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46 lines (35 loc) · 1.77 KB
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0, 1, 2, 3, 4, 5 % packet loss
1000 packets
C1->C2 => client->server
C2->C1 => server->client
TCP: doesnt include 6 packets (open/close)
1%:Sent=2010, Dropped(C1->C2)=8, Dropped(C2->C1)=10 + 6 packets (open/close)
2%:Sent=2016, Dropped(C1->C2)=24, Dropped(C2->C1)=16
3%:Sent=2023, Dropped(C1->C2)=35, Dropped(C2->C1)=23
4%:Sent=2035, Dropped(C1->C2)=44, Dropped(C2->C1)=35
5%:Sent=2042, Dropped(C1->C2)=60, Dropped(C2->C1)=42
SIMP(TCP mode): includes 5 close packets
1%:Sent=1058, Dropped(C1->C2)=10, Dropped(C2->C1)=0
2%:Sent=1084, Dropped(C1->C2)=21, Dropped(C2->C1)=1
3%:Sent=1093, Dropped(C1->C2)=30, Dropped(C2->C1)=1
4%:Sent=1110, Dropped(C1->C2)=42, Dropped(C2->C1)=1
5%:Sent=1122, Dropped(C1->C2)=53, Dropped(C2->C1)=1
UDP:
1%:Sent=990, Dropped(C1->C2)=10, Dropped(C2->C1)=0
2%:Sent=982, Dropped(C1->C2)=18, Dropped(C2->C1)=0
3%:Sent=974, Dropped(C1->C2)=26, Dropped(C2->C1)=0
4%:Sent=964, Dropped(C1->C2)=36, Dropped(C2->C1)=0
5%:Sent=953, Dropped(C1->C2)=47, Dropped(C2->C1)=0
SIMP(UDP mode):
1%:Sent=1181, Dropped(C1->C2)=8, Dropped(C2->C1)=2 (992 has been received)
2%:Sent=1378, Dropped(C1->C2)=19, Dropped(C2->C1)=7 (983 has been received)
3%:Sent=1585, Dropped(C1->C2)=33, Dropped(C2->C1)=9 (972 has been received)
4%:Sent=1712, Dropped(C1->C2)=48, Dropped(C2->C1)=17 (963 has been received)
5%:Sent=2039, Dropped(C1->C2)=71, Dropped(C2->C1)=31 (956 has been received)
big packet loss breaks even tcp so max is 5%
we can change NACKS_BEFORE_DROP, it increases network load but allowes it to work in higher
drop rate networks
no useless feature when packets are glued together
check for tcp packet glueing
limitation: no fast sending in tcp mode as well as udp (udp limitation) (why would you want it, idk)
big net loss is not for this so gaming is go to actually since it doesnt work rn