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Copy pathBoomEditWindow.cpp
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85 lines (69 loc) · 2.71 KB
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#include "BoomEditWindow.h"
#include "ui_boomeditwindow.h"
#include "AppState.h"
#include "views/blueprint/BlueprintView.h"
#include "ui_boomeditwindow.h"
#include <QAction>
#include <QActionGroup>
#include <QToolBar>
#include <QVBoxLayout>
#include <QStackedWidget>
#include <QLabel>
BoomEditWindow::BoomEditWindow(AppState *appState, QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::BoomEditWindow)
{
ui->setupUi(this);
// Use BlueprintView instead of dummy
BlueprintModel *blueprintCanvasModel = new BlueprintModel(appState->currentLevel());
blueprintView = new BlueprintView(appState, blueprintCanvasModel, this);
// Keep dummy for perspective for now
perspectiveView = new QWidget(this);
auto *perspectiveLabel = new QLabel("Perspective", perspectiveView);
perspectiveLabel->setAlignment(Qt::AlignCenter);
auto *perspectiveLayout = new QVBoxLayout(perspectiveView);
perspectiveLayout->addWidget(perspectiveLabel);
perspectiveView->setLayout(perspectiveLayout);
// Common Actions
m_undoAction = new QAction(tr("&Undo"), this);
m_undoAction->setShortcut(QKeySequence::Undo);
m_undoAction->setEnabled(true);
// connect(m_undoAction, &QAction::triggered,
// this, &BoomEditWindow::undo);
// View Mode Actions
blueprintAction = new QAction("Blueprint", this);
blueprintAction->setCheckable(true);
perspectiveAction = new QAction("Perspective", this);
perspectiveAction->setCheckable(true);
auto *viewModeGroup = new QActionGroup(this);
viewModeGroup->addAction(blueprintAction);
viewModeGroup->addAction(perspectiveAction);
viewModeGroup->setExclusive(true);
ui->mainToolBar->addAction(blueprintAction);
ui->mainToolBar->addAction(perspectiveAction);
connect(blueprintAction, &QAction::triggered, this, &BoomEditWindow::switchToBlueprint);
connect(perspectiveAction, &QAction::triggered, this, &BoomEditWindow::switchToPerspective);
// Set up stacked widget
stackedWidget = new QStackedWidget(this);
stackedWidget->addWidget(blueprintView); // index 0
stackedWidget->addWidget(perspectiveView); // index 1
setCentralWidget(stackedWidget);
// Start with blueprint view
blueprintAction->setChecked(true);
stackedWidget->setCurrentIndex(0);
}
BoomEditWindow::~BoomEditWindow()
{
delete ui;
}
void BoomEditWindow::switchToBlueprint()
{
stackedWidget->setCurrentIndex(0);
}
void BoomEditWindow::switchToPerspective()
{
stackedWidget->setCurrentIndex(1);
}
void BoomEditWindow::onLevelChanged(std::shared_ptr<Level> level) {}
void BoomEditWindow::onCameraPositionChanged(const QVector2D position) {}
void BoomEditWindow::onCameraLookAtChanged(const QVector2D lookAt) {}