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Broken Sable Chunks #1550

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@Lepommejamez

Description

https://www.reddit.com/r/CreateMod/comments/1wb9mrf/comment/p8oc8sv/?screen_view_count=2&ext-referrer=DIRECT

I'm using complementary reimagined shaders in my modpack, and It worked fine, until I started doing a large airship build, when I started stumbling upon these visual artifacts/glitches. (Video demonstration in link)

I have confirmed it's a shader issue, as it doesn't happen without shaders.

I'm running:
Neoforge 21.1.248
Minecraft 1.21.1

Complementary Reimagined 5.9
Sable 2.0.4
Sodium 0.8.13
Aeronautics 1.3.0
Iris 1.8.14-beta1
Colorwheel 1.2.9

The shaders work fine otherwise, even with small or medium sized contraptions, but break with this specific large contraption (Haven't tested any others)

Shaders rendering has errors occasionally, with the following error:
[GlDebug] OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Depth formats do not match.'

Game Log

https://mclo.gs/Mgt3gIu

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