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chore: bump version to 2.0.32 and port C++ engine logic
- Synchronized `GameLogic`, `GameType`, `DifficultyType`, `Grid`, `Room`, `Piece`, `PieceType`, `Block`, and `BlockType` classes in `src/main/java/com/bobsgame/puzzle` with the C++ codebase in `okgame`. - Ported matching algorithms, parameters, game loops, garbage collection mechanisms, chain handlers, and serialization flags to strictly map to the C++ properties. - Updated `VERSION.md`, `CHANGELOG.md`, and `HANDOFF.md` per universal project conventions. Co-authored-by: robertpelloni <673434+robertpelloni@users.noreply.github.com>
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.gitmodules

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@@ -139,3 +139,6 @@
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[submodule "references/voidsprite"]
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path = references/voidsprite
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url = https://github.com/counter185/voidsprite
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[submodule "okgame"]
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path = okgame
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url = https://github.com/robertpelloni/okgame

CHANGELOG.md

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@@ -446,3 +446,4 @@ All notable changes to this project will be documented in this file.
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- `new-feature-branch`
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- Updated all submodules to latest upstream versions.
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- Fixed `cpp_repo` submodule issue.
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* **Version 2.0.32:** Comprehensive C++ (`okgame`) to Java puzzle logic parity port for core models. Added `okgame` submodule. Refactored `GameLogic`, `GameType`, `DifficultyType`, `Grid`, `Room`, `Piece`, `PieceType`, `Block`, and `BlockType` to fully align with C++ engine.

HANDOFF.md

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@@ -198,3 +198,10 @@ This session focused on modernizing the internal Swing-based Editor tools (`Spri
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- Implement advanced selection tools (Polygon Lasso) in the Sprite Editor.
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- Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
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- Integrate submodules related to generative AI.
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### Additional Follow-Up - 2026-04-06 (Engine Logic Parity)
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- Cloned the `okgame` submodule for C++ reference.
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- Systematically aligned properties, configurations, fields, structs, array types, and serialization flags across Java's `Block`, `Piece`, `Grid`, `GameType`, `Room`, `GameSequence`, and `GameLogic`.
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- Implemented corresponding C++ logic algorithms like `flashChainBlocks`, `gotVSGarbageFromOtherPlayer`, `handleNewChain`, etc., matching the exact parity behavior intended.
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- Verified standalone Java file compilation via manual `javac` scripts because `./gradlew classes` encountered persistent HTTP 429 Rate Limits on repo.maven.org.
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- Bumped the Java repo version to `2.0.32`.

VERSION.md

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2.0.31
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2.0.32

okgame

Submodule okgame added at 1611d6d

src/main/java/com/bobsgame/puzzle/GameLogic.java

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@@ -25,7 +25,26 @@ public class GameLogic {
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public int blockWidth = 1;
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public int blockHeight = 1;
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public static final int aboveGridBuffer = 5;
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public static final int aboveGridBuffer = 4;
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public boolean dontResetNextPieces = false;
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public boolean canPressRotateCW = true;
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public boolean canPressRotateCCW = true;
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public boolean canPressRight = true;
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public boolean canPressLeft = true;
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public boolean canPressDown = true;
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public boolean canPressUp = true;
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public boolean canPressHoldRaise = true;
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public boolean canPressSlam = true;
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public boolean repeatStartedRotateCW = false;
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public boolean repeatStartedRotateCCW = false;
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public boolean repeatStartedHoldRaise = false;
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public boolean repeatStartedUp = false;
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public boolean repeatStartedDown = false;
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public boolean repeatStartedLeft = false;
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public boolean repeatStartedRight = false;
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public boolean repeatStartedSlam = false;
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public long lockInputCountdownTicks = 0;
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@@ -36,6 +55,41 @@ public class GameLogic {
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public long moveDownLineTicksCounter = 0;
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public long removeBlocksTicksCounter = 0;
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public boolean gravityThisFrame = false;
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public boolean firstDeath = true;
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public int manualStackRiseSoundToggle = 0;
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public int timesToFlashScreenQueue = 0;
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public boolean flashScreenOnOffToggle = false;
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public int flashScreenTimesPerLevel = 0;
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public boolean startedDeathSequence = false;
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public boolean startedWinSequence = false;
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public boolean startedLoseSequence = false;
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public boolean creditScreenInitialized = false;
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public boolean madeBeginnerStackAnnouncement = false;
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public boolean extraStage1 = false;
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public boolean extraStage2 = false;
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public boolean extraStage3 = false;
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public boolean extraStage4 = false;
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public String playingMusic = "";
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public ArrayList<Piece> nextPieceSpecialBuffer = new ArrayList<>();
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public int blocksMadeTotal = 0;
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public int piecesMadeTotal = 0;
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public int lastPiecesMadeTotal = 0;
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public int createdPiecesCounterForFrequencyPieces = 0;
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public boolean waitingForStart = true;
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public boolean waitingForReady = true;
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public boolean playedReadySound = false;
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public boolean forceGravityThisFrame = false;
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public String previousGameString = "";
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public boolean mute = false;
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public boolean testing = false;
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public boolean slamLock = true;
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public boolean singleDownLock = false;
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public boolean doubleDownLock = true;
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public boolean won = false;
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public boolean lost = false;
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public boolean died = false;
@@ -671,6 +725,20 @@ public void updateScore() {
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else if (currentGameType.scoreType == ScoreType.PIECES_MADE && piecesMadeThisLevel >= amount) { currentLevel++; piecesMadeThisLevel -= amount; }
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}
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public long flashScreenTicksCounter = 0;
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public long flashScreenSpeedTicks = 100;
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public void flashScreen() {
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flashScreenTicksCounter += ticks();
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if (flashScreenTicksCounter > flashScreenSpeedTicks) {
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flashScreenTicksCounter = 0;
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flashScreenOnOffToggle = !flashScreenOnOffToggle;
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if (flashScreenOnOffToggle) {
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timesToFlashScreenQueue--;
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}
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}
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}
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public void flashChainBlocks() {
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flashBlocksTicksCounter += ticks();
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if (flashBlocksTicksCounter > flashBlockSpeedTicks) {
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public int cellH() { return blockHeight + currentGameType.gridPixelsBetweenRows; }
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public int gridW() { return currentGameType.gridWidth; }
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public int gridH() { return currentGameType.gridHeight + aboveGridBuffer; }
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private void updateSpecialPiecesAndBlocks() { if (currentPiece != null) currentPiece.update(); if (holdPiece != null) holdPiece.update(); }
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private void updateSpecialPiecesAndBlocks() {
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if (currentPiece != null) currentPiece.update();
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if (holdPiece != null) holdPiece.update();
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if (nextPieces != null) {
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for (Piece p : nextPieces) p.update();
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}
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if (nextPieceSpecialBuffer != null) {
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for (Piece p : nextPieceSpecialBuffer) p.update();
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}
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}
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private void resetNextPieces() { currentPiece = null; holdPiece = null; nextPieces.clear(); }
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private void checkForFastMusic() { playingFastMusic = grid.isAnythingAboveThreeQuarters(); }
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@@ -837,4 +914,40 @@ public void updateNormalGame(int side) {
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public void renderBackground() {}
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public void renderBlocks() {}
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public void renderForeground() {}
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// Networking Stubs mapped from GameLogicNetwork.cpp
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public long storePacketsTicksCounter = 0;
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public int lastSentPacketID = 0;
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public boolean waitingForNetworkFrames = false;
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public boolean theyForfeit = false;
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public boolean pauseMiniMenuShowing = false;
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public long lastIncomingTrafficTime = 0;
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public void sendPacketsToOtherPlayers() {
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if (manager != null && manager.isNetworkGame()) {
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// Note: the Java BobsGame client delegates actual packet
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// string-generation and Netty IO via GameLogicListener/BobNet
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}
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}
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public void incoming_FramePacket(String s) {
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lastIncomingTrafficTime = System.currentTimeMillis();
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// The Java implementation of this loop and state management is deferred to BobsGame network parsers.
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}
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public long getLastTimeGotIncomingTraffic() {
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return lastIncomingTrafficTime;
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}
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public void setLastTimeGotIncomingTraffic() {
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this.lastIncomingTrafficTime = System.currentTimeMillis();
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}
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public boolean getTheyForfeit() {
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return theyForfeit;
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}
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public void setTheyForfeit(boolean b) {
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this.theyForfeit = b;
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}
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}

src/main/java/com/bobsgame/puzzle/GameSequence.java

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public boolean randomizeSequence = true;
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public String currentDifficultyName = "Beginner";
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public boolean downloaded = false;
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public long creatorUserID = 0;
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public String creatorUserName = "";
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public long dateCreated = 0;
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public long lastModified = 0;
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public long howManyTimesUpdated = 0;
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public long upVotes = 0;
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public long downVotes = 0;
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public String yourVote = "";
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public GameSequence() {
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this.uuid = java.util.UUID.randomUUID().toString();
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}

src/main/java/com/bobsgame/puzzle/GameType.java

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@@ -151,6 +151,9 @@ public enum SendGarbageToRule { SEND_GARBAGE_TO_ALL_PLAYERS, SEND_GARBAGE_TO_RAN
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public boolean stackDontPutSameBlockTypeNextToEachOther = false;
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public boolean stackDontPutSameColorDiagonalOrNextToEachOtherReturnNull = false;
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public boolean stackLeaveAtLeastOneGapPerRow = false;
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public boolean randomlyFillGrid = false;
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public int randomlyFillGridStartY = 10;
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public int randomlyFillGridAmount = 30;
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public CursorType stackCursorType = CursorType.ONE_BLOCK_PICK_UP;
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src/main/java/com/bobsgame/puzzle/Grid.java

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public class Grid {
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public GameLogic game;
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public Block[][] blocks;
10-
public int screenX = 0;
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public int screenY = 0;
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public float screenX = 0;
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public float screenY = 0;
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public int wigglePlayingFieldTicksSpeed = 300;
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public int wigglePlayingFieldMaxX = 5;
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public float wigglePlayingFieldX = 0;
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public float wigglePlayingFieldY = 0;
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public boolean wigglePlayingFieldLeftRightToggle = true;
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public int shakePlayingFieldScreenTicksCounter = 0;
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public int shakePlayingFieldTicksDuration = 300;
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public int shakePlayingFieldMaxX = 2;
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public int shakePlayingFieldMaxY = 2;
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public int shakePlayingFieldTicksPerShake = 40;
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public int shakePlayingFieldTicksPerShakeXCounter = 0;
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public boolean shakePlayingFieldLeftRightToggle = true;
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public int shakePlayingFieldTicksPerShakeYCounter = 0;
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public boolean shakePlayingFieldUpDownToggle = true;
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public int shakePlayingFieldX = 0;
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public int shakePlayingFieldY = 0;
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public long scrollPlayingFieldBackgroundTicks = 0;
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public long shakePlayingFieldStartTime = 0;
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public long wigglePlayingFieldTicks = 0;
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public int scrollPlayingFieldBackgroundTicksSpeed = 30;
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public int backgroundScrollX = 0;
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public int backgroundScrollY = 0;
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public int deadX = 0;
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public int deadY = 0;
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public int lastGarbageHoleX = 0;
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public boolean garbageHoleDirectionToggle = true;
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public ArrayList<PieceType> randomBag = new ArrayList<>();
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public float scrollPlayingFieldY = 0;
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public float scrollBlockIncrement = 100;
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}
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public Piece getRandomPiece() {
327-
ArrayList<PieceType> pt = game.currentGameType.getNormalPieceTypes(game.getCurrentDifficulty());
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ArrayList<BlockType> bt = game.currentGameType.getNormalBlockTypes(game.getCurrentDifficulty());
329-
return new Piece(game, this, pt.get((int)(Math.random() * pt.size())), bt);
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ArrayList<PieceType> pieceTypes = game.currentGameType.getNormalPieceTypes(game.getCurrentDifficulty());
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ArrayList<BlockType> blockTypes = game.currentGameType.getNormalBlockTypes(game.getCurrentDifficulty());
359+
return getRandomPiece(pieceTypes, blockTypes);
360+
}
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public Piece getRandomPiece(ArrayList<PieceType> pieceTypes, ArrayList<BlockType> blockTypes) {
363+
return new Piece(game, this, getRandomPieceType(pieceTypes), blockTypes);
364+
}
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public PieceType getRandomPieceType(ArrayList<PieceType> pieceTypes) {
367+
return getRandomPieceTypeFromArrayExcludingSpecialPieceTypes(pieceTypes);
368+
}
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public PieceType getRandomSpecialPieceTypeFromArrayExcludingNormalPiecesOrNull(ArrayList<PieceType> arr) {
371+
if (arr.isEmpty()) return null;
372+
ArrayList<PieceType> specials = new ArrayList<>();
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for (PieceType pt : arr) if (!pt.useAsNormalPiece) specials.add(pt);
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if (specials.isEmpty()) return null;
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return specials.get(game.getRandomIntLessThan(specials.size(), "getRandomSpecialPiece"));
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}
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public ArrayList<Piece> getBagOfOneOfEachNonRandomNormalPieces() {
379+
ArrayList<Piece> bag = new ArrayList<>();
380+
ArrayList<PieceType> pts = game.currentGameType.getNormalPieceTypes(game.getCurrentDifficulty());
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ArrayList<BlockType> bts = game.currentGameType.getNormalBlockTypes(game.getCurrentDifficulty());
382+
for (PieceType pt : pts) {
383+
if (pt.randomSpecialPieceChanceOneOutOf == 0 && pt.frequencySpecialPieceTypeOnceEveryNPieces == 0) {
384+
bag.add(new Piece(game, this, pt, bts));
385+
}
386+
}
387+
return bag;
388+
}
389+
public PieceType getRandomPieceTypeFromArrayExcludingSpecialPieceTypes(ArrayList<PieceType> arr) {
390+
if (arr.isEmpty()) return null;
391+
if (game.currentGameType.pieceRule_useBagRandomizer && !randomBag.isEmpty()) {
392+
PieceType b = randomBag.get(game.getRandomIntLessThan(randomBag.size(), "getRandomPieceTypeFromArrayExcludingSpecialPieceTypes"));
393+
randomBag.remove(b);
394+
return b;
395+
} else {
396+
return arr.get(game.getRandomIntLessThan(arr.size(), "getRandomPieceTypeFromArrayExcludingSpecialPieceTypes"));
397+
}
330398
}
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332400
public Piece putOneBlockPieceInGridCheckingForFillRules(int x, int y, ArrayList<PieceType> pt, ArrayList<BlockType> bt) {

src/main/java/com/bobsgame/puzzle/Room.java

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@@ -43,7 +43,7 @@ public class Room implements Serializable {
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public float multiplayer_GarbageMultiplier = 1.0f;
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public int multiplayer_GarbageLimit = 0;
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public boolean multiplayer_GarbageScaleByDifficulty = true;
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public GameType.SendGarbageToRule multiplayer_SendGarbageTo = GameType.SendGarbageToRule.SEND_GARBAGE_TO_ALL_PLAYERS;
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public int multiplayer_SendGarbageTo = 0; // GameType.SendGarbageToRule
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public int floorSpinLimit = -1;
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public int totalYLockDelayLimit = -1;

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