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Description
Add Red Faction: Armageddon support for existing mods and upcoming community patch
Things to implement
- vpp file tools. format is different from RFGR, see gibbed's SR3 tools
- file lists, hashes, paths, savegame locations
- build lego protagonist
- create savegame backup every time game is launched (RFA corrupts it frequently)
Investigate
- codebase impact. RFA will not need as many features and will not be supported as much. how many if-else forks do i need? don't want to make abstraction layers, libs, whatever
- peg files may be different from RFGR, but can just use manually prepared files
- game versions: steam, GOG, publicbeta. differences in stability and multiplayer. release ""re-enabler" style mods to switch between them, using as little files as possible
Presentation
- release separately or keep everything as single app? users may be confused
- keep same codebase or separate into repos? don't want to add if-else cruft, but don't want to make fixes twice
- try rufus-style .exe name switch if i keep it as single app
- separate name for new app, or keep it under one brand?
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