HexWire
A tactical cyberpunk hex-grid RPG for iPhone and iPad built around a pressure loop where every action trades power for exposure: Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff.
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A tactical cyberpunk hex-grid RPG for iPhone and iPad built around a pressure loop where every action trades power for exposure: Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff. An iPhone-first satirical survivor roguelite about dodging privatized cameras, weaponizing suspicion, and extracting through temporary Blind Spots across a ten-city American campaign. Games, audio systems, and creative tools that test the philosophy against different constraints. Tactical cyberpunk hex-grid RPG Every action trades power for exposure. Stabilized vertical slice · CI-verified · device and App Store release gates remain HexWire is a tactical cyberpunk hex-grid RPG for iPhone and iPad, built with SwiftUI and SpriteKit. Its pressure-driven combat loop is Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff. Four runners—street samurai, mage, decker, and face—operate across six authored multi-room missions and interstitial scene-missions. The campaign includes a persistent economy with nuyen, black-market access, and cyberware; faction heat that persists between missions; seeded replay rerolls; an endless gauntlet; and New Game+ scaling. GameState is the single gameplay authority. The UI and SpriteKit layers emit intents and render from state rather than mutating authoritative state directly. The current repository posture is a stabilized vertical slice with deterministic tests and CI-verified iPhone and iPad builds. Owner-device touch-layer checks, disabling the development mission unlock, and App Store signing and metadata remain release blockers. PatchHive applies structured analysis and thoughtful interface design to the creative complexity of modular synthesis. Active development HexWire is a tactical cyberpunk hex-grid RPG for iPhone and iPad built in SwiftUI and SpriteKit. Its pressure-driven combat loop makes every action trade power for exposure: Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff. Four runners—street samurai, mage, decker, and face—move through six authored multi-room missions and interstitial scenes, supported by a persistent economy, faction heat, seeded replay rerolls, an endless gauntlet, and New Game+ scaling. GameState remains the single gameplay authority while UI and SpriteKit layers emit intents and render from state. Stabilized vertical slice · CI-verified · device and App Store release gates remain Surveillance Survivor is an iPhone-first satirical survivor roguelite about dodging privatized cameras, weaponizing suspicion, and extracting through temporary Blind Spots across a ten-city American campaign. Its deterministic Swift core is authoritative while SpriteKit projects the gameplay state through a SwiftUI application shell. The current vertical slice includes escalating Suspicion, destructible LPR poles, upgrades, district authorities, campaign unlocks, and Blind Spot extraction. Active pre-alpha · simulator-ready vertical slice · not release-readyHexWire
Surveillance Survivor
Experiments
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HexWire
What it is
Systems and architecture
HexWire
Surveillance Survivor