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Capability Map — design into strengths, around limits

What Seedance 2.0 is best at, how to extract each strength, and what to design around. Load before prompt planning. Labels: [official] = ByteDance/fal/Ark docs · [field] = practitioner-reported · [heuristic] = default to test. Last verified 2026-06-09. The mechanics behind these rows live in model-mechanics.md.

Design INTO these

Capability Extraction move
Multi-shot in one call [official] Shot 1:/2:/3: labels · one action + one camera each · Standard tier · 10–15s/auto · shots×seconds budget
Native synced audio [official] name specific sounds; dialogue as a natural quoted line on-screen; short lines; clean front face ref; SFX>music>dialogue — test dialogue first
Role-separated references [official] per-asset role + exclusion ("motion only, no appearance")
Motion transfer via @Video [official/field] donor clip for choreography/camera rhythm + identity @Image
Audio-as-clock via @Audio [field] "cut on the beat of @Audio1; the turn lands on the drop"
First/last frame [official] lock endpoints; prompt initiate→travel→resolve; transformations & match-cuts
Literal camera verbs [official] one motivated move per shot
Physics [official claim] physical verbs & consequences, not pose adjectives
Slow motion [official] Standard tier; on the single key action
Transformation [field] endpoint states + the persisting carrier; hard cases → FLF decomposition
2D/anime [field] medium grammar: cel over painted bg, sakuga vs held frames, impact frames/speed lines/smears; no lens/DOF talk — full grammar in [ref:2d-anime-grammar]
Formats & auto [official] 21:9 for cinema; auto sizes duration to complexity
Multilingual [official/field] zh anchors for texture/mood; keep reference tags exact

Design AROUND these

For connected generations, design around continuity drift by keeping each clip small, recording accepted observed state, preserving exact reference roles, and re-anchoring when extension depth or visible drift increases. This is workflow guidance, not a deterministic platform guarantee.

Surface duration caps are active-surface facts, not universal Seedance facts; audio is not continuous across separate calls, so score in post when needed [official] · on-screen text → post [official] · negation summons — exclude compositionally [field] · tiny detail (distant faces, hands, logos) degrades [field] · facial micro-acting weakest — stage emotion in body/staging, ration CUs [heuristic] · visible drift after repeated chained generations — re-anchor original refs [field] · character↔prop physics fragile in multi-person shots — keep contact simple or off-screen, use the three-tier action hierarchy [field] · Fast tier behavior is surface-specific [field] · seed = stabilizer, not lock [official].

Competitive Context (2026-06-14)

Native audio is no longer a Seedance-unique differentiator — as of mid-2026 Veo 3.1, Sora 2, Kling 3.0, Runway Gen-4.5, Hailuo 2.3, and Vidu Q3 all ship it [tech-press]. Lead with what is still distinctive in combination — single-pass multimodal references (text+image+video+audio together), multi-shot from one prompt, and multilingual lip-sync — rather than selling native audio as a headline. The official native resolution is 480p/720p; 1080p is surface-specific (see api-status.md).