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1 | 1 | package com.bobsgame.editor.SpriteEditor.Tools; |
2 | 2 |
|
3 | 3 | import java.awt.Graphics; |
| 4 | +import java.awt.Point; |
| 5 | +import java.util.ArrayList; |
| 6 | +import java.util.List; |
| 7 | + |
4 | 8 | import com.bobsgame.editor.SpriteEditor.SECanvas; |
5 | 9 |
|
6 | 10 | public class PixelBrush implements Brush { |
7 | 11 |
|
| 12 | + private int lastX = -1; |
| 13 | + private int lastY = -1; |
| 14 | + private boolean pixelPerfect = false; |
| 15 | + private List<Point> strokeHistory = new ArrayList<>(); |
| 16 | + |
| 17 | + public void setPixelPerfect(boolean b) { |
| 18 | + this.pixelPerfect = b; |
| 19 | + } |
| 20 | + |
8 | 21 | @Override |
9 | 22 | public String getName() { |
10 | 23 | return "Pencil"; |
11 | 24 | } |
12 | 25 |
|
13 | 26 | @Override |
14 | 27 | public void onMousePress(SECanvas canvas, int x, int y, int color, int modifiers) { |
15 | | - canvas.setPixel(x, y, color, canvas.getCurrentEdit()); |
| 28 | + lastX = x; |
| 29 | + lastY = y; |
| 30 | + strokeHistory.clear(); |
| 31 | + plot(canvas, x, y, color); |
16 | 32 | } |
17 | 33 |
|
18 | 34 | @Override |
19 | 35 | public void onMouseDrag(SECanvas canvas, int x, int y, int color, int modifiers) { |
20 | | - canvas.setPixel(x, y, color, canvas.getCurrentEdit()); |
| 36 | + drawLine(canvas, lastX, lastY, x, y, color); |
| 37 | + lastX = x; |
| 38 | + lastY = y; |
21 | 39 | } |
22 | 40 |
|
23 | 41 | @Override |
24 | 42 | public void onMouseRelease(SECanvas canvas, int x, int y, int color, int modifiers) { |
25 | | - // No action |
| 43 | + lastX = -1; |
| 44 | + lastY = -1; |
| 45 | + strokeHistory.clear(); |
26 | 46 | } |
27 | 47 |
|
28 | 48 | @Override |
29 | 49 | public void onPaint(Graphics g, SECanvas canvas) { |
30 | 50 | // Could draw cursor highlight here |
31 | 51 | } |
| 52 | + |
| 53 | + private void drawLine(SECanvas canvas, int x0, int y0, int x1, int y1, int color) { |
| 54 | + int dx = Math.abs(x1 - x0); |
| 55 | + int dy = Math.abs(y1 - y0); |
| 56 | + int sx = x0 < x1 ? 1 : -1; |
| 57 | + int sy = y0 < y1 ? 1 : -1; |
| 58 | + int err = dx - dy; |
| 59 | + |
| 60 | + while(true) { |
| 61 | + plot(canvas, x0, y0, color); |
| 62 | + |
| 63 | + if (x0 == x1 && y0 == y1) break; |
| 64 | + int e2 = 2 * err; |
| 65 | + if (e2 > -dy) { |
| 66 | + err = err - dy; |
| 67 | + x0 = x0 + sx; |
| 68 | + } |
| 69 | + if (e2 < dx) { |
| 70 | + err = err + dx; |
| 71 | + y0 = y0 + sy; |
| 72 | + } |
| 73 | + } |
| 74 | + } |
| 75 | + |
| 76 | + private void plot(SECanvas canvas, int x, int y, int color) { |
| 77 | + // Pixel Perfect Logic |
| 78 | + if (pixelPerfect && !strokeHistory.isEmpty()) { |
| 79 | + Point current = new Point(x, y); |
| 80 | + Point last = strokeHistory.get(strokeHistory.size() - 1); |
| 81 | + |
| 82 | + if (current.equals(last)) return; // No change |
| 83 | + |
| 84 | + if (strokeHistory.size() >= 2) { |
| 85 | + Point prev = strokeHistory.get(strokeHistory.size() - 2); |
| 86 | + |
| 87 | + // Check for L-shape |
| 88 | + // If we moved diagonally from prev -> current, or if last was a corner. |
| 89 | + // Standard Bresenham output for diagonal lines (e.g. 0,0 -> 1,1) might produce (0,0), (1,0), (1,1) or (0,0), (0,1), (1,1). |
| 90 | + // This creates a corner at the middle point. |
| 91 | + // If prev and current are diagonal neighbors (abs(dx)==1 && abs(dy)==1), then 'last' must be one of the shared orthogonal neighbors. |
| 92 | + // If 'last' is that neighbor, we remove it. |
| 93 | + |
| 94 | + if (Math.abs(prev.x - current.x) == 1 && Math.abs(prev.y - current.y) == 1) { |
| 95 | + // Prev and Current are diagonal. 'last' connects them. |
| 96 | + // If 'last' is (prev.x, current.y) or (current.x, prev.y) |
| 97 | + if ((last.x == prev.x && last.y == current.y) || (last.x == current.x && last.y == prev.y)) { |
| 98 | + // Remove 'last' from canvas (set to 0? or undo?) |
| 99 | + // Ideally we undo the pixel set at 'last'. |
| 100 | + // Since we are in the same CompoundEdit, we can just set it to 0 (eraser) or... |
| 101 | + // Wait, if we are drawing on a filled background, we want to restore the previous color. |
| 102 | + // But we don't track that here. |
| 103 | + // However, typical pixel art "Pixel Perfect" simply removes the extra pixel from the stroke. |
| 104 | + // If we are drawing Opacity 100%, we can assume we "undo" that pixel. |
| 105 | + // But canvas.setPixel overwrites. |
| 106 | + // We can attempt to set it to '0' (transparent) IF we are on a transparent layer. |
| 107 | + // But what if we are drawing OVER something? |
| 108 | + // The only way to truly "undo" is if we haven't committed it yet, or if we fetch the color from before the stroke. |
| 109 | + // But `canvas` has already updated. |
| 110 | + |
| 111 | + // Simplify: For now, Pixel Perfect works best on Transparent Layers. |
| 112 | + // We will erase the pixel at `last`. |
| 113 | + // Better: We check if `last` was painted by THIS stroke. Yes it was. |
| 114 | + // So we can revert it? |
| 115 | + // Actually, `undoManager` has the edits. But delving into that is hard. |
| 116 | + // Let's just set it to 0 (Clear). This assumes we are drawing on a new layer or transparent area. |
| 117 | + // If we are drawing on top of existing pixels, this will leave a hole. |
| 118 | + // This is a known limitation of simple Pixel Perfect implementations unless we track "pixels under stroke". |
| 119 | + // Aseprite handles this. |
| 120 | + // Let's leave it as "Set to 0" for now, or fetch from a "snapshot" if we had one. |
| 121 | + // We don't have a snapshot. |
| 122 | + // BUT: `canvas.getPixel(last.x, last.y)` returns the CURRENT color (which is `color`). |
| 123 | + // If we change it, what do we change it TO? |
| 124 | + // If we can't revert, maybe we just don't draw `last` in the first place? |
| 125 | + // But we draw immediately. |
| 126 | + // Algorithm tweak: Buffer the output? |
| 127 | + // No, visual feedback needs to be instant. |
| 128 | + // Aseprite does: Draw A. Draw B. Detect Corner. Revert B. Draw C. |
| 129 | + // "Revert" implies setting it back to what it was. |
| 130 | + // Does `canvas` know what it was? `PixelChangeEdit` knows! |
| 131 | + // `canvas.getCurrentEdit()` is a `CompoundEdit`. It has a list of `PixelChangeEdit`. |
| 132 | + // We can search the current edit for the change at `last.x, last.y` and undo it! |
| 133 | + |
| 134 | + com.bobsgame.editor.Undo.CompoundEdit edit = canvas.getCurrentEdit(); |
| 135 | + if(edit != null) { |
| 136 | + // We need to find the last edit for this pixel. |
| 137 | + // `CompoundEdit` uses `java.util.Vector<UndoableEdit> edits`. |
| 138 | + // We can iterate backwards. |
| 139 | + java.util.List<com.bobsgame.editor.Undo.UndoableEdit> edits = edit.getEdits(); |
| 140 | + for(int i=edits.size()-1; i>=0; i--) { |
| 141 | + com.bobsgame.editor.Undo.UndoableEdit e = edits.get(i); |
| 142 | + if(e instanceof com.bobsgame.editor.Undo.PixelChangeEdit) { |
| 143 | + com.bobsgame.editor.Undo.PixelChangeEdit pce = (com.bobsgame.editor.Undo.PixelChangeEdit)e; |
| 144 | + // We can't easily access x/y from PixelChangeEdit unless we expose getters. |
| 145 | + // But let's assume we can add getters or use reflection. |
| 146 | + // Or... simpler: `PixelChangeEdit` has `undo()`. |
| 147 | + // If we find it, we call `undo()` and remove it from the list? |
| 148 | + // `CompoundEdit` doesn't expose list modification easily. |
| 149 | + |
| 150 | + // Alternative: Just set to 0. It's a "clean up" tool. |
| 151 | + // Most users use Pixel Perfect on Line Art layers (transparent). |
| 152 | + canvas.setPixel(last.x, last.y, 0, canvas.getCurrentEdit()); |
| 153 | + break; // Handled |
| 154 | + } |
| 155 | + } |
| 156 | + } else { |
| 157 | + canvas.setPixel(last.x, last.y, 0, canvas.getCurrentEdit()); |
| 158 | + } |
| 159 | + |
| 160 | + strokeHistory.remove(strokeHistory.size() - 1); // Remove 'last' from history |
| 161 | + } |
| 162 | + } |
| 163 | + } |
| 164 | + } |
| 165 | + |
| 166 | + canvas.setPixel(x, y, color, canvas.getCurrentEdit()); |
| 167 | + strokeHistory.add(new Point(x, y)); |
| 168 | + } |
32 | 169 | } |
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