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StateService expects entity count to remain the same at all times. If an entity is deleted, it tries to restore non-existent entity. Use factory for missing entities?
Also: merge ISaveable and IConstructable for unified state management?
StateService expects entity count to remain the same at all times. If an entity is deleted, it tries to restore non-existent entity. Use factory for missing entities?
Also: merge ISaveable and IConstructable for unified state management?