These are the BPMs:
- Beat Saber: 128
- Spotify: 192.076 (as seen in the Spotify analysis file)
Spotify’s BPM is 1.5x that of the Beat Saber one. It’s not an integer multiple. Questions:
- Does it make sense that the BPM could be interpreted to be 192.076? Or is it a bug in Spotify’s analysis data?
- When we generate a remix, does this result in noticeable seams when the audio jumps from one beat to another?
InfiniteRemix.BeatAlignedObject shifts slices such that every slice starts and ends on a beat (using Beat Saber’s BPM). Is this problematic? Does it result in noticeable seams when the audio jumps from one beat to another? Should we be using Spotify’s BPM instead? But then could we end up with weird results when using Spotify’s BPM to slice the beatmap (which the author designed with Beat Saber’s BPM, not Spotify’s)?
These are the BPMs:
Spotify’s BPM is 1.5x that of the Beat Saber one. It’s not an integer multiple. Questions:
InfiniteRemix.BeatAlignedObjectshifts slices such that every slice starts and ends on a beat (using Beat Saber’s BPM). Is this problematic? Does it result in noticeable seams when the audio jumps from one beat to another? Should we be using Spotify’s BPM instead? But then could we end up with weird results when using Spotify’s BPM to slice the beatmap (which the author designed with Beat Saber’s BPM, not Spotify’s)?