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FieldStats.java
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129 lines (112 loc) · 3.65 KB
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import java.util.HashMap;
import javafx.scene.text.Text;
import javafx.scene.text.TextFlow;
import javafx.scene.paint.Color;
/**
* This class collects and provides some statistical data on the state
* of a field. It is flexible: it will create and maintain a counter
* for any type of animal that is found within the field.
*
* @author Yingtao Zheng(Kevin) and Kexin Wang
* @time 2025.02.21
* @version 1.0
*/
public class FieldStats {
private HashMap<Animal.Type, Counter> counters;
private boolean countsValid;
/**
* Construct a FieldStats object. Set up a collection for counters for
* each type of animal that we might find
*/
public FieldStats() {
counters = new HashMap<>();
countsValid = true;
}
/**
* Get details of what is in the field.
* @return A string describing what is in the field.
*/
public TextFlow getPopulationDetails(Field field) {
TextFlow textFlow = new TextFlow();
if (!countsValid) {
generateCounts(field);
}
for (Animal.Type animalType : counters.keySet()) {
Counter info = counters.get(animalType);
String animalTypeString = info.getName();
String animalNumberString = String.valueOf(info.getCount());
String string = animalTypeString + ": " + animalNumberString + " ";
Text text = new Text(String.valueOf(string));
HashMap<Animal.Type, Color> colors = Animal.colors;
text.setFill(colors.get(animalType));
textFlow.getChildren().add(text);
}
return textFlow;
}
/**
* Invalidate the current set of statistics; reset all
* counts to zero.
*/
public void reset() {
countsValid = false;
for (Animal.Type animalType : counters.keySet()) {
Counter count = counters.get(animalType);
count.reset();
}
}
/**
* Increment the count for one type of animal
* @param animalType The type of animal to increment.
*/
public void incrementCount(Animal animal) {
Animal.Type animalType = animal.getType();
Counter count = counters.get(animalType);
if (count == null) {
// We do not have a counter for this species yet. Create one.
count = new Counter(animalType.toString());
counters.put(animalType, count);
}
count.increment();
}
/**
* Indicate that an animal count has been completed.
*/
public void countFinished() {
countsValid = true;
}
/**
* Determine whether the simulation is still viable.
* I.e., should it continue to run.
* @return true If there is more than one animal form alive
*/
public boolean isViable(Field field) {
int nonZero = 0;
if (!countsValid) {
generateCounts(field);
}
for (Animal.Type animalType : counters.keySet()) {
Counter info = counters.get(animalType);
if (info.getCount() > 0) {
nonZero++;
}
}
return nonZero >= 1;
}
/**
* Generate counts of the number of animals.
* These are not kept up to date.
* @param field The field to generate the stats for.
*/
private void generateCounts(Field field) {
reset();
for (int row = 0; row < field.getDepth(); row++) {
for (int col = 0; col < field.getWidth(); col++) {
Animal animal = field.getObjectAt(row, col);
if (animal != null) {
incrementCount(animal);
}
}
}
countsValid = true;
}
}