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TODO: Short-Term Tasks & Fixes

Documentation & Organization

  • Complete the exhaustive feature analysis of all referenced submodules (Construct, Phaser, GameMaker, etc.).
  • Finalize the comprehensive submodule dashboard with URLs, descriptions, versions, and build numbers.
  • Submodule all generative AI tools.

Editor Enhancements

  • Implement advanced selection tools (Polygon Lasso) in the Sprite Editor.
  • Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
  • Finalize the Undo/Redo robust Command pattern across all editor tabs.
  • Port the legacy Swing bgeditor to JavaFX and/or C++ (Qt6).
  • Port bgeditor to Web.

Engine & Multiplayer

  • Ensure bobsgameweb has 100% stable deployment to Hetzner.
  • Optimize the Netty 4 pipeline for massive concurrency (30+ players).
  • Clean up and refactor the C++ project using Ultimate++.