- Complete the exhaustive feature analysis of all referenced submodules (Construct, Phaser, GameMaker, etc.).
- Finalize the comprehensive submodule dashboard with URLs, descriptions, versions, and build numbers.
- Submodule all generative AI tools.
- Implement advanced selection tools (Polygon Lasso) in the Sprite Editor.
- Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
- Finalize the Undo/Redo robust Command pattern across all editor tabs.
- Port the legacy Swing
bgeditorto JavaFX and/or C++ (Qt6). - Port bgeditor to Web.
- Ensure
bobsgamewebhas 100% stable deployment to Hetzner. - Optimize the Netty 4 pipeline for massive concurrency (30+ players).
- Clean up and refactor the C++ project using Ultimate++.