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AudioHelper.h
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75 lines (57 loc) · 2.16 KB
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//
// AudioHelper.h
//
// Copyright (c) 2017 Ryan Bourne. All rights reserved.
// https://www.ryanbournedev.wordpress.com & https://twitter.com/ryanbourne28
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#ifndef AudioHelper_h
#define AudioHelper_h
#include "cocos2d.h"
#include "AudioImpl_SAE.h"
using namespace cocos2d;
using namespace std;
class AudioHelper {
private:
AudioHelper();
~AudioHelper();
static AudioHelper* audioHelperSingleton;
AudioImpl* audioImpl;
public:
static AudioHelper* sharedAudioHelper();
void setStartingValues();
void preloadBackgroundMusic(string track);
void preloadEffect(string track);
void playBackgroundMusic(string track);
void stopBackgroundMusic();
void pauseBackgroundMusic();
void resumeBackgroundMusic();
void playEffect(string track);
void advertStarted();
void advertFinished();
string getPlatformSpecificTrackNameWith(string track, bool backing);
void setBackgroundVolume(int volume);
void setEffectsVolume(int volume);
int backgroundVolume;
int effectsVolume;
private:
string currentBackgroundMusic;
};
#endif /* AudioHelper_h */