What steps will reproduce the problem?
1. Using TranslatePooint all points of the exsisting zone were shifted
2. After selecting the zone the applicaiton navigates to the original
coordinates }probably cached at the beginning)
3. Saving and resuming the game causes the new coordinates to be cached and the
application navigates to the new coordinates. This work around is good for
moving the zone once. However, for frequent zone movement it is not usable.
What is the expected output? What do you see instead?
The application should navigate to the zone with the new shifted coordinates.
What version of the product are you using? On what operating system?
0.6.0
Please provide any additional information below.
Original issue reported on code.google.com by
kiko.n...@gmail.comon 13 Sep 2012 at 3:16