diff --git a/README.md b/README.md index 116a6f6..d75c349 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ PC Engine / TurboGrafx-16 core for Sipeed Tang FPGA boards, integrated with on-screen display). **HuCard and CD-ROM² games boot and play on Tang Console 60K** — exact-locked HDMI -(720x480, CEA 480p, no shimmer or tremor) with a correct 4:3 aspect, PSG audio, two -controllers and an in-game OSD. CD games run from real +(720x480, CEA 480p, no shimmer or tremor) with a correct 4:3 aspect, PSG audio, a +DualShock 2 controller and an in-game OSD. CD games run from real CHD images served over UART, with CD-DA music and ADPCM voices: R-Type Complete CD, Prince of Persia, Rondo of Blood and Bonk III are playable, and **backup-RAM saves persist on the SD card**. **SuperGrafx works** (some titles may still be imperfect). **Arcade Card @@ -117,7 +117,19 @@ debugging, and was not one. **Arcade Card games are not perfect yet.** Garou Densetsu 2 and World Heroes 2 have minor graphic glitches in gameplay, undiagnosed. Sapphire plays but its audio does not reach HDMI -capture devices, and it locks up at the end of level 1. +capture devices, and it freezes at the level-1 boss (the CD music keeps playing). + +**Load one game per power-up.** Loading a second game from the menu without switching the +board off garbles the picture; power-cycle between games. A fix is in progress. + +**Two players / multitap are not available yet.** Multi-player needs the multitap option, and +the firmware's OSD Options menu is not implemented yet, so it cannot be switched on. + +**Use DualShock 2 pads.** The USB gamepads tested so far (Nintendo Switch Pro, a Switch Pro +clone, Anbernic RG01) are not recognised. + +**Loading a game takes a while** (the whole ROM is streamed from the SD card first), and the +in-game OSD is slightly garbled — it still works. **An HDMI capture device can lose the audio after a game load** (seen with Sapphire, Bonk III and Skweek) while a monitor on the same signal still plays it; rebooting the board brings it