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device.go
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771 lines (681 loc) · 19.1 KB
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package main
import (
"strconv"
"strings"
"sync"
"sync/atomic"
"syscall"
"time"
"unsafe"
"github.com/getlantern/systray"
"github.com/karalabe/hid"
)
const (
vendorID = 0x093A
productID = 0x522C
productIDCharging = 0x622C
)
// Known mouse identifiers in HID Product string (lowercase).
var mouseKeywords = []string{"mouse", "g23", "g24", "ghero", "zero 29", "zero 39"}
// parseLODByte decodes the LOD value (in tenths of mm) from byte[7] of a 0x84 response.
// Upper nibble: 0=1mm, 1=2mm, 2=0.7mm. Returns 0 if unknown.
func parseLODByte(b byte) int {
switch b >> 4 {
case 0x00:
return 10
case 0x01:
return 20
case 0x02:
return 7
}
return 0
}
// parseMotionSyncByte decodes motion sync (0=off, 1=on) from the lower nibble of byte[7].
func parseMotionSyncByte(b byte) int {
if b&0x0F == 0x01 {
return 1
}
return 0
}
// parseSleepBytes decodes the sleep timer (seconds) from a LE uint16 in bytes[3:5] of a 0x85/0x03 response.
// Returns 0 if out of valid range.
func parseSleepBytes(lo, hi byte) int {
v := int(lo) | int(hi)<<8
if v <= 0 || v > 900 {
return 0
}
return v
}
// parseStatus decodes battery level, DPI and polling rate from a status interrupt report.
// buf[1] = battery (high bit may indicate charging — subtract 128), buf[2] upper nibble = DPI preset, lower nibble = Hz preset.
func parseStatus(buf []byte) (battery int16, dpi int, hz int) {
if len(buf) < 3 {
return 0, 0, 0
}
battery = int16(buf[1])
if battery > 100 {
battery -= 128
}
hzPreset := int(buf[2] & 0x0F)
dpiPreset := int((buf[2] & 0xF0) >> 4)
dpi, hz = presets(dpiPreset, hzPreset)
return
}
// parseDebounceByte decodes the debounce value (ms) from byte[3] of a 0x85/0x01 response.
// Returns -1 if out of valid range (0-30).
func parseDebounceByte(b byte) int {
v := int(b)
if v < 0 || v > 30 {
return -1
}
return v
}
// parseToggleByte decodes a boolean toggle (motion sync, angle snap, ripple ctrl) from a single byte.
// Returns 1 if byte is 0x01, otherwise 0.
func parseToggleByte(b byte) int {
if b == 0x01 {
return 1
}
return 0
}
// parseReceiverLEDByte decodes the receiver LED mode from byte[2] of a 0x88 response.
// Returns -1 if value is out of valid range (0-2).
func parseReceiverLEDByte(b byte) int {
v := int(b)
if v < 0 || v > 2 {
return -1
}
return v
}
// isMouseDevice checks if the HID product name matches a known Incott mouse.
// Returns true if product is empty (firmware may not report it) or contains a known keyword.
func isMouseDevice(product string) bool {
if product == "" {
return true
}
p := strings.ToLower(product)
for _, kw := range mouseKeywords {
if strings.Contains(p, kw) {
return true
}
}
return false
}
// Pre-allocated HID report buffers. WARNING: only access from mouseWorker goroutine (no lock).
var (
readBuf [64]byte
reqBuf [9]byte
)
// Shared send buffer for apply* functions (guarded by mu).
var sendBuf [9]byte
var (
activeDevice hid.Device
mu sync.Mutex
// Device status
currentHz int = 1000
currentLOD int // tenths of mm (7=0.7mm, 10=1mm, 20=2mm), 0 = unknown
currentSleep int // seconds, 0 = unknown
currentDebounce int = -1 // milliseconds (0-30), -1 = unknown
currentMotionSync int = -1 // -1 = unknown, 0 = off, 1 = on
currentAngleSnap int = -1
currentRippleCtrl int = -1
currentReceiverLED int = -1 // -1 = unknown, 0 = battery status, 1 = connect & polling rate, 2 = battery warning
lastBattery int16 = -1
lastDPI int
lastHz int
// Connected device info
deviceName string
// statusReceived is set once the first real status report has been parsed.
// Used by gameMonitorWorker to avoid saving a stale default (1000 Hz) as savedHz.
statusReceived atomic.Bool
)
// Preset lookup tables
var (
dpiPresetValues = [6]int{400, 800, 1600, 2400, 3200, 6400}
pollingPresetValues = [7]int{1000, 500, 250, 125, 8000, 4000, 2000}
)
// Reused by isProcessRunning (single-goroutine access from gameMonitorWorker).
var procEntry syscall.ProcessEntry32
func presets(dpi int, pollingRate int) (int, int) {
d, p := 800, 1000
if dpi >= 0 && dpi < len(dpiPresetValues) {
d = dpiPresetValues[dpi]
}
if pollingRate >= 0 && pollingRate < len(pollingPresetValues) {
p = pollingPresetValues[pollingRate]
}
return d, p
}
func applyDPI(dpi int) {
mu.Lock()
defer mu.Unlock()
logInfo("set DPI: %d", dpi)
if activeDevice == nil {
return
}
var idx byte
switch dpi {
case 400: idx = 0x00
case 800: idx = 0x01
case 1600: idx = 0x02
case 2400: idx = 0x03
case 3200: idx = 0x04
case 6400: idx = 0x05
default:
return
}
sendBuf = [9]byte{0x09, 0x03, 0x06, idx}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send DPI report failed: %v", err)
} else {
logDebug("DPI report sent: %d (0x%02X)", dpi, idx)
}
}
func applyHz(hz int) {
mu.Lock()
defer mu.Unlock()
logInfo("set polling rate: %d Hz", hz)
if activeDevice == nil {
return
}
var b byte
switch hz {
case 1000: b = 0x00
case 500: b = 0x01
case 250: b = 0x02
case 125: b = 0x03
case 8000: b = 0x04
case 4000: b = 0x05
case 2000: b = 0x06
default:
return
}
sendBuf = [9]byte{0x09, 0x01, b}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send Hz report failed: %v", err)
} else {
logDebug("Hz report sent: %d (0x%02X)", hz, b)
}
}
func applyLOD(lod int) {
mu.Lock()
defer mu.Unlock()
logInfo("set LOD: %s", lodLabel(lod))
if activeDevice == nil {
return
}
var b byte
switch lod {
case 7: b = 0x02 // 0.7 mm
case 10: b = 0x00 // 1 mm
case 20: b = 0x01 // 2 mm
default:
return
}
sendBuf = [9]byte{0x09, 0x04, 0x01, b}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send LOD report failed: %v", err)
} else {
currentLOD = lod
logDebug("LOD report sent: %s (0x%02X)", lodLabel(lod), b)
lodItems.checkValue(lod)
refreshStatusText()
}
}
func applyMotionSync(on bool) {
mu.Lock()
defer mu.Unlock()
var val byte
if on {
val = 0x01
logInfo("set motion sync: on")
} else {
logInfo("set motion sync: off")
}
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x04, 0x04, val}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send motion sync report failed: %v", err)
} else {
if on {
currentMotionSync = 1
} else {
currentMotionSync = 0
}
logDebug("motion sync report sent: %d", val)
}
}
func applyAngleSnap(on bool) {
mu.Lock()
defer mu.Unlock()
var val byte
if on {
val = 0x01
logInfo("set angle snapping: on")
} else {
logInfo("set angle snapping: off")
}
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x04, 0x03, val}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send angle snapping report failed: %v", err)
} else {
if on {
currentAngleSnap = 1
} else {
currentAngleSnap = 0
}
logDebug("angle snapping report sent: %d", val)
}
}
func applyRippleCtrl(on bool) {
mu.Lock()
defer mu.Unlock()
var val byte
if on {
val = 0x01
logInfo("set ripple control: on")
} else {
logInfo("set ripple control: off")
}
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x04, 0x02, val}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send ripple control report failed: %v", err)
} else {
if on {
currentRippleCtrl = 1
} else {
currentRippleCtrl = 0
}
logDebug("ripple control report sent: %d", val)
}
}
var receiverLEDLabels = [3]string{"Connect & polling rate", "Battery status", "Battery warning"}
func applyReceiverLED(mode int) {
if mode < 0 || mode >= len(receiverLEDLabels) {
logDebug("invalid receiver LED mode: %d", mode)
return
}
mu.Lock()
defer mu.Unlock()
logInfo("set receiver LED: %s", receiverLEDLabels[mode])
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x08, byte(mode)}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send receiver LED report failed: %v", err)
} else {
currentReceiverLED = mode
logDebug("receiver LED report sent: %d", mode)
receiverLEDItems.checkValue(mode)
}
}
func applyDebounce(ms int) {
mu.Lock()
defer mu.Unlock()
logInfo("set debounce: %d ms", ms)
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x05, 0x01, byte(ms)}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send debounce report failed: %v", err)
} else {
currentDebounce = ms
logDebug("debounce report sent: %d ms", ms)
debounceItems.checkValue(ms)
refreshStatusText()
}
}
func applySleep(seconds int) {
mu.Lock()
defer mu.Unlock()
logInfo("set sleep: %s", sleepLabel(seconds))
if activeDevice == nil {
return
}
sendBuf = [9]byte{0x09, 0x05, 0x03, byte(seconds & 0xFF), byte((seconds >> 8) & 0xFF)}
_, err := activeDevice.SendFeatureReport(sendBuf[:])
if err != nil {
logDebug("send sleep report failed: %v", err)
} else {
currentSleep = seconds
logDebug("sleep report sent: %d sec (0x%02X 0x%02X)", seconds, sendBuf[3], sendBuf[4])
sleepItems.checkValue(seconds)
refreshStatusText()
}
}
func updateStatus(buf []byte) {
battery, dpi, hz := parseStatus(buf)
logDebug("status: Bat=%d%%, DPI=%d, Hz=%d", battery, dpi, hz)
lastBattery = battery
lastDPI = dpi
lastHz = hz
boostMu.Lock()
currentHz = hz
boostMu.Unlock()
statusReceived.Store(true)
refreshStatusText()
updateCheckmarks()
}
// readDeviceSetting sends a feature report request and reads the response.
// Returns true if a matching response was received.
func readDeviceSetting(dev hid.Device, cmd byte, sub byte) bool {
reqBuf = [9]byte{0x09, cmd, sub}
if _, err := dev.SendFeatureReport(reqBuf[:]); err != nil {
logDebug("readDeviceSetting: send failed (cmd=0x%02X sub=0x%02X): %v", cmd, sub, err)
return false
}
for i := 0; i < 10; i++ {
time.Sleep(50 * time.Millisecond)
readBuf = [64]byte{0x09}
_, err := dev.GetFeatureReport(readBuf[:])
if err != nil {
continue
}
if readBuf[0] == 0x09 && readBuf[1] == cmd {
if sub != 0 && readBuf[2] != sub {
continue
}
return true
}
}
return false
}
func mouseWorker() {
for {
devs, _ := hid.Enumerate(vendorID, productID)
chargingDevs, _ := hid.Enumerate(vendorID, productIDCharging)
devs = append(devs, chargingDevs...)
if len(devs) == 0 {
if statusItem != nil {
statusItem.SetTitle("Mouse not connected")
}
time.Sleep(2 * time.Second)
continue
}
var targetDevice hid.Device
var devProduct string
for _, info := range devs {
if info.UsagePage == 0xFF05 {
if !isMouseDevice(info.Product) {
logDebug("skipped non-mouse device: %q", info.Product)
continue
}
dev, err := info.Open()
if err == nil {
targetDevice = dev
devProduct = info.Product
break
}
}
}
if targetDevice == nil {
for _, info := range devs {
if info.UsagePage >= 0xFF00 {
if !isMouseDevice(info.Product) {
continue
}
dev, err := info.Open()
if err == nil {
targetDevice = dev
devProduct = info.Product
break
}
}
}
}
if targetDevice == nil {
time.Sleep(3 * time.Second)
continue
}
// Hold mu during the entire init sequence so UI-triggered apply* calls
// cannot call SendFeatureReport concurrently on the same handle.
mu.Lock()
activeDevice = targetDevice
if devProduct != "" {
deviceName = devProduct
} else {
deviceName = "Incott Mouse"
}
if statusItem != nil {
systray.SetTooltip("IncottHIDApp " + version + " — " + deviceName)
}
logDebug("device opened: %s (VID: 0x%04X)", deviceName, vendorID)
// Read main status (battery, DPI, Hz)
reqBuf = [9]byte{0x09, 0x89}
targetDevice.SendFeatureReport(reqBuf[:])
for i := 0; i < 15; i++ {
time.Sleep(50 * time.Millisecond)
readBuf = [64]byte{0x09}
_, err := targetDevice.GetFeatureReport(readBuf[:])
if err == nil && readBuf[0] == 0x09 && readBuf[1] > 0 {
if readBuf[1] == 0x89 && readBuf[2] == 0x00 && readBuf[3] == 0x00 {
continue
}
updateStatus(readBuf[:])
break
}
}
// Read debounce (0x85 sub 0x01)
if readDeviceSetting(targetDevice, 0x85, 0x01) {
if v := parseDebounceByte(readBuf[3]); v >= 0 {
currentDebounce = v
logDebug("debounce: %d ms (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
v, readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
}
// Read LOD and Motion Sync (0x84)
if readDeviceSetting(targetDevice, 0x84, 0x00) {
currentLOD = parseLODByte(readBuf[7])
currentMotionSync = parseMotionSyncByte(readBuf[7])
if currentLOD > 0 {
logDebug("LOD: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
lodLabel(currentLOD), readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
msLabel := "off"
if currentMotionSync == 1 {
msLabel = "on"
}
logDebug("motion sync: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
msLabel, readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
// Read angle snapping (0x84 sub 0x03)
if readDeviceSetting(targetDevice, 0x84, 0x03) {
currentAngleSnap = parseToggleByte(readBuf[3])
asLabel := "off"
if currentAngleSnap == 1 {
asLabel = "on"
}
logDebug("angle snapping: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
asLabel, readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
// Read ripple control (0x84 sub 0x02)
if readDeviceSetting(targetDevice, 0x84, 0x02) {
currentRippleCtrl = parseToggleByte(readBuf[3])
rcLabel := "off"
if currentRippleCtrl == 1 {
rcLabel = "on"
}
logDebug("ripple control: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
rcLabel, readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
// Read receiver LED (0x88)
if readDeviceSetting(targetDevice, 0x88, 0x00) {
if v := parseReceiverLEDByte(readBuf[2]); v >= 0 {
currentReceiverLED = v
logDebug("receiver LED: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
receiverLEDLabels[v], readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
}
// Read sleep timer (0x85 sub 0x03)
if readDeviceSetting(targetDevice, 0x85, 0x03) {
if v := parseSleepBytes(readBuf[3], readBuf[4]); v > 0 {
currentSleep = v
logDebug("sleep: %s (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
sleepLabel(v), readBuf[0], readBuf[1], readBuf[2], readBuf[3], readBuf[4],
readBuf[5], readBuf[6], readBuf[7], readBuf[8])
}
}
// Update UI with all read values
refreshStatusText()
if currentLOD > 0 { lodItems.checkValue(currentLOD) }
if currentSleep > 0 { sleepItems.checkValue(currentSleep) }
if currentDebounce >= 0 { debounceItems.checkValue(currentDebounce) }
if mMotionSync != nil {
if currentMotionSync == 1 { mMotionSync.Check() } else { mMotionSync.Uncheck() }
}
if mAngleSnap != nil {
if currentAngleSnap == 1 { mAngleSnap.Check() } else { mAngleSnap.Uncheck() }
}
if mRippleCtrl != nil {
if currentRippleCtrl == 1 { mRippleCtrl.Check() } else { mRippleCtrl.Uncheck() }
}
if currentReceiverLED >= 0 {
receiverLEDItems.checkValue(currentReceiverLED)
}
// Release mu — init finished, UI apply* calls are now allowed to send reports.
mu.Unlock()
// Wait for first status from interrupt read (battery, DPI, Hz)
buf := make([]byte, 64)
statusLogged := false
for {
n, err := targetDevice.Read(buf)
if err != nil {
break
}
if n > 0 && buf[0] == 0x09 && buf[1] > 0 {
updateStatus(buf)
if !statusLogged {
statusLogged = true
logDebug("battery: %d%% (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
lastBattery, buf[0], buf[1], buf[2], buf[3], buf[4],
buf[5], buf[6], buf[7], buf[8])
logDebug("DPI: %d (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
lastDPI, buf[0], buf[1], buf[2], buf[3], buf[4],
buf[5], buf[6], buf[7], buf[8])
logDebug("polling rate: %d Hz (raw: %02X %02X %02X %02X %02X %02X %02X %02X %02X)",
lastHz, buf[0], buf[1], buf[2], buf[3], buf[4],
buf[5], buf[6], buf[7], buf[8])
boolStr := func(v int) string { if v == 1 { return "on" }; return "off" }
slp := "unknown"
if currentSleep > 0 { slp = sleepLabel(currentSleep) }
lod := "unknown"
if currentLOD > 0 { lod = lodLabel(currentLOD) }
recLED := "unknown"
if currentReceiverLED >= 0 && currentReceiverLED < len(receiverLEDLabels) {
recLED = receiverLEDLabels[currentReceiverLED]
}
db := "unknown"
if currentDebounce >= 0 { db = strconv.Itoa(currentDebounce) + " ms" }
logInfo("%s connected — Bat: %d%%, DPI: %d, Hz: %d, LOD: %s, Debounce: %s, Sleep: %s, MotionSync: %s, AngleSnap: %s, RippleCtrl: %s, ReceiverLED: %s",
deviceName, lastBattery, lastDPI, lastHz, lod, db, slp,
boolStr(currentMotionSync), boolStr(currentAngleSnap), boolStr(currentRippleCtrl), recLED)
}
}
}
mu.Lock()
activeDevice.Close()
activeDevice = nil
mu.Unlock()
statusReceived.Store(false)
if statusItem != nil {
statusItem.SetTitle("Connection lost...")
}
logDebug("mouse connection lost")
time.Sleep(1 * time.Second)
}
}
// App process monitor
func gameMonitorWorker() {
logDebug("app monitor started")
var detectedApp string
var gameModeActive bool
var savedHz int
for {
time.Sleep(3 * time.Second)
boostMu.Lock()
isEnabled := autoBoostEnabled
targets := targetAppsLower
curHz := currentHz
boostMu.Unlock()
if !isEnabled || len(targets) == 0 {
continue
}
mu.Lock()
ready := activeDevice != nil
mu.Unlock()
if !ready {
continue
}
// Skip until we've received at least one real status report.
// Otherwise savedHz would be the stale default (1000 Hz).
if !statusReceived.Load() {
continue
}
found := findRunningApp(targets)
if found != "" && !gameModeActive {
detectedApp = found
logInfo("app detected: %s (current: %d Hz)", detectedApp, curHz)
gameModeActive = true
savedHz = curHz
if curHz != 8000 {
logInfo("applying auto-boost: 8000 Hz")
applyHz(8000)
}
} else if found == "" && gameModeActive {
logInfo("app closed: %s, restoring %d Hz", detectedApp, savedHz)
gameModeActive = false
if savedHz != 8000 {
applyHz(savedHz)
}
}
}
}
// findRunningApp takes a single process snapshot and checks all target apps in one pass.
// Returns the first matching process name, or "" if none found.
func findRunningApp(targets []string) string {
snapshot, err := syscall.CreateToolhelp32Snapshot(syscall.TH32CS_SNAPPROCESS, 0)
if err != nil {
return ""
}
defer syscall.CloseHandle(snapshot)
procEntry.Size = uint32(unsafe.Sizeof(procEntry))
if err = syscall.Process32First(snapshot, &procEntry); err != nil {
return ""
}
for {
name := strings.ToLower(syscall.UTF16ToString(procEntry.ExeFile[:]))
for _, t := range targets {
if name == t {
return t
}
}
if err = syscall.Process32Next(snapshot, &procEntry); err != nil {
break
}
}
return ""
}