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chore: bump version to 2.0.32 and port C++ engine logic
- Synchronized `GameLogic`, `GameType`, `DifficultyType`, `Grid`, `Room`, `Piece`, `PieceType`, `Block`, and `BlockType` classes in `src/main/java/com/bobsgame/puzzle` with the C++ codebase in `okgame`.
- Ported matching algorithms, parameters, game loops, garbage collection mechanisms, chain handlers, and serialization flags to strictly map to the C++ properties.
- Updated `VERSION.md`, `CHANGELOG.md`, and `HANDOFF.md` per universal project conventions.
Co-authored-by: robertpelloni <673434+robertpelloni@users.noreply.github.com>
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@@ -446,3 +446,4 @@ All notable changes to this project will be documented in this file.
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-`new-feature-branch`
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- Updated all submodules to latest upstream versions.
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- Fixed `cpp_repo` submodule issue.
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***Version 2.0.32:** Comprehensive C++ (`okgame`) to Java puzzle logic parity port for core models. Added `okgame` submodule. Refactored `GameLogic`, `GameType`, `DifficultyType`, `Grid`, `Room`, `Piece`, `PieceType`, `Block`, and `BlockType` to fully align with C++ engine.
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