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emulator.py
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191 lines (161 loc) · 7.71 KB
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from pypokerengine.api.emulator import Emulator
from utils import PokerUtils
import numpy as np
class CustomEmulator:
def __init__(self, starting_stack, small_blind):
self.pok = PokerUtils()
self.starting_stack = 500
self.small_blind = 10
self.emulator = Emulator()
self.emulator.set_game_rule(
player_num=2, max_round=10, small_blind_amount=small_blind, ante_amount=0)
self.hole_cards = {}
self.players_info = {
"bb_player": {"name": "bb_player", "stack": starting_stack},
"sb_player": {"name": "sb_player", "stack": starting_stack},
}
self.initial_game_state = self.emulator.generate_initial_game_state(
self.players_info)
self.street = 'preflop'
self.events = []
self.game_state = []
self.players_cards = [np.zeros(52), np.zeros(52)]
self.cards_feature = [np.zeros(52), np.zeros(52), np.zeros(52)]
self.actions_feature = [np.zeros(6), np.zeros(
6), np.zeros(6), np.zeros(6)]
def is_round_finished(self):
for e in self.events:
if(e['type'] == 'event_round_finish'):
return True
return False
def new_street(self):
for e in self.events:
if(e['type'] == 'event_new_street'):
self.street = e['street']
return self.street
return False
def save_cards(self):
for player in self.game_state['table'].seats.players:
self.hole_cards[player.uuid] = [card.__str__()
for card in player.hole_card]
def make_cards_feature(self):
if(self.street == 'preflop'):
self.save_cards()
for i in range(2):
self.players_cards[i][self.pok.get_card_total_index(
self.game_state['table'].seats.players[i].hole_card[0].__str__())] = 1
self.players_cards[i][self.pok.get_card_total_index(
self.game_state['table'].seats.players[i].hole_card[1].__str__())] = 1
elif(self.street == 'flop'):
for card in self.events[0]['round_state']['community_card']:
self.cards_feature[0][self.pok.get_card_total_index(card)] = 1
elif(self.street == 'turn'):
self.cards_feature[1][self.pok.get_card_total_index(
self.events[0]['round_state']['community_card'][3])] = 1
elif(self.street == 'river'):
self.cards_feature[2][self.pok.get_card_total_index(
self.events[0]['round_state']['community_card'][4])] = 1
def make_engineered_cards_feature(self):
if(self.street == 'preflop'):
self.save_cards()
for i in range(2):
self.players_cards[i][self.pok.get_card_total_index(
self.game_state['table'].seats.players[i].hole_card[0].__str__())] = 1
self.players_cards[i][self.pok.get_card_total_index(
self.game_state['table'].seats.players[i].hole_card[1].__str__())] = 1
elif(self.street == 'flop'):
for card in self.events[0]['round_state']['community_card']:
self.cards_feature[0][self.pok.get_card_total_index(card)] = 1
elif(self.street == 'turn'):
self.cards_feature[1][self.pok.get_card_total_index(
self.events[0]['round_state']['community_card'][3])] = 1
elif(self.street == 'river'):
self.cards_feature[2][self.pok.get_card_total_index(
self.events[0]['round_state']['community_card'][4])] = 1
def make_actions_feature(self):
if(self.street == 'preflop'):
self.actions_feature[0] = self.pok.get_street_actions(
self.starting_stack, self.events[0]['round_state']['action_histories']['preflop'])
elif(self.street == 'flop'):
self.actions_feature[1] = self.pok.get_street_actions(
self.starting_stack, self.events[0]['round_state']['action_histories']['flop'])
elif(self.street == 'turn'):
self.actions_feature[2] = self.pok.get_street_actions(
self.starting_stack, self.events[0]['round_state']['action_histories']['turn'])
elif(self.street == 'river'):
self.actions_feature[3] = self.pok.get_street_actions(
self.starting_stack, self.events[0]['round_state']['action_histories']['river'])
def make_features(self):
# actions are made every street
self.make_actions_feature()
if(self.new_street != False):
self.make_cards_feature()
def get_minraise_amount(self):
for e in self.events:
if(e['type'] == 'event_ask_player'):
return e['valid_actions'][2]['amount']['min']
def get_all_in_amount(self):
for e in self.events:
if(e['type'] == 'event_ask_player'):
return e['valid_actions'][2]['amount']['max']
def get_call_amount(self):
for e in self.events:
if(e['type'] == 'event_ask_player'):
return e['valid_actions'][1]['amount']
def get_sb_reward(self):
for e in self.events:
if(e['type'] == 'event_round_finish'):
if(e['winners'][0]['uuid'] == 'sb_player'):
return (e['winners'][0]['stack'] - self.starting_stack)
else:
return -(e['winners'][0]['stack'] - self.starting_stack)
def get_spr(self):
pot = self.events[0]['round_state']['pot']['main']['amount']
stack = self.starting_stack - int(pot/2)
spr = stack/pot
return spr
def play_action(self, action):
if(action == 0):
self.game_state, self.events = self.emulator.apply_action(
self.game_state, 'fold', 0)
elif(action == 1):
self.game_state, self.events = self.emulator.apply_action(
self.game_state, 'call', self.get_call_amount())
elif(action == 2):
self.game_state, self.events = self.emulator.apply_action(
self.game_state, 'raise', self.get_minraise_amount())
elif(action == 3):
self.game_state, self.events = self.emulator.apply_action(
self.game_state, 'raise', self.get_all_in_amount())
def new_hand(self):
self.initial_game_state = self.emulator.generate_initial_game_state(
self.players_info)
self.street = 'preflop'
self.hole_cards = {}
self.game_state, self.events = self.emulator.start_new_round(
self.initial_game_state)
self.players_cards = [np.zeros(52), np.zeros(52)]
self.cards_feature = [np.zeros(52), np.zeros(52), np.zeros(52)]
self.actions_feature = [np.zeros(6), np.zeros(
6), np.zeros(6), np.zeros(6)]
self.make_features()
def get_action_histories_text(self, hole_cards=False):
if(hole_cards == True):
print(self.hole_cards)
histo = self.events[0]['round_state']['action_histories']
hand_text = ""
for k, v in histo.items():
if(len(v) > 0):
hand_text += k+'\n'
for a in v:
if(a['action'] == 'RAISE'):
hand_text += a['uuid'] + \
' raises to ' + str(a['amount']) + '\n'
elif(a['action'] == 'FOLD'):
hand_text += a['uuid'] + ' folds\n'
elif(a['action'] == 'CALL' and a['amount'] == 0):
hand_text += a['uuid'] + ' checks\n'
else:
hand_text += a['uuid'] + ' ' + \
a['action'] + ' ' + str(a['amount']) + '\n'
return hand_text