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CMakeLists.txt
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295 lines (270 loc) · 9.83 KB
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cmake_minimum_required(VERSION 3.16)
project(ProjectUltra VERSION 0.1.0 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# MSVC-specific settings
if(MSVC)
# Ensure math constants (M_PI, etc.) are available from <cmath> in all TUs.
add_compile_definitions(_USE_MATH_DEFINES)
# Enable parallel builds
add_compile_options(/MP)
# Suppress some common warnings
add_compile_options(/wd4244) # Conversion warnings (double to float)
add_compile_options(/wd4267) # size_t to int conversion
# Treat source files as UTF-8
add_compile_options(/utf-8)
endif()
# Build options
option(ULTRA_BUILD_TESTS "Build test suite" ON)
option(ULTRA_BUILD_TOOLS "Build command-line tools" ON)
option(ULTRA_BUILD_GUI "Build GUI application" ON)
option(ULTRA_USE_FFTW "Use FFTW3 for FFT (faster)" ON)
# Find dependencies
find_package(Threads REQUIRED)
if(ULTRA_USE_FFTW)
find_package(PkgConfig QUIET)
if(PkgConfig_FOUND)
# Use fftw3f (single-precision float) since code uses fftwf_* functions
pkg_check_modules(FFTW3 IMPORTED_TARGET fftw3f)
if(FFTW3_FOUND)
add_compile_definitions(ULTRA_HAS_FFTW)
message(STATUS "Found FFTW3 (float): ${FFTW3_LIBRARIES}")
else()
message(STATUS "FFTW3 float library not found - using built-in FFT")
endif()
else()
message(STATUS "PkgConfig not found - FFTW3 detection skipped (will use built-in FFT)")
endif()
endif()
# SDL2 detection — used by both ultra_gui (always required) and cli_simulator
# (optional, for hardware audio I/O in --role A|B mode). Detect once at the
# top level so both targets share the same libs.
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
find_package(PkgConfig QUIET)
if(PkgConfig_FOUND)
pkg_check_modules(SDL2 sdl2)
endif()
endif()
if(SDL2_FOUND)
message(STATUS "Found SDL2: cli_simulator hardware audio enabled")
else()
message(STATUS "SDL2 not found: cli_simulator --role A|B will be unavailable")
endif()
# Core library
add_library(ultra_core STATIC
src/ofdm/modulator.cpp
src/ofdm/demodulator.cpp
src/ofdm/ofdm_sync.cpp
src/ofdm/channel_equalizer.cpp
src/ofdm/adaptive_modem.cpp
src/otfs/otfs.cpp
# AFDM - Affine Frequency Division Multiplexing (for fading channels)
src/afdm/daft.cpp
src/afdm/afdm.cpp
src/fec/ldpc_encoder.cpp
src/fec/ldpc_decoder.cpp
src/fec/ldpc_codec.cpp
src/fec/codec_factory.cpp
src/fec/frame_interleaver.cpp
src/fec/burst_interleaver.cpp
src/framing/frame_builder.cpp
src/arq/arq_controller.cpp
src/dsp/fft.cpp
src/dsp/filters.cpp
src/dsp/resampler.cpp
src/modem/modem.cpp
# Protocol layer (callsign addressing, connection management)
src/protocol/frame_v2.cpp
src/protocol/arq_interface.cpp
src/protocol/arq.cpp
src/protocol/selective_repeat_arq.cpp
src/protocol/connection.cpp
src/protocol/connection_handlers.cpp
src/protocol/protocol_engine.cpp
src/protocol/file_transfer.cpp
src/protocol/compression.cpp
# Waveform abstraction layer
src/waveform/mc_dpsk_waveform.cpp
src/waveform/ofdm_cox_waveform.cpp
src/waveform/ofdm_chirp_waveform.cpp
src/waveform/otfs_waveform.cpp
src/waveform/waveform_factory.cpp
# miniz compression library (public domain)
thirdparty/miniz/miniz.c
thirdparty/miniz/miniz_tdef.c
thirdparty/miniz/miniz_tinfl.c
thirdparty/miniz/miniz_zip.c
)
target_include_directories(ultra_core PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src # For protocol headers
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty # For miniz
)
target_link_libraries(ultra_core PUBLIC
Threads::Threads
)
if(FFTW3_FOUND)
target_link_libraries(ultra_core PUBLIC PkgConfig::FFTW3)
endif()
# Command-line modem tool
if(ULTRA_BUILD_TOOLS)
add_executable(ultra
src/main.cpp
src/gui/modem/modem_engine.cpp
src/gui/modem/modem_rx.cpp
src/gui/modem/modem_rx_decode.cpp
src/gui/modem/modem_mode.cpp
src/gui/modem/modem_carrier_sense.cpp
src/gui/modem/streaming_decoder.cpp
src/gui/modem/streaming_encoder.cpp
src/gui/adaptive_mode.cpp
)
target_include_directories(ultra PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_link_libraries(ultra PRIVATE ultra_core)
# CLI Simulator - Uses IWaveform + StreamingDecoder/Encoder directly (NOT ModemEngine)
add_executable(cli_simulator
tools/cli_simulator.cpp
src/gui/modem/streaming_decoder.cpp
src/gui/modem/streaming_encoder.cpp
)
target_include_directories(cli_simulator PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_link_libraries(cli_simulator PRIVATE ultra_core)
# Optional hardware-audio support (--role A|B). Reuses the GUI's
# AudioEngine class; SDL2 is detected at top level above.
if(SDL2_FOUND)
target_sources(cli_simulator PRIVATE
src/gui/audio_engine.cpp
)
# SDL_MAIN_HANDLED tells SDL.h not to rename our int main() to
# SDL_main. Required for CLI tools on Windows; otherwise the linker
# can't find main() and reports LNK2019 / LNK1120. ultra_gui keeps
# SDL's main wrapping because it's a windowed SDL app.
target_compile_definitions(cli_simulator PRIVATE
ULTRA_HAVE_SDL2
SDL_MAIN_HANDLED
)
if(TARGET SDL2::SDL2)
target_link_libraries(cli_simulator PRIVATE SDL2::SDL2)
else()
target_include_directories(cli_simulator PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(cli_simulator PRIVATE ${SDL2_LIBRARIES})
endif()
endif()
# Threaded simulator - proper real-time audio simulation
add_executable(threaded_simulator
tools/threaded_simulator.cpp
src/gui/modem/modem_engine.cpp
src/gui/modem/modem_rx.cpp
src/gui/modem/modem_rx_decode.cpp
src/gui/modem/modem_mode.cpp
src/gui/modem/modem_carrier_sense.cpp
src/gui/modem/streaming_decoder.cpp
src/gui/modem/streaming_encoder.cpp
src/gui/adaptive_mode.cpp
)
target_include_directories(threaded_simulator PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_link_libraries(threaded_simulator PRIVATE ultra_core)
# Acquisition profiling
add_executable(profile_acquisition
tools/profile_acquisition.cpp
src/gui/modem/modem_engine.cpp
src/gui/modem/modem_rx.cpp
src/gui/modem/modem_rx_decode.cpp
src/gui/modem/modem_mode.cpp
src/gui/modem/modem_carrier_sense.cpp
src/gui/modem/streaming_decoder.cpp
src/gui/modem/streaming_encoder.cpp
src/gui/adaptive_mode.cpp
)
target_include_directories(profile_acquisition PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_link_libraries(profile_acquisition PRIVATE ultra_core)
# Simple waveform test (clean TX/RX with consistent config)
add_executable(test_waveform_simple
tools/test_waveform_simple.cpp
src/gui/modem/streaming_decoder.cpp
)
target_include_directories(test_waveform_simple PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_link_libraries(test_waveform_simple PRIVATE ultra_core)
endif()
# GUI Application
if(ULTRA_BUILD_GUI)
# SDL2 detection is done at top level (shared with cli_simulator).
find_package(OpenGL QUIET)
if(SDL2_FOUND AND OPENGL_FOUND)
# Dear ImGui sources
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/imgui)
add_executable(ultra_gui
src/gui/main_gui.cpp
src/gui/app.cpp
src/gui/audio_engine.cpp
src/gui/serial_ptt.cpp
src/gui/modem/modem_engine.cpp
src/gui/modem/modem_rx.cpp
src/gui/modem/modem_rx_decode.cpp
src/gui/modem/modem_mode.cpp
src/gui/modem/modem_carrier_sense.cpp
src/gui/modem/streaming_decoder.cpp
src/gui/modem/streaming_encoder.cpp
src/gui/adaptive_mode.cpp
src/gui/widgets/constellation.cpp
src/gui/widgets/controls.cpp
src/gui/widgets/status.cpp
src/gui/widgets/settings.cpp
src/gui/widgets/waterfall.cpp
src/gui/widgets/file_browser.cpp
# ImGui core
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
# ImGui backends (OpenGL2 default + SDL renderer software fallback)
${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl2.cpp
${IMGUI_DIR}/backends/imgui_impl_sdlrenderer2.cpp
)
target_include_directories(ultra_gui PRIVATE
${IMGUI_DIR}
${IMGUI_DIR}/backends
${SDL2_INCLUDE_DIRS}
)
target_link_libraries(ultra_gui PRIVATE
ultra_core
${SDL2_LIBRARIES}
${OPENGL_LIBRARIES}
)
# Platform-specific settings
if(APPLE)
target_link_libraries(ultra_gui PRIVATE
"-framework OpenGL"
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
)
elseif(WIN32)
target_link_libraries(ultra_gui PRIVATE
opengl32
imm32
dbghelp
)
elseif(UNIX)
target_link_libraries(ultra_gui PRIVATE dl)
endif()
message(STATUS "GUI: Enabled (SDL2 + OpenGL 2.1)")
else()
message(STATUS "GUI: Disabled (SDL2 or OpenGL not found)")
message(STATUS " Install SDL2: brew install sdl2 (macOS) or apt install libsdl2-dev (Linux)")
endif()
endif()
# Tests
if(ULTRA_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()