=true
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=2
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/subwindows/embed_subwindows=false
window/per_pixel_transparency/allowed=true
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="Winithm.Client"
[editor]
naming/default_signal_callback_name="On{NodeName}{SignalName}"
naming/default_signal_callback_to_self_name="On{SignalName}"
naming/scene_name_casing=1
naming/script_name_casing=1
[input]
PauseKey={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[input_devices]
joypads/ignore_joypad_on_unfocused_application=true
pointing/emulate_touch_from_mouse=true
[internationalization]
locale/include_text_server_data=true
[physics]
2d/run_on_separate_thread=true
3d/physics_engine="Dummy"
common/physics_interpolation=true
[rendering]
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
textures/vram_compression/import_s3tc_bptc=true
lights_and_shadows/directional_shadow/size=2048
lights_and_shadows/directional_shadow/size.mobile=1024
2d/shadow_atlas/size=1024
reflections/sky_reflections/ggx_samples=16
reflections/sky_reflections/ggx_samples.mobile=8
reflections/sky_reflections/fast_filter_high_quality=true
global_illumination/gi/use_half_resolution=true
environment/ssao/quality=1
environment/ssil/quality=1
global_illumination/sdfgi/frames_to_converge=3
viewport/transparent_background=true