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move.py
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128 lines (103 loc) · 3.61 KB
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import tkinter as tk
import random as r
sets_control = [['w','s','a','d'],['i', 'k', 'j', 'l']]
num_piezas = 0
class lienzo(tk.Canvas):
x = 1000
y = 1000
piezas = []
num_obstaculos = 5
dist = 100
tam_obs = 5
coor = []
obstaculos = []
def __init__(self, parent):
self.parent = parent
tk.Canvas.__init__(self, parent, width = self.x, height = self.y,bg = 'white')
for i in range(self.num_obstaculos):
x, y = self.coords()
self.coor.append([x,y])
self.obstaculos.append(self.create_oval(x-self.tam_obs,y-self.tam_obs, x+self.tam_obs,y+self.tam_obs, fill = 'yellow', width = '1'))
self.pack()
def quit(self):
self.destroy()
def añadir(self,piezaa):
if len(self.piezas)+1 < 3:
piezaa.bind(sets_control[len(self.piezas)])
for i in sets_control[len(self.piezas)]:
root.bind(i, piezaa.move)
self.piezas.append(piezaa)
def update(self):
for i in self.piezas:
i.dibujar()
self.pack()
if self.num_obstaculos == 0:
label = tk.Button(self, text = "You Win", command = quit2)
label.place(x = self.x/2, y = self.y/2)
def coords(self):
valid = False
while not valid:
x = r.randint(0,self.x- self.tam_obs)
y = r.randint(0,self.y- self.tam_obs)
if len(self.coor) == 0:
valid = True
else:
for i in self.coor:
if abs(x-i[0])+ abs(y-i[1]) > self.dist:
valid = True
return x, y
class pieza:
movex = 0
movey= 0
def __init__(self, canvas, diam, color):
self.diam = diam
self.canvas = canvas
canvas = canvas.config()
self.x = int(canvas['width'][len(canvas['width'])-1])/2
self.y = int(canvas['height'][len(canvas['height'])-1])/2
self.id = self.canvas.create_oval(self.x-self.diam,self.y-self.diam, self.x+self.diam,self.y+self.diam, fill = color, width = '0')
def dibujar(self):
self.canvas.move(self.id, self.movex*self.diam*2, self.movey*self.diam*2)
self.movex = 0
self.movey = 0
colision(self.canvas, self.id)
def bind(self, binds):
self.binds = binds
def move(self, event):
if event.char == self.binds[0]:
self.movey = -1
elif event.char == self.binds[1]:
self.movey = +1
elif event.char == self.binds[2]:
self.movex = -1
elif event.char == self.binds[3]:
self.movex = +1
self.canvas.update()
def quit(event):
root.destroy()
def quit2():
root.destroy()
def add(event):
global num_piezas
if num_piezas < 2:
ficha = pieza(mapa, 10, input("Elige color ficha: "))
mapa.añadir(ficha)
num_piezas += 1
def colision(canvas, pieza):
caja = canvas.bbox(pieza)
encontrado = False
j = 0
while j < len(canvas.coor) and not encontrado:
if canvas.coor[j][0] >= caja[0] and canvas.coor[j][1] >= caja[1] and canvas.coor[j][0] <= caja[2] and canvas.coor[j][1] <= caja[3]:
encontrado = True
del canvas.coor[j]
canvas.delete(canvas.obstaculos[j])
del canvas.obstaculos[j]
canvas.num_obstaculos -= 1
j += 1
root = tk.Tk()
root.bind("q", quit)
mapa = lienzo(root)
root.bind("+", add)
mapa.update()
root.mainloop()